408 lines
15 KiB
C++
408 lines
15 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/cpu/cpu.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xboxkrnl_private.h"
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#include "xenia/kernel/xboxkrnl_rtl.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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// http://www.tweakoz.com/orkid/
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// http://www.tweakoz.com/orkid/dox/d3/d52/xb360init_8cpp_source.html
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// https://github.com/Free60Project/xenosfb/
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// https://github.com/Free60Project/xenosfb/blob/master/src/xe.h
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// https://github.com/gligli/libxemit
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// http://web.archive.org/web/20090428095215/http://msdn.microsoft.com/en-us/library/bb313877.aspx
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// http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313961.aspx
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// http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313878.aspx
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// http://web.archive.org/web/20090510235238/http://msdn.microsoft.com/en-us/library/bb313942.aspx
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// http://svn.dd-wrt.com/browser/src/linux/universal/linux-3.8/drivers/gpu/drm/radeon/radeon_ring.c
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// http://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped
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// Down Direct3D: Xbox 360 Command Buffer and Resource Management"
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void VdGetCurrentDisplayGamma(lpdword_t arg0_ptr, lpfloat_t arg1_ptr) {
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*arg0_ptr = 2;
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*arg1_ptr = 2.22222233f;
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}
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DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayGamma, ExportTag::kVideo);
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struct X_DISPLAY_INFO {
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xe::be<uint16_t> unk00;
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xe::be<uint16_t> unk02;
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xe::be<uint8_t> unk04;
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xe::be<uint8_t> unk05;
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xe::be<uint32_t> unk08;
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xe::be<uint32_t> unk0C;
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xe::be<uint32_t> unk10;
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xe::be<uint32_t> unk14;
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xe::be<uint32_t> unk18;
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xe::be<uint32_t> unk1C;
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xe::be<uint32_t> unk20;
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xe::be<uint32_t> unk24;
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xe::be<uint32_t> unk28;
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xe::be<uint32_t> unk2C;
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xe::be<uint32_t> unk30;
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xe::be<uint32_t> unk34;
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xe::be<uint32_t> unk38;
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xe::be<uint32_t> unk3C;
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xe::be<uint16_t> unk40;
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xe::be<uint16_t> unk42;
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xe::be<uint16_t> unk44;
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xe::be<uint16_t> unk46;
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xe::be<uint16_t> unk48;
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xe::be<uint16_t> unk4A;
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xe::be<float> unk4C;
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xe::be<uint32_t> unk50;
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xe::be<uint16_t> unk54;
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xe::be<uint16_t> unk56;
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};
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static_assert_size(X_DISPLAY_INFO, 88);
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void VdQueryVideoMode(pointer_t<X_VIDEO_MODE> video_mode);
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void VdGetCurrentDisplayInformation(pointer_t<X_DISPLAY_INFO> display_info) {
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X_VIDEO_MODE mode;
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VdQueryVideoMode(&mode);
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display_info.Zero();
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display_info->unk00 = (xe::be<uint16_t>)mode.display_width;
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display_info->unk02 = (xe::be<uint16_t>)mode.display_height;
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display_info->unk08 = 0;
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display_info->unk0C = 0;
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display_info->unk10 = mode.display_width; // backbuffer width?
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display_info->unk14 = mode.display_height; // backbuffer height?
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display_info->unk18 = mode.display_width;
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display_info->unk1C = mode.display_height;
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display_info->unk20 = 1;
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display_info->unk30 = 1;
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display_info->unk40 = 320; // display_width / 4?
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display_info->unk42 = 180; // display_height / 4?
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display_info->unk44 = 320;
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display_info->unk46 = 180;
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display_info->unk48 = (xe::be<uint16_t>)mode.display_width; // actual display size?
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display_info->unk4A = (xe::be<uint16_t>)mode.display_height; // actual display size?
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display_info->unk4C = mode.refresh_rate;
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display_info->unk56 = (xe::be<uint16_t>)mode.display_width; // display width
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}
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DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayInformation, ExportTag::kVideo);
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void VdQueryVideoMode(pointer_t<X_VIDEO_MODE> video_mode) {
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// TODO: get info from actual display
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video_mode.Zero();
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video_mode->display_width = 1280;
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video_mode->display_height = 720;
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video_mode->is_interlaced = 0;
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video_mode->is_widescreen = 1;
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video_mode->is_hi_def = 1;
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video_mode->refresh_rate = 60.0f;
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video_mode->video_standard = 1; // NTSC
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video_mode->unknown_0x8a = 0x4A;
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video_mode->unknown_0x01 = 0x01;
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}
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DECLARE_XBOXKRNL_EXPORT(VdQueryVideoMode, ExportTag::kVideo);
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dword_result_t VdQueryVideoFlags() {
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X_VIDEO_MODE mode;
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VdQueryVideoMode(&mode);
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uint32_t flags = 0;
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flags |= mode.is_widescreen ? 1 : 0;
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flags |= mode.display_width >= 1024 ? 2 : 0;
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flags |= mode.display_width >= 1920 ? 4 : 0;
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return flags;
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}
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DECLARE_XBOXKRNL_EXPORT(VdQueryVideoFlags, ExportTag::kVideo);
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dword_result_t VdSetDisplayMode(dword_t mode) {
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// Often 0x40000000.
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT(VdSetDisplayMode, ExportTag::kVideo | ExportTag::kStub);
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dword_result_t VdSetDisplayModeOverride(unknown_t unk0, unknown_t unk1,
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double_t refresh_rate, unknown_t unk3,
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unknown_t unk4) {
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// refresh_rate = 0, 50, 59.9, etc.
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT(VdSetDisplayModeOverride,
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ExportTag::kVideo | ExportTag::kStub);
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dword_result_t VdInitializeEngines(unknown_t unk0, function_t callback,
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unknown_t unk1, lpunknown_t unk2_ptr,
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lpunknown_t unk3_ptr) {
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// r3 = 0x4F810000
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// r4 = function ptr (cleanup callback?)
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// r5 = 0
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// r6/r7 = some binary data in .data
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return 1;
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}
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DECLARE_XBOXKRNL_EXPORT(VdInitializeEngines,
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ExportTag::kVideo | ExportTag::kStub);
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void VdShutdownEngines() {
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// Ignored for now.
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// Games seem to call an Initialize/Shutdown pair to query info, then
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// re-initialize.
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}
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DECLARE_XBOXKRNL_EXPORT(VdShutdownEngines,
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ExportTag::kVideo | ExportTag::kStub);
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dword_result_t VdGetGraphicsAsicID() {
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// Games compare for < 0x10 and do VdInitializeEDRAM, else other
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// (retrain/etc).
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return 0x11;
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}
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DECLARE_XBOXKRNL_EXPORT(VdGetGraphicsAsicID, ExportTag::kVideo);
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dword_result_t VdEnableDisableClockGating(dword_t enabled) {
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// Ignored, as it really doesn't matter.
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT(VdEnableDisableClockGating, ExportTag::kVideo);
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void VdSetGraphicsInterruptCallback(function_t callback, lpvoid_t user_data) {
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// callback takes 2 params
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// r3 = bool 0/1 - 0 is normal interrupt, 1 is some acquire/lock mumble
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// r4 = user_data (r4 of VdSetGraphicsInterruptCallback)
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auto graphics_system = kernel_state()->emulator()->graphics_system();
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graphics_system->SetInterruptCallback(callback, user_data);
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}
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DECLARE_XBOXKRNL_EXPORT(VdSetGraphicsInterruptCallback, ExportTag::kVideo);
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void VdInitializeRingBuffer(lpvoid_t ptr, int_t page_count) {
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// r3 = result of MmGetPhysicalAddress
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// r4 = number of pages? page size?
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// 0x8000 -> cntlzw=16 -> 0x1C - 16 = 12
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// Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE.
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// Sizes could be zero? XBLA games seem to do this. Default sizes?
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// D3D does size / region_count - must be > 1024
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auto graphics_system = kernel_state()->emulator()->graphics_system();
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graphics_system->InitializeRingBuffer(ptr, page_count);
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}
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DECLARE_XBOXKRNL_EXPORT(VdInitializeRingBuffer, ExportTag::kVideo);
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void VdEnableRingBufferRPtrWriteBack(lpvoid_t ptr, int_t block_size) {
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// r4 = 6, usually --- <=19
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auto graphics_system = kernel_state()->emulator()->graphics_system();
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graphics_system->EnableReadPointerWriteBack(ptr, block_size);
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}
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DECLARE_XBOXKRNL_EXPORT(VdEnableRingBufferRPtrWriteBack, ExportTag::kVideo);
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void VdGetSystemCommandBuffer(lpunknown_t p0_ptr, lpunknown_t p1_ptr) {
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p0_ptr.Zero(0x94);
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xe::store_and_swap<uint32_t>(p0_ptr, 0xBEEF0000);
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xe::store_and_swap<uint32_t>(p1_ptr, 0xBEEF0001);
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}
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DECLARE_XBOXKRNL_EXPORT(VdGetSystemCommandBuffer,
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ExportTag::kVideo | ExportTag::kStub);
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void VdSetSystemCommandBufferGpuIdentifierAddress(lpunknown_t unk) {
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// r3 = 0x2B10(d3d?) + 8
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}
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DECLARE_XBOXKRNL_EXPORT(VdSetSystemCommandBufferGpuIdentifierAddress,
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ExportTag::kVideo | ExportTag::kStub);
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// VdVerifyMEInitCommand
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// r3
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// r4 = 19
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// no op?
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dword_result_t VdInitializeScalerCommandBuffer(
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unknown_t unk0, // 0?
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unknown_t unk1, // 0x050002d0 size of ?
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unknown_t unk2, // 0?
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unknown_t unk3, // 0x050002d0 size of ?
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unknown_t unk4, // 0x050002d0 size of ?
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unknown_t unk5, // 7?
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lpunknown_t unk6, // 0x2004909c <-- points to zeros?
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unknown_t unk7, // 7?
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lpvoid_t dest_ptr // Points to the first 80000000h where the memcpy
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// sources from.
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) {
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// We could fake the commands here, but I'm not sure the game checks for
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// anything but success (non-zero ret).
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// For now, we just fill it with NOPs.
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uint32_t total_words = 0x1CC / 4;
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auto dest = dest_ptr.as_array<uint32_t>();
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for (size_t i = 0; i < total_words; ++i) {
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dest[i] = 0x80000000;
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}
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// returns memcpy size >> 2 for memcpy(...,...,ret << 2)
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return total_words >> 2;
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}
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DECLARE_XBOXKRNL_EXPORT(VdInitializeScalerCommandBuffer,
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ExportTag::kVideo | ExportTag::kSketchy);
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// We use these to shuffle data to VdSwap.
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// This way it gets properly stored in the command buffer (for replay/etc).
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uint32_t last_frontbuffer_width_ = 1280;
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uint32_t last_frontbuffer_height_ = 720;
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struct BufferScaling {
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xe::be<uint16_t> fb_width;
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xe::be<uint16_t> fb_height;
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xe::be<uint16_t> bb_width;
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xe::be<uint16_t> bb_height;
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};
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void AppendParam(StringBuffer& string_buffer, pointer_t<BufferScaling> param) {
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string_buffer.AppendFormat(
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"%.8X(scale %dx%d -> %dx%d))", param.guest_address(),
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uint16_t(param->bb_width), uint16_t(param->bb_height),
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uint16_t(param->fb_width), uint16_t(param->fb_height));
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}
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dword_result_t VdCallGraphicsNotificationRoutines(
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unknown_t unk0, pointer_t<BufferScaling> args_ptr) {
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assert_true(unk0 == 1);
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// TODO(benvanik): what does this mean, I forget:
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// callbacks get 0, r3, r4
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// For use by VdSwap.
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last_frontbuffer_width_ = args_ptr->fb_width;
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last_frontbuffer_height_ = args_ptr->fb_height;
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT(VdCallGraphicsNotificationRoutines,
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ExportTag::kVideo | ExportTag::kSketchy);
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dword_result_t VdIsHSIOTrainingSucceeded() {
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// Not really sure what this should be - code does weird stuff here:
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// (cntlzw r11, r3 / extrwi r11, r11, 1, 26)
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return 1;
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}
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DECLARE_XBOXKRNL_EXPORT(VdIsHSIOTrainingSucceeded,
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ExportTag::kVideo | ExportTag::kStub);
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dword_result_t VdPersistDisplay(unknown_t unk0, lpdword_t unk1_ptr) {
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// unk1_ptr needs to be populated with a pointer passed to
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// MmFreePhysicalMemory(1, *unk1_ptr).
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if (unk1_ptr) {
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auto heap = kernel_memory()->LookupHeapByType(true, 16 * 1024);
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uint32_t unk1_value;
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heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit,
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kMemoryProtectNoAccess, false, &unk1_value);
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*unk1_ptr = unk1_value;
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}
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return 1;
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}
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DECLARE_XBOXKRNL_EXPORT(VdPersistDisplay,
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ExportTag::kVideo | ExportTag::kSketchy);
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dword_result_t VdRetrainEDRAMWorker(unknown_t unk0) { return 0; }
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DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAMWorker,
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ExportTag::kVideo | ExportTag::kStub);
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dword_result_t VdRetrainEDRAM(unknown_t unk0, unknown_t unk1, unknown_t unk2,
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unknown_t unk3, unknown_t unk4, unknown_t unk5) {
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return 0;
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}
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DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAM, ExportTag::kVideo | ExportTag::kStub);
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void VdSwap(lpvoid_t buffer_ptr, // ptr into primary ringbuffer
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lpvoid_t fetch_ptr, // frontbuffer texture fetch
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unknown_t unk2, //
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lpunknown_t unk3, // buffer from VdGetSystemCommandBuffer
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lpunknown_t unk4, // from VdGetSystemCommandBuffer (0xBEEF0001)
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lpdword_t frontbuffer_ptr, // ptr to frontbuffer address
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lpdword_t color_format_ptr,
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lpdword_t color_space_ptr,
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lpunknown_t unk8,
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unknown_t unk9) {
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gpu::xenos::xe_gpu_texture_fetch_t fetch;
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xe::copy_and_swap_32_unaligned(
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reinterpret_cast<uint32_t*>(&fetch),
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reinterpret_cast<uint32_t*>(fetch_ptr.host_address()), 6);
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auto color_format = gpu::xenos::ColorFormat(color_format_ptr.value());
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auto color_space = *color_space_ptr;
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assert_true(color_format == gpu::xenos::ColorFormat::k_8_8_8_8 ||
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color_format == gpu::xenos::ColorFormat::kUnknown0x36);
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assert_true(color_space == 0);
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assert_true(*frontbuffer_ptr == fetch.address << 12);
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assert_true(last_frontbuffer_width_ == 1 + fetch.size_2d.width);
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assert_true(last_frontbuffer_height_ == 1 + fetch.size_2d.height);
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// The caller seems to reserve 64 words (256b) in the primary ringbuffer
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// for this method to do what it needs. We just zero them out and send a
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// token value. It'd be nice to figure out what this is really doing so
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// that we could simulate it, though due to TCR I bet all games need to
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// use this method.
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buffer_ptr.Zero(64 * 4);
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namespace xenos = xe::gpu::xenos;
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auto dwords = buffer_ptr.as_array<uint32_t>();
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dwords[0] = xenos::MakePacketType3<xenos::PM4_XE_SWAP, 63>();
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dwords[1] = 'SWAP';
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dwords[2] = *frontbuffer_ptr;
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// Set by VdCallGraphicsNotificationRoutines.
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dwords[3] = last_frontbuffer_width_;
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dwords[4] = last_frontbuffer_height_;
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}
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DECLARE_XBOXKRNL_EXPORT(VdSwap, ExportTag::kVideo | ExportTag::kImportant);
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xboxkrnl::RegisterVideoExports(
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xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {
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auto memory = kernel_state->memory();
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// VdGlobalDevice (4b)
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// Pointer to a global D3D device. Games only seem to set this, so we don't
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// have to do anything. We may want to read it back later, though.
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uint32_t pVdGlobalDevice =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice,
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pVdGlobalDevice);
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xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGlobalDevice), 0);
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// VdGlobalXamDevice (4b)
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// Pointer to the XAM D3D device, which we don't have.
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uint32_t pVdGlobalXamDevice =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice);
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xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGlobalXamDevice), 0);
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// VdGpuClockInMHz (4b)
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// GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing...
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uint32_t pVdGpuClockInMHz =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz,
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pVdGpuClockInMHz);
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xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGpuClockInMHz), 500);
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// VdHSIOCalibrationLock (28b)
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// CriticalSection.
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uint32_t pVdHSIOCalibrationLock =
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memory->SystemHeapAlloc(28, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock);
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auto hsio_lock =
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memory->TranslateVirtual<X_RTL_CRITICAL_SECTION*>(pVdHSIOCalibrationLock);
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xeRtlInitializeCriticalSectionAndSpinCount(hsio_lock, pVdHSIOCalibrationLock,
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10000);
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}
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