[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_MICROPROFILE_DRAWER_H_
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#define XENIA_UI_MICROPROFILE_DRAWER_H_
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "xenia/ui/immediate_drawer.h"
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namespace xe {
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namespace ui {
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class MicroprofileDrawer {
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public:
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enum class BoxType {
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kBar = 0, // MicroProfileBoxTypeBar
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kFlat = 1, // MicroProfileBoxTypeFlat
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};
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// Initially hidden.
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MicroprofileDrawer(ImmediateDrawer* immediate_drawer);
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void Begin(UIDrawContext& ui_draw_context, uint32_t coordinate_space_width,
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uint32_t coordinate_space_height);
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void End();
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void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, BoxType type);
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void DrawLine2D(uint32_t count, float* vertices, uint32_t color);
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// The name DrawTextString collides with DrawText in Windows.
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void DrawTextString(int x, int y, uint32_t color, const char* text,
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int text_length);
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protected:
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void SetupFont();
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ImmediateVertex* BeginVertices(ImmediatePrimitiveType primitive_type,
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int count);
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void EndVertices();
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void Flush();
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ImmediateDrawer* immediate_drawer_;
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std::vector<ImmediateVertex> vertices_;
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int vertex_count_ = 0;
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ImmediatePrimitiveType current_primitive_type_;
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std::unique_ptr<ImmediateTexture> font_texture_;
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struct {
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uint16_t char_offsets[256];
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} font_description_ = {{0}};
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_MICROPROFILE_DRAWER_H_
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