242 lines
7.1 KiB
C++
242 lines
7.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/audio_decoder.h"
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#include "xenia/apu/audio_system.h"
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#include "xenia/base/logging.h"
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extern "C" {
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#include "libavcodec/avcodec.h"
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}
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// Credits for most of this code goes to:
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// https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c
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namespace xe {
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namespace apu {
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AudioDecoder::AudioDecoder() : offset_(0), codec_(nullptr), context_(nullptr),
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decoded_frame_(nullptr), packet_(nullptr) {}
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AudioDecoder::~AudioDecoder() {
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if (context_) {
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if (context_->extradata) {
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delete context_->extradata;
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}
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if (avcodec_is_open(context_)) {
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avcodec_close(context_);
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}
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av_free(context_);
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}
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if (decoded_frame_) {
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av_frame_free(&decoded_frame_);
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}
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if (current_frame_) {
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delete current_frame_;
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}
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}
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int AudioDecoder::Initialize(int bits) {
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static bool avcodec_initialized = false;
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if (!avcodec_initialized) {
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avcodec_register_all();
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avcodec_initialized = true;
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}
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if (bits <= 0 || bits > 32 || (bits % 8) != 0) {
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assert_always();
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}
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// Output bits per sample
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bits_ = bits;
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// Allocate important stuff
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codec_ = avcodec_find_decoder(AV_CODEC_ID_WMAPRO);
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if (!codec_) {
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return 1;
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}
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context_ = avcodec_alloc_context3(codec_);
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if (!context_) {
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return 1;
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}
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decoded_frame_ = av_frame_alloc();
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if (!decoded_frame_) {
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return 1;
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}
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packet_ = new AVPacket();
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av_init_packet(packet_);
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// Initialize these to 0. They'll actually be set later.
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context_->channels = 0;
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context_->sample_rate = 0;
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context_->block_align = XMAContextData::kBytesPerBlock;
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// Extra data passed to the decoder
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context_->extradata_size = 18;
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context_->extradata = new uint8_t[18];
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// Current frame stuff whatever
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// samples per frame * 2 max channels * output bytes
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current_frame_ = new uint8_t[XMAContextData::kSamplesPerFrame * 2 * (bits/8)];
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current_frame_pos_ = 0;
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frame_samples_size_ = 0;
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*(short *)(context_->extradata) = 0x10; // bits per sample
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*(int *)(context_->extradata + 2) = 1; // channel mask
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*(short *)(context_->extradata + 14) = 0x10D6; // decode flags
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// FYI: We're purposely not opening the context here. That is done later.
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return 0;
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}
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int AudioDecoder::PreparePacket(uint8_t* input, size_t size,
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int sample_rate, int channels) {
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if (size != XMAContextData::kBytesPerBlock) {
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// Invalid packet size!
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assert_always();
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return 1;
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}
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if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
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// Haven't finished parsing another packet
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return 1;
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}
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std::memcpy(packet_data_, input, size);
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// Modify the packet header so it's WMAPro compatible
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*((int *)packet_data_) = (((offset_ & 0x7800) | 0x400) >> 7) |
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(*((int*)packet_data_) & 0xFFFEFF08);
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offset_ += XMAContextData::kBytesPerBlock; // Sequence number
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packet_->data = packet_data_;
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packet_->size = XMAContextData::kBytesPerBlock;
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// Re-initialize the context with new sample rate and channels
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if (context_->sample_rate != sample_rate || context_->channels != channels) {
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context_->sample_rate = sample_rate;
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context_->channels = channels;
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// We have to reopen the codec so it'll realloc whatever data it needs.
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// TODO: Find a better way.
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avcodec_close(context_);
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if (avcodec_open2(context_, codec_, NULL) < 0) {
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XELOGE("Audio Decoder: Failed to reopen context.");
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return 1;
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}
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}
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return 0;
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}
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void AudioDecoder::DiscardPacket() {
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if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
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packet_->data = 0;
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packet_->size = 0;
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current_frame_pos_ = frame_samples_size_;
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}
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}
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int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t output_size) {
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size_t to_copy = 0;
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size_t original_offset = output_offset;
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uint32_t sample_size = bits_ / 8;
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// We're holding onto an already-decoded frame. Copy it out.
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if (current_frame_pos_ != frame_samples_size_) {
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to_copy = std::min(output_size, frame_samples_size_ - current_frame_pos_);
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memcpy(output + output_offset, current_frame_ + current_frame_pos_, to_copy);
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current_frame_pos_ += to_copy;
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output_size -= to_copy;
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output_offset += to_copy;
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}
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while (output_size > 0 && packet_->size > 0) {
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int got_frame = 0;
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// Decode the current frame
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int len = avcodec_decode_audio4(context_, decoded_frame_, &got_frame, packet_);
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if (len < 0) {
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// Error in codec (bad sample rate or something)
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return len;
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}
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// Offset by decoded length
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packet_->size -= len;
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packet_->data += len;
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packet_->dts = packet_->pts = AV_NOPTS_VALUE;
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// Successfully decoded a frame
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if (got_frame) {
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// Validity checks.
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if (decoded_frame_->nb_samples > XMAContextData::kSamplesPerFrame) {
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return -2;
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} else if (context_->sample_fmt != AV_SAMPLE_FMT_FLTP) {
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return -3;
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}
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// Check the returned buffer size
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if (av_samples_get_buffer_size(NULL, context_->channels,
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decoded_frame_->nb_samples,
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context_->sample_fmt, 1)
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!= context_->channels * decoded_frame_->nb_samples * sizeof(float)) {
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return -4;
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}
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// Output sample array
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float* sample_array = (float *)decoded_frame_->data[0];
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// Loop through every sample, convert and drop it into the output array
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for (int i = 0; i < decoded_frame_->nb_samples; i++) {
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// Raw sample should be within [-1, 1]
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float fRawSample = sample_array[i];
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float fScaledSample = fRawSample * (1 << (bits_ - 1));
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// Clamp the sample in range
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int64_t range = (1 << (bits_ - 1));
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if (fScaledSample > (range - 1)) {
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fScaledSample = (float)range;
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} else if (fScaledSample < (-range + 1)) {
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fScaledSample = (float)-range;
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}
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// Convert the sample and output it in big endian
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int sample = (int)fScaledSample;
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for (int32_t j = sample_size-1; j >= 0; j--) {
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current_frame_[i * sample_size + j] = sample & 0xFF;
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sample >>= 8;
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}
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}
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current_frame_pos_ = 0;
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// Total size of the frame's samples
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frame_samples_size_ = context_->channels * decoded_frame_->nb_samples
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* sample_size;
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to_copy = std::min(output_size, (size_t)(frame_samples_size_));
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std::memcpy(output + output_offset, current_frame_, to_copy);
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current_frame_pos_ += to_copy;
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output_size -= to_copy;
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output_offset += to_copy;
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}
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}
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// Return number of bytes written (typically 2048)
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return (int)(output_offset - original_offset);
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}
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} // namespace xe
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} // namespace apu
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