50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "texture_load.xesli"
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array_buffer_wo_declare_xe(uint4_xe, xe_texture_load_dest, set=0, binding=0, u0,
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space0)
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array_buffer_declare_xe(uint2_xe, xe_texture_load_source, set=1, binding=0, t0,
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space0)
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entry_bindings_begin_compute_xe
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XE_TEXTURE_LOAD_PUSH_CONST_BINDING
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entry_binding_next_xe
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array_buffer_wo_binding_xe(uint4_xe, xe_texture_load_dest, buffer(1))
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entry_binding_next_xe
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array_buffer_binding_xe(uint2_xe, xe_texture_load_source, buffer(2))
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entry_bindings_end_inputs_begin_compute_xe
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entry_in_global_thread_id_xe
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entry_inputs_end_code_begin_compute_xe
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{
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// 1 thread = 16 blocks.
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XeTextureLoadInfo load_info = XeTextureLoadGetInfo(pass_push_consts_xe);
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uint3_xe block_index = in_global_thread_id_xe << uint3_xe(4u, 0u, 0u);
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dont_flatten_xe
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if (any(greater_than_equal_xe(block_index.xy, load_info.size_blocks.xy))) {
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return;
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}
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uint block_offset_host = uint(
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(XeTextureHostLinearOffset(int3_xe(block_index), load_info.host_pitch,
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load_info.size_blocks.y, 1u) +
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load_info.host_offset) >> 4u);
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uint block_offset_guest =
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XeTextureLoadSourceAddress(load_info, block_index, 0u) >> 3u;
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array_buffer_store_xe(
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xe_texture_load_dest, block_offset_host,
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uint4_xe(
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array_buffer_load_xe(xe_texture_load_source, block_offset_guest),
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array_buffer_load_xe(
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xe_texture_load_source,
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block_offset_guest +
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(XeTextureLoadLocalXAddressXor(8u, 0u, load_info.is_tiled)
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>> 3u))));
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}
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entry_code_end_compute_xe
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