Files
Xenia-Canary/src/xenia/ui/menu_item.cc
2015-08-07 21:29:03 -07:00

74 lines
2.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/menu_item.h"
namespace xe {
namespace ui {
std::unique_ptr<MenuItem> MenuItem::Create(Type type) {
return MenuItem::Create(type, L"", L"", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type,
const std::wstring& text) {
return MenuItem::Create(type, text, L"", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::wstring& text,
std::function<void()> callback) {
return MenuItem::Create(type, text, L"", std::move(callback));
}
MenuItem::MenuItem(Type type, const std::wstring& text,
const std::wstring& hotkey, std::function<void()> callback)
: type_(type),
parent_item_(nullptr),
text_(text),
hotkey_(hotkey),
callback_(std::move(callback)) {}
MenuItem::~MenuItem() = default;
void MenuItem::AddChild(MenuItem* child_item) {
AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
}
void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
AddChild(
MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
}
void MenuItem::AddChild(MenuItemPtr child_item) {
auto child_item_ptr = child_item.get();
children_.emplace_back(std::move(child_item));
OnChildAdded(child_item_ptr);
}
void MenuItem::RemoveChild(MenuItem* child_item) {
for (auto it = children_.begin(); it != children_.end(); ++it) {
if (it->get() == child_item) {
children_.erase(it);
OnChildRemoved(child_item);
break;
}
}
}
MenuItem* MenuItem::child(size_t index) { return children_[index].get(); }
void MenuItem::OnSelected(UIEvent* e) {
if (callback_) {
callback_();
}
}
} // namespace ui
} // namespace xe