Files
Xenia-Canary/src/xenia/gpu/shaders/texture_load_8bpb.xesli
Triang3l 9535e610b0 [GPU] Change texture address local X offsetting back to addition
More likely to be emitted as an immediate load/store offset in host
hardware shaders.
2026-01-14 00:15:08 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "texture_load.xesli"
array_buffer_wo_declare_xe(uint4_xe, xe_texture_load_dest, set=0, binding=0, u0,
space0)
array_buffer_declare_xe(uint2_xe, xe_texture_load_source, set=1, binding=0, t0,
space0)
entry_bindings_begin_compute_xe
XE_TEXTURE_LOAD_PUSH_CONST_BINDING
entry_binding_next_xe
array_buffer_wo_binding_xe(uint4_xe, xe_texture_load_dest, buffer(1))
entry_binding_next_xe
array_buffer_binding_xe(uint2_xe, xe_texture_load_source, buffer(2))
entry_bindings_end_inputs_begin_compute_xe
entry_in_global_thread_id_xe
entry_inputs_end_code_begin_compute_xe
{
// 1 thread = 16 blocks.
XeTextureLoadInfo load_info = XeTextureLoadGetInfo(pass_push_consts_xe);
uint3_xe block_index = in_global_thread_id_xe << uint3_xe(4u, 0u, 0u);
dont_flatten_xe
if (any(greater_than_equal_xe(block_index.xy, load_info.size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(int3_xe(block_index), load_info.host_pitch,
load_info.size_blocks.y, 1u) +
load_info.host_offset) >> 4u);
uint block_offset_guest =
XeTextureLoadSourceAddress(load_info, block_index, 0u) >> 3u;
array_buffer_store_xe(
xe_texture_load_dest, block_offset_host,
uint4_xe(
array_buffer_load_xe(xe_texture_load_source, block_offset_guest),
array_buffer_load_xe(
xe_texture_load_source,
block_offset_guest +
(XeTextureLoadLocalXAddressXor(8u, 0u, load_info.is_tiled)
>> 3u))));
}
entry_code_end_compute_xe