76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_
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#define XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_
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#include <memory>
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/vulkan/vulkan_upload_buffer_pool.h"
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namespace xe {
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namespace ui {
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namespace vulkan {
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class VulkanContext;
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class VulkanImmediateDrawer : public ImmediateDrawer {
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public:
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VulkanImmediateDrawer(VulkanContext& graphics_context);
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~VulkanImmediateDrawer() override;
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bool Initialize();
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void Shutdown();
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std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
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uint32_t height,
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ImmediateTextureFilter filter,
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bool repeat,
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const uint8_t* data) override;
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void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
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void Begin(int render_target_width, int render_target_height) override;
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void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
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void Draw(const ImmediateDraw& draw) override;
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void EndDrawBatch() override;
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void End() override;
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private:
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struct PushConstants {
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struct Vertex {
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float viewport_size_inv[2];
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} vertex;
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};
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bool EnsurePipelinesCreated();
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VulkanContext& context_;
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VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
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std::unique_ptr<VulkanUploadBufferPool> vertex_buffer_pool_;
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VkFormat pipeline_framebuffer_format_ = VK_FORMAT_UNDEFINED;
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VkPipeline pipeline_triangle_ = VK_NULL_HANDLE;
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VkPipeline pipeline_line_ = VK_NULL_HANDLE;
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VkCommandBuffer current_command_buffer_ = VK_NULL_HANDLE;
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VkExtent2D current_render_target_extent_;
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VkPipeline current_pipeline_;
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bool batch_open_ = false;
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bool batch_has_index_buffer_;
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};
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} // namespace vulkan
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_VULKAN_VULKAN_IMMEDIATE_DRAWER_H_
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