This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_ARENA_H_
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#define ALLOY_ARENA_H_
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#include <alloy/core.h>
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namespace alloy {
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class Arena {
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public:
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Arena(size_t chunk_size = 4 * 1024 * 1024);
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~Arena();
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void Reset();
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void* Alloc(size_t size);
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template<typename T> T* Alloc() {
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return (T*)Alloc(sizeof(T));
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}
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void* CloneContents();
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private:
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class Chunk {
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public:
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Chunk(size_t chunk_size);
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~Chunk();
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Chunk* next;
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size_t capacity;
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uint8_t* buffer;
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size_t offset;
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};
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private:
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size_t chunk_size_;
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Chunk* head_chunk_;
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Chunk* active_chunk_;
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};
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} // namespace alloy
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#endif // ALLOY_ARENA_H_
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