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Xenia-Canary/src/xenia/gpu/vulkan/vulkan_shader.cc

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3.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/vulkan/vulkan_shader.h"
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/vulkan/vulkan_util.h"
namespace xe {
namespace gpu {
namespace vulkan {
using xe::ui::vulkan::util::CheckResult;
VulkanShader::VulkanShader(const ui::vulkan::VulkanProvider& provider,
xenos::ShaderType shader_type,
uint64_t ucode_data_hash,
const uint32_t* ucode_dwords,
size_t ucode_dword_count,
std::endian ucode_source_endian)
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
ucode_source_endian),
provider_(provider) {}
VulkanShader::VulkanTranslation::~VulkanTranslation() {
if (shader_module_) {
const ui::vulkan::VulkanProvider& provider =
static_cast<VulkanShader&>(shader()).provider_;
const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
VkDevice device = provider.device();
dfn.vkDestroyShaderModule(device, shader_module_, nullptr);
shader_module_ = nullptr;
}
}
bool VulkanShader::VulkanTranslation::Prepare() {
assert_null(shader_module_);
assert_true(is_valid());
const VulkanShader& vulkan_shader = static_cast<VulkanShader&>(shader());
const ui::vulkan::VulkanProvider& provider = vulkan_shader.provider_;
const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
VkDevice device = provider.device();
// Create the shader module.
VkShaderModuleCreateInfo shader_info;
shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_info.pNext = nullptr;
shader_info.flags = 0;
shader_info.codeSize = translated_binary().size();
shader_info.pCode =
reinterpret_cast<const uint32_t*>(translated_binary().data());
auto status =
dfn.vkCreateShaderModule(device, &shader_info, nullptr, &shader_module_);
CheckResult(status, "vkCreateShaderModule");
char type_char;
switch (vulkan_shader.type()) {
case xenos::ShaderType::kVertex:
type_char = 'v';
break;
case xenos::ShaderType::kPixel:
type_char = 'p';
break;
default:
type_char = 'u';
}
provider.SetDeviceObjectName(
VK_OBJECT_TYPE_SHADER_MODULE, uint64_t(shader_module_),
fmt::format("S({}): {:016X}", type_char, vulkan_shader.ucode_data_hash())
.c_str());
return status == VK_SUCCESS;
}
Shader::Translation* VulkanShader::CreateTranslationInstance(
uint64_t modification) {
return new VulkanTranslation(*this, modification);
}
} // namespace vulkan
} // namespace gpu
} // namespace xe