Files
Xenia-Canary/src/xenia/debug/debug_server.cc
Ben Vanik 475ddc1fcf Breakpoint hits reaching all the way to UI.
Nasty json only hackery right now, but fixable to support other protocols.
2013-12-23 14:01:13 -08:00

187 lines
4.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/debug_server.h>
#include <gflags/gflags.h>
#include <xenia/emulator.h>
#include <xenia/debug/debug_client.h>
#include <xenia/debug/debug_target.h>
#include <xenia/debug/protocol.h>
#include <xenia/debug/protocols/gdb/gdb_protocol.h>
#include <xenia/debug/protocols/ws/ws_protocol.h>
using namespace xe;
using namespace xe::debug;
DEFINE_bool(wait_for_debugger, false,
"Whether to wait for the debugger to attach before launching.");
DebugServer::DebugServer(Emulator* emulator) :
emulator_(emulator), lock_(0) {
lock_ = xe_mutex_alloc(10000);
client_event_ = CreateEvent(NULL, FALSE, FALSE, NULL);
protocols_.push_back(
new protocols::gdb::GDBProtocol(this));
protocols_.push_back(
new protocols::ws::WSProtocol(this));
}
DebugServer::~DebugServer() {
Shutdown();
CloseHandle(client_event_);
xe_free(lock_);
lock_ = 0;
}
bool DebugServer::has_clients() {
xe_mutex_lock(lock_);
bool has_clients = clients_.size() > 0;
xe_mutex_unlock(lock_);
return has_clients;
}
int DebugServer::Startup() {
return 0;
}
int DebugServer::BeforeEntry() {
// HACK(benvanik): say we are ok even if we have no listener.
if (!protocols_.size()) {
return 0;
}
// Start listeners.
// This may launch threads and such.
for (std::vector<Protocol*>::iterator it = protocols_.begin();
it != protocols_.end(); ++it) {
Protocol* protocol = *it;
if (protocol->Setup()) {
return 1;
}
}
// If desired, wait until the first client connects.
//if (FLAGS_wait_for_debugger) {
XELOGI("Waiting for debugger...");
if (WaitForClient()) {
return 1;
}
XELOGI("Debugger attached, continuing...");
//}
return 0;
}
void DebugServer::Shutdown() {
xe_mutex_lock(lock_);
std::vector<DebugClient*> clients(clients_.begin(), clients_.end());
clients_.clear();
for (std::vector<DebugClient*>::iterator it = clients.begin();
it != clients.end(); ++it) {
delete *it;
}
std::vector<Protocol*> protocols(protocols_.begin(), protocols_.end());
protocols_.clear();
for (std::vector<Protocol*>::iterator it = protocols.begin();
it != protocols.end(); ++it) {
delete *it;
}
xe_mutex_unlock(lock_);
}
void DebugServer::AddTarget(const char* name, DebugTarget* target) {
xe_mutex_lock(lock_);
targets_[name] = target;
xe_mutex_unlock(lock_);
}
void DebugServer::RemoveTarget(const char* name) {
xe_mutex_lock(lock_);
targets_[name] = NULL;
xe_mutex_unlock(lock_);
}
DebugTarget* DebugServer::GetTarget(const char* name) {
xe_mutex_lock(lock_);
DebugTarget* target = targets_[name];
xe_mutex_unlock(lock_);
return target;
}
void DebugServer::BroadcastEvent(json_t* event_json) {
// TODO(benvanik): avoid lock somehow?
xe_mutex_lock(lock_);
for (auto client : clients_) {
client->SendEvent(event_json);
}
xe_mutex_unlock(lock_);
}
int DebugServer::WaitForClient() {
while (!has_clients()) {
WaitForSingleObject(client_event_, INFINITE);
}
return 0;
}
void DebugServer::AddClient(DebugClient* debug_client) {
xe_mutex_lock(lock_);
// Only one debugger at a time right now. Kill any old one.
while (clients_.size()) {
DebugClient* old_client = clients_.back();
clients_.pop_back();
old_client->Close();
}
clients_.push_back(debug_client);
// Notify targets.
for (auto it = targets_.begin(); it != targets_.end(); ++it) {
it->second->OnDebugClientConnected(debug_client->client_id());
}
xe_mutex_unlock(lock_);
}
void DebugServer::ReadyClient(DebugClient* debug_client) {
SetEvent(client_event_);
}
void DebugServer::RemoveClient(DebugClient* debug_client) {
xe_mutex_lock(lock_);
// Notify targets.
for (auto it = targets_.begin(); it != targets_.end(); ++it) {
it->second->OnDebugClientDisconnected(debug_client->client_id());
}
for (std::vector<DebugClient*>::iterator it = clients_.begin();
it != clients_.end(); ++it) {
if (*it == debug_client) {
clients_.erase(it);
break;
}
}
xe_mutex_unlock(lock_);
}