43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2018 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
|
|
#define XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
|
|
|
|
#include <vector>
|
|
|
|
#include "xenia/gpu/shader_translator.h"
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
|
|
// Generates shader model 5_1 byte code (for Direct3D 12).
|
|
class DxbcShaderTranslator : public ShaderTranslator {
|
|
public:
|
|
DxbcShaderTranslator();
|
|
~DxbcShaderTranslator() override;
|
|
|
|
protected:
|
|
void Reset() override;
|
|
|
|
std::vector<uint8_t> CompleteTranslation() override;
|
|
|
|
private:
|
|
// Executable instructions - generated during translation.
|
|
std::vector<uint32_t> shader_code_;
|
|
// Complete shader object, with all the needed chunks and dcl_ instructions -
|
|
// generated in the end of translation.
|
|
std::vector<uint32_t> shader_object_;
|
|
};
|
|
|
|
} // namespace gpu
|
|
} // namespace xe
|
|
|
|
#endif // XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
|