Files
Xenia-Canary/src/xenia/cpu/exec_module.h
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00

63 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_USERMODULE_H_
#define XENIA_CPU_USERMODULE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/export_resolver.h>
#include <xenia/cpu/sdb.h>
#include <xenia/kernel/xex2.h>
namespace xe {
namespace cpu {
class ExecModule {
public:
ExecModule(
xe_memory_ref memory, ExportResolver* export_resolver,
sdb::SymbolTable* sym_table,
const char* module_name, const char* module_path);
~ExecModule();
sdb::SymbolDatabase* sdb();
int PrepareRawBinary(uint32_t start_address, uint32_t end_address);
int PrepareXexModule(xe_xex2_ref xex);
sdb::FunctionSymbol* FindFunctionSymbol(uint32_t address);
void Dump();
private:
int Prepare();
int Init();
xe_memory_ref memory_;
ExportResolver* export_resolver_;
sdb::SymbolTable* sym_table_;
char* module_name_;
char* module_path_;
shared_ptr<sdb::SymbolDatabase> sdb_;
uint32_t code_addr_low_;
uint32_t code_addr_high_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_USERMODULE_H_