74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_MODULE_H_
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#define XENIA_CPU_MODULE_H_
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "xenia/memory.h"
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#include "xenia/cpu/symbol_info.h"
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namespace xe {
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namespace cpu {
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class Function;
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class Runtime;
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class Module {
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public:
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Module(Runtime* runtime);
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virtual ~Module();
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Memory* memory() const { return memory_; }
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virtual const std::string& name() const = 0;
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virtual bool ContainsAddress(uint32_t address);
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SymbolInfo* LookupSymbol(uint32_t address, bool wait = true);
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virtual SymbolInfo::Status DeclareFunction(uint32_t address,
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FunctionInfo** out_symbol_info);
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virtual SymbolInfo::Status DeclareVariable(uint32_t address,
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VariableInfo** out_symbol_info);
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SymbolInfo::Status DefineFunction(FunctionInfo* symbol_info);
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SymbolInfo::Status DefineVariable(VariableInfo* symbol_info);
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void ForEachFunction(std::function<void(FunctionInfo*)> callback);
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void ForEachFunction(size_t since, size_t& version,
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std::function<void(FunctionInfo*)> callback);
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int ReadMap(const char* file_name);
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private:
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SymbolInfo::Status DeclareSymbol(SymbolInfo::Type type, uint32_t address,
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SymbolInfo** out_symbol_info);
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SymbolInfo::Status DefineSymbol(SymbolInfo* symbol_info);
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protected:
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Runtime* runtime_;
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Memory* memory_;
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private:
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// TODO(benvanik): replace with a better data structure.
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std::mutex lock_;
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std::unordered_map<uint32_t, SymbolInfo*> map_;
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std::vector<std::unique_ptr<SymbolInfo>> list_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_MODULE_H_
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