Files
Xenia-Canary/src/xenia/gpu/vulkan/texture_config.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_
#define XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
namespace xe {
namespace gpu {
namespace vulkan {
typedef enum VectorSwizzle {
VECTOR_SWIZZLE_X = 0,
VECTOR_SWIZZLE_Y = 1,
VECTOR_SWIZZLE_Z = 2,
VECTOR_SWIZZLE_W = 3,
} VectorSwizzle;
struct TextureConfig {
VkFormat host_format;
struct {
VkComponentSwizzle r = VK_COMPONENT_SWIZZLE_R;
VkComponentSwizzle g = VK_COMPONENT_SWIZZLE_G;
VkComponentSwizzle b = VK_COMPONENT_SWIZZLE_B;
VkComponentSwizzle a = VK_COMPONENT_SWIZZLE_A;
} component_swizzle;
struct {
VectorSwizzle x = VECTOR_SWIZZLE_X;
VectorSwizzle y = VECTOR_SWIZZLE_Y;
VectorSwizzle z = VECTOR_SWIZZLE_Z;
VectorSwizzle w = VECTOR_SWIZZLE_W;
} vector_swizzle;
};
extern const TextureConfig texture_configs[64];
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_TEXTURE_CONFIG_H_