- Changed default icons size from 75x75 to 64x64 to match console icons size - Added png_utils - Removed all dialogs from xam_ui.cc into separate entities under xam/ui - Added option to return INT32 and WSTRING type settings to host - Added multiple enums related to user settings - Added code to handle changing user pfp - Fixed bug with system app being added to GPD played list - Changed logic in: XamUserGetUserFlagsFromXUID - Implemented: XamUserIsOnlineEnabled - Implemented: XamUserGetMembershipTier - Implemented: XamUserGetMembershipTierFromXUID - Implemented: XamUserGetUserTenure - Partially Implemented: XamUserGetSubscriptionType
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/xam/ui/passcode_ui.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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namespace ui {
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ProfilePasscodeUI::ProfilePasscodeUI(xe::ui::ImGuiDrawer* imgui_drawer,
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std::string_view title,
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std::string_view description,
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MESSAGEBOX_RESULT* result_ptr)
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: XamDialog(imgui_drawer),
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title_(title),
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description_(description),
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result_ptr_(result_ptr) {
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std::memset(result_ptr, 0, sizeof(MESSAGEBOX_RESULT));
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if (title_.empty()) {
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title_ = "Enter Pass Code";
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}
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if (description_.empty()) {
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description_ = "Enter your Xbox LIVE pass code.";
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}
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}
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void ProfilePasscodeUI::DrawPasscodeField(uint8_t key_id) {
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const std::string label = fmt::format("##Key {}", key_id);
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if (ImGui::BeginCombo(label.c_str(), labelled_keys_[key_indexes_[key_id]])) {
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for (uint8_t key_index = 0; key_index < keys_map_.size(); key_index++) {
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bool is_selected = key_id == key_index;
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if (ImGui::Selectable(labelled_keys_[key_index], is_selected)) {
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key_indexes_[key_id] = key_index;
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}
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if (is_selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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}
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void ProfilePasscodeUI::OnDraw(ImGuiIO& io) {
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if (!has_opened_) {
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ImGui::OpenPopup(title_.c_str());
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has_opened_ = true;
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}
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if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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if (description_.size()) {
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ImGui::Text("%s", description_.c_str());
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}
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for (uint8_t i = 0; i < passcode_length; i++) {
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DrawPasscodeField(i);
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// result_ptr_->Passcode[i] =
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// keys_map_.at(labelled_keys_[key_indexes_[i]]);
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}
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ImGui::NewLine();
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// We write each key on close to prevent simultaneous dialogs.
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if (ImGui::Button("Sign In")) {
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for (uint8_t i = 0; i < passcode_length; i++) {
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result_ptr_->Passcode[i] =
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keys_map_.at(labelled_keys_[key_indexes_[i]]);
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}
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selected_signed_in_ = true;
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Close();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel")) {
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Close();
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}
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}
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ImGui::EndPopup();
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}
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} // namespace ui
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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