58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_ENTRY_TABLE_H_
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#define XENIA_CPU_ENTRY_TABLE_H_
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "xenia/base/mutex.h"
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namespace xe {
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namespace cpu {
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class Function;
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typedef struct Entry_t {
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typedef enum {
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STATUS_NEW = 0,
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STATUS_COMPILING,
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STATUS_READY,
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STATUS_FAILED,
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} Status;
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uint32_t address;
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uint32_t end_address;
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Status status;
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Function* function;
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} Entry;
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class EntryTable {
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public:
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EntryTable();
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~EntryTable();
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Entry* Get(uint32_t address);
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Entry::Status GetOrCreate(uint32_t address, Entry** out_entry);
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std::vector<Function*> FindWithAddress(uint32_t address);
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private:
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// TODO(benvanik): replace with a better data structure.
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xe::mutex lock_;
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std::unordered_map<uint32_t, Entry*> map_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_ENTRY_TABLE_H_
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