Files
Xenia-Canary/src/poly/threading.h
2014-08-16 02:30:23 -07:00

49 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef POLY_THREADING_H_
#define POLY_THREADING_H_
#include <chrono>
#include <cstdint>
#include <string>
#include <thread>
#include <poly/config.h>
namespace poly {
namespace threading {
// Gets the current high-performance tick count.
uint64_t ticks();
// Gets a stable thread-specific ID, but may not be. Use for informative
// purposes only.
uint32_t current_thread_id();
// Sets the current thread name.
void set_name(const std::string& name);
// Sets the target thread name.
void set_name(std::thread::native_handle_type handle, const std::string& name);
// Yields the current thread to the scheduler. Maybe.
void Yield();
// Sleeps the current thread for at least as long as the given duration.
void Sleep(std::chrono::microseconds duration);
template <typename Rep, typename Period>
void Sleep(std::chrono::duration<Rep, Period> duration) {
Sleep(std::chrono::duration_cast<std::chrono::microseconds>(duration));
}
} // namespace threading
} // namespace poly
#endif // POLY_THREADING_H_