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Xenia-Canary/src/xenia/kernel/modules/xboxkrnl/xboxkrnl_threading.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_
#define XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/xbox.h>
namespace xe {
namespace kernel {
namespace xboxkrnl {
X_STATUS xeExCreateThread(
uint32_t* handle_ptr, uint32_t stack_size, uint32_t* thread_id_ptr,
uint32_t xapi_thread_startup,
uint32_t start_address, uint32_t start_context, uint32_t creation_flags);
uint32_t xeKeSetAffinityThread(void* thread_ptr, uint32_t affinity);
uint32_t xeKeGetCurrentProcessType();
uint64_t xeKeQueryPerformanceFrequency();
void xeKeQuerySystemTime(uint64_t* time_ptr);
uint32_t xeKeTlsAlloc();
int KeTlsFree(uint32_t tls_index);
uint32_t xeKeTlsGetValue(uint32_t tls_index);
int xeKeTlsSetValue(uint32_t tls_index, uint32_t tls_value);
X_STATUS xeNtCreateEvent(uint32_t* handle_ptr, void* obj_attributes,
uint32_t event_type, uint32_t initial_state);
int32_t xeKeSetEvent(void* event_ptr, uint32_t increment, uint32_t wait);
int32_t xeKeResetEvent(void* event_ptr);
X_STATUS xeKeWaitForSingleObject(
void* object_ptr, uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout);
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_