3157 lines
144 KiB
C++
3157 lines
144 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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namespace xe {
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namespace gpu {
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using namespace ucode;
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void DxbcShaderTranslator::ROV_GetColorFormatSystemConstants(
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xenos::ColorRenderTargetFormat format, uint32_t write_mask,
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float& clamp_rgb_low, float& clamp_alpha_low, float& clamp_rgb_high,
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float& clamp_alpha_high, uint32_t& keep_mask_low,
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uint32_t& keep_mask_high) {
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keep_mask_low = keep_mask_high = 0;
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switch (format) {
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case xenos::ColorRenderTargetFormat::k_8_8_8_8:
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case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA: {
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clamp_rgb_low = clamp_alpha_low = 0.0f;
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clamp_rgb_high = clamp_alpha_high = 1.0f;
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for (uint32_t i = 0; i < 4; ++i) {
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if (!(write_mask & (1 << i))) {
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keep_mask_low |= uint32_t(0xFF) << (i * 8);
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}
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}
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} break;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10:
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10: {
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clamp_rgb_low = clamp_alpha_low = 0.0f;
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clamp_rgb_high = clamp_alpha_high = 1.0f;
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for (uint32_t i = 0; i < 3; ++i) {
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if (!(write_mask & (1 << i))) {
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keep_mask_low |= uint32_t(0x3FF) << (i * 10);
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}
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}
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if (!(write_mask & 0b1000)) {
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keep_mask_low |= uint32_t(3) << 30;
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}
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} break;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16: {
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clamp_rgb_low = clamp_alpha_low = 0.0f;
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clamp_rgb_high = 31.875f;
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clamp_alpha_high = 1.0f;
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for (uint32_t i = 0; i < 3; ++i) {
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if (!(write_mask & (1 << i))) {
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keep_mask_low |= uint32_t(0x3FF) << (i * 10);
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}
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}
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if (!(write_mask & 0b1000)) {
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keep_mask_low |= uint32_t(3) << 30;
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}
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} break;
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case xenos::ColorRenderTargetFormat::k_16_16:
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case xenos::ColorRenderTargetFormat::k_16_16_16_16:
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// Alpha clamping affects blending source, so it's non-zero for alpha for
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// k_16_16 (the render target is fixed-point). There's one deviation from
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// how Direct3D 11.3 functional specification defines SNorm conversion
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// (NaN should be 0, not the lowest negative number), but NaN handling in
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// output shouldn't be very important.
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clamp_rgb_low = clamp_alpha_low = -32.0f;
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clamp_rgb_high = clamp_alpha_high = 32.0f;
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if (!(write_mask & 0b0001)) {
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keep_mask_low |= 0xFFFFu;
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}
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if (!(write_mask & 0b0010)) {
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keep_mask_low |= 0xFFFF0000u;
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}
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if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16) {
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if (!(write_mask & 0b0100)) {
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keep_mask_high |= 0xFFFFu;
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}
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if (!(write_mask & 0b1000)) {
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keep_mask_high |= 0xFFFF0000u;
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}
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} else {
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write_mask &= 0b0011;
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}
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break;
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case xenos::ColorRenderTargetFormat::k_16_16_FLOAT:
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case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
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// No NaNs on the Xbox 360 GPU, though can't use the extended range with
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// f32tof16.
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clamp_rgb_low = clamp_alpha_low = -65504.0f;
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clamp_rgb_high = clamp_alpha_high = 65504.0f;
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if (!(write_mask & 0b0001)) {
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keep_mask_low |= 0xFFFFu;
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}
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if (!(write_mask & 0b0010)) {
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keep_mask_low |= 0xFFFF0000u;
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}
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if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT) {
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if (!(write_mask & 0b0100)) {
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keep_mask_high |= 0xFFFFu;
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}
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if (!(write_mask & 0b1000)) {
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keep_mask_high |= 0xFFFF0000u;
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}
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} else {
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write_mask &= 0b0011;
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}
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break;
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case xenos::ColorRenderTargetFormat::k_32_FLOAT:
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// No clamping - let min/max always pick the original value.
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clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
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std::nanf("");
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write_mask &= 0b0001;
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if (!(write_mask & 0b0001)) {
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keep_mask_low = ~uint32_t(0);
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}
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break;
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case xenos::ColorRenderTargetFormat::k_32_32_FLOAT:
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// No clamping - let min/max always pick the original value.
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clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
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std::nanf("");
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write_mask &= 0b0011;
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if (!(write_mask & 0b0001)) {
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keep_mask_low = ~uint32_t(0);
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}
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if (!(write_mask & 0b0010)) {
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keep_mask_high = ~uint32_t(0);
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}
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break;
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default:
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assert_unhandled_case(format);
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// Disable invalid render targets.
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write_mask = 0;
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break;
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}
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// Special case handled in the shaders for empty write mask to completely skip
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// a disabled render target: all keep bits are set.
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if (!write_mask) {
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keep_mask_low = keep_mask_high = ~uint32_t(0);
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}
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}
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void DxbcShaderTranslator::StartPixelShader_LoadROVParameters() {
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bool color_targets_written = writes_any_color_target();
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// ***************************************************************************
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// Get EDRAM offsets for the pixel:
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// system_temp_rov_params_.y - for depth (absolute).
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// system_temp_rov_params_.z - for 32bpp color (base-relative).
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// system_temp_rov_params_.w - for 64bpp color (base-relative).
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// ***************************************************************************
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// Extract the resolution scale as log2(scale)/2 specific for 1 (-> 0) and
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// 4 (-> 1) to a temp SGPR.
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uint32_t resolution_scale_log2_temp = PushSystemTemp();
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system_constants_used_ |= 1ull << kSysConst_EdramResolutionSquareScale_Index;
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DxbcOpUShR(DxbcDest::R(resolution_scale_log2_temp, 0b0001),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_EdramResolutionSquareScale_Vec)
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.Select(kSysConst_EdramResolutionSquareScale_Comp),
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DxbcSrc::LU(2));
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// Convert the pixel position (if resolution scale is 4, this will be 2x2
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// bigger) to integer to system_temp_rov_params_.zw.
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// system_temp_rov_params_.z = X host pixel position as uint
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// system_temp_rov_params_.w = Y host pixel position as uint
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in_position_xy_used_ = true;
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DxbcOpFToU(DxbcDest::R(system_temp_rov_params_, 0b1100),
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DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition), 0b01000000));
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// Revert the resolution scale to convert the position to guest pixels.
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// system_temp_rov_params_.z = X guest pixel position / sample width
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// system_temp_rov_params_.w = Y guest pixel position / sample height
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DxbcOpUShR(DxbcDest::R(system_temp_rov_params_, 0b1100),
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DxbcSrc::R(system_temp_rov_params_),
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DxbcSrc::R(resolution_scale_log2_temp, DxbcSrc::kXXXX));
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// Convert the position from pixels to samples.
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// system_temp_rov_params_.z = X guest sample 0 position
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// system_temp_rov_params_.w = Y guest sample 0 position
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpIShL(DxbcDest::R(system_temp_rov_params_, 0b1100),
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DxbcSrc::R(system_temp_rov_params_),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec,
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(kSysConst_SampleCountLog2_Comp << 4) |
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((kSysConst_SampleCountLog2_Comp + 1) << 6)));
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// Get 80x16 samples tile index - start dividing X by 80 by getting the high
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// part of the result of multiplication of X by 0xCCCCCCCD into X.
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// system_temp_rov_params_.x = (X * 0xCCCCCCCD) >> 32, or X / 80 * 64
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// system_temp_rov_params_.z = X guest sample 0 position
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// system_temp_rov_params_.w = Y guest sample 0 position
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DxbcOpUMul(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcDest::Null(),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
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DxbcSrc::LU(0xCCCCCCCDu));
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// Get 80x16 samples tile index - finish dividing X by 80 and divide Y by 16
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// into system_temp_rov_params_.xy.
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// system_temp_rov_params_.x = X tile position
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// system_temp_rov_params_.y = Y tile position
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// system_temp_rov_params_.z = X guest sample 0 position
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// system_temp_rov_params_.w = Y guest sample 0 position
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DxbcOpUShR(DxbcDest::R(system_temp_rov_params_, 0b0011),
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DxbcSrc::R(system_temp_rov_params_, 0b00001100),
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DxbcSrc::LU(6, 4, 0, 0));
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// Get the tile index to system_temp_rov_params_.y.
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// system_temp_rov_params_.x = X tile position
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// system_temp_rov_params_.y = tile index
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// system_temp_rov_params_.z = X guest sample 0 position
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// system_temp_rov_params_.w = Y guest sample 0 position
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system_constants_used_ |= 1ull << kSysConst_EdramPitchTiles_Index;
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DxbcOpUMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_EdramPitchTiles_Vec)
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.Select(kSysConst_EdramPitchTiles_Comp),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
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// Convert the tile index into a tile offset.
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// system_temp_rov_params_.x = X tile position
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// system_temp_rov_params_.y = tile offset
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// system_temp_rov_params_.z = X guest sample 0 position
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// system_temp_rov_params_.w = Y guest sample 0 position
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DxbcOpUMul(DxbcDest::Null(), DxbcDest::R(system_temp_rov_params_, 0b0010),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
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DxbcSrc::LU(1280));
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// Get tile-local X sample index into system_temp_rov_params_.z.
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// system_temp_rov_params_.y = tile offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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// system_temp_rov_params_.w = Y guest sample 0 position
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DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0100),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::LI(-80),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ));
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// Get tile-local Y sample index into system_temp_rov_params_.w.
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// system_temp_rov_params_.y = tile offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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// system_temp_rov_params_.w = Y sample 0 position within the tile
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DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b1000),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
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DxbcSrc::LU(15));
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// Go to the target row within the tile in system_temp_rov_params_.y.
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// system_temp_rov_params_.y = row offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
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DxbcSrc::LI(80),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
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// Choose in which 40-sample half of the tile the pixel is, for swapping
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// 40-sample columns when accessing the depth buffer - games expect this
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// behavior when writing depth back to the EDRAM via color writing (GTA IV,
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// Halo 3).
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// system_temp_rov_params_.x = tile-local sample 0 X >= 40
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// system_temp_rov_params_.y = row offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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DxbcOpUGE(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
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DxbcSrc::LU(40));
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// Choose what to add to the depth/stencil X position.
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// system_temp_rov_params_.x = 40 or -40 offset for the depth buffer
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// system_temp_rov_params_.y = row offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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DxbcOpMovC(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::LI(-40), DxbcSrc::LI(40));
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// Flip tile halves for the depth/stencil buffer.
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// system_temp_rov_params_.x = X sample 0 position within the depth tile
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// system_temp_rov_params_.y = row offset
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// system_temp_rov_params_.z = X sample 0 position within the tile
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DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
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if (color_targets_written) {
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// Write 32bpp color offset to system_temp_rov_params_.z.
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// system_temp_rov_params_.x = X sample 0 position within the depth tile
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// system_temp_rov_params_.y = row offset
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// system_temp_rov_params_.z = unscaled 32bpp color offset
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DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0100),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ));
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}
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// Write depth/stencil offset to system_temp_rov_params_.y.
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// system_temp_rov_params_.y = unscaled 32bpp depth/stencil offset
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// system_temp_rov_params_.z = unscaled 32bpp color offset if needed
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DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0010),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX));
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// Add the EDRAM base for depth/stencil.
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// system_temp_rov_params_.y = unscaled 32bpp depth/stencil address
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// system_temp_rov_params_.z = unscaled 32bpp color offset if needed
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system_constants_used_ |= 1ull << kSysConst_EdramDepthBaseDwords_Index;
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DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b0010),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_EdramDepthBaseDwords_Vec)
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.Select(kSysConst_EdramDepthBaseDwords_Comp));
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// Apply the resolution scale.
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DxbcOpIf(true, DxbcSrc::R(resolution_scale_log2_temp, DxbcSrc::kXXXX));
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// Release resolution_scale_log2_temp.
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PopSystemTemp();
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{
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DxbcDest offsets_dest(DxbcDest::R(system_temp_rov_params_,
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color_targets_written ? 0b0110 : 0b0010));
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// Scale the offsets by the resolution scale.
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// system_temp_rov_params_.y = scaled 32bpp depth/stencil first host pixel
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// address
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// system_temp_rov_params_.z = scaled 32bpp color first host pixel offset if
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// needed
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DxbcOpIShL(offsets_dest, DxbcSrc::R(system_temp_rov_params_),
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DxbcSrc::LU(2));
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// Add host pixel offsets.
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// system_temp_rov_params_.y = scaled 32bpp depth/stencil address
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// system_temp_rov_params_.z = scaled 32bpp color offset if needed
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in_position_xy_used_ = true;
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for (uint32_t i = 0; i < 2; ++i) {
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// Convert a position component to integer.
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DxbcOpFToU(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition)).Select(i));
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// Insert the host pixel offset on each axis.
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DxbcOpBFI(offsets_dest, DxbcSrc::LU(1), DxbcSrc::LU(i),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::R(system_temp_rov_params_));
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}
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}
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// Close the resolution scale conditional.
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DxbcOpEndIf();
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if (color_targets_written) {
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// Get the 64bpp color offset to system_temp_rov_params_.w.
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// TODO(Triang3l): Find some game that aliases 64bpp with 32bpp to emulate
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// the real layout.
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// system_temp_rov_params_.y = scaled 32bpp depth/stencil address
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// system_temp_rov_params_.z = scaled 32bpp color offset
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// system_temp_rov_params_.w = scaled 64bpp color offset
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DxbcOpIShL(DxbcDest::R(system_temp_rov_params_, 0b1000),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
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DxbcSrc::LU(1));
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}
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// ***************************************************************************
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// Sample coverage to system_temp_rov_params_.x.
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// ***************************************************************************
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// Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for 2x
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// MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0 and 1.
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// Check if 4x MSAA is enabled.
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec)
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.Select(kSysConst_SampleCountLog2_Comp));
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{
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// Copy the 4x AA coverage to system_temp_rov_params_.x, making top-right
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// the sample [2] and bottom-left the sample [1] (the opposite of Direct3D
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// 12), because on the Xbox 360, 2x MSAA doubles the storage width, 4x MSAA
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// doubles the storage height.
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// Flip samples in bits 0:1 to bits 29:30.
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DxbcOpBFRev(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::VCoverage());
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DxbcOpUShR(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::LU(29));
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DxbcOpBFI(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcSrc::LU(2),
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DxbcSrc::LU(1),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::VCoverage());
|
|
}
|
|
// Handle 1 or 2 samples.
|
|
DxbcOpElse();
|
|
{
|
|
// Extract sample 3 coverage, which will be used as sample 1.
|
|
DxbcOpUBFE(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcSrc::LU(1),
|
|
DxbcSrc::LU(3), DxbcSrc::VCoverage());
|
|
// Combine coverage of samples 0 (in bit 0 of vCoverage) and 3 (in bit 0 of
|
|
// system_temp_rov_params_.x).
|
|
DxbcOpBFI(DxbcDest::R(system_temp_rov_params_, 0b0001), DxbcSrc::LU(31),
|
|
DxbcSrc::LU(1),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::VCoverage());
|
|
}
|
|
// Close the 4x MSAA conditional.
|
|
DxbcOpEndIf();
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_DepthStencilTest() {
|
|
bool depth_stencil_early = ROV_IsDepthStencilEarly();
|
|
|
|
uint32_t temp = PushSystemTemp();
|
|
DxbcDest temp_x_dest(DxbcDest::R(temp, 0b0001));
|
|
DxbcSrc temp_x_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
DxbcDest temp_y_dest(DxbcDest::R(temp, 0b0010));
|
|
DxbcSrc temp_y_src(DxbcSrc::R(temp, DxbcSrc::kYYYY));
|
|
DxbcDest temp_z_dest(DxbcDest::R(temp, 0b0100));
|
|
DxbcSrc temp_z_src(DxbcSrc::R(temp, DxbcSrc::kZZZZ));
|
|
DxbcDest temp_w_dest(DxbcDest::R(temp, 0b1000));
|
|
DxbcSrc temp_w_src(DxbcSrc::R(temp, DxbcSrc::kWWWW));
|
|
|
|
// Check whether depth/stencil is enabled.
|
|
// temp.x = kSysFlag_ROVDepthStencil
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(temp_x_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_ROVDepthStencil));
|
|
// Open the depth/stencil enabled conditional.
|
|
// temp.x = free
|
|
DxbcOpIf(true, temp_x_src);
|
|
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
// With early depth/stencil, depth/stencil writing may be deferred to the
|
|
// end of the shader to prevent writing in case something (like alpha test,
|
|
// which is dynamic GPU state) discards the pixel. So, write directly to the
|
|
// persistent register, system_temp_rov_depth_stencil_, instead of a local
|
|
// temporary register.
|
|
DxbcDest sample_depth_stencil_dest(
|
|
depth_stencil_early
|
|
? DxbcDest::R(system_temp_rov_depth_stencil_, 1 << i)
|
|
: temp_x_dest);
|
|
DxbcSrc sample_depth_stencil_src(
|
|
depth_stencil_early
|
|
? DxbcSrc::R(system_temp_rov_depth_stencil_).Select(i)
|
|
: temp_x_src);
|
|
|
|
if (!i) {
|
|
if (writes_depth()) {
|
|
// Convert the shader-generated depth to 24-bit, using temp.x as
|
|
// temporary.
|
|
ROV_DepthTo24Bit(system_temp_rov_depth_stencil_, 0,
|
|
system_temp_rov_depth_stencil_, 0, temp, 0);
|
|
} else {
|
|
// Load the first sample's Z*W and W to temp.xy - need this regardless
|
|
// of coverage for polygon offset.
|
|
// temp.x = first sample's clip space Z*W
|
|
// temp.y = first sample's clip space W
|
|
DxbcOpEvalSampleIndex(
|
|
DxbcDest::R(temp, 0b0011),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW)),
|
|
DxbcSrc::LU(0));
|
|
// Calculate the first sample's Z/W to temp.x for conversion to 24-bit
|
|
// and depth test.
|
|
// temp.x? = first sample's clip space Z
|
|
// temp.y = free
|
|
DxbcOpDiv(sample_depth_stencil_dest, temp_x_src, temp_y_src, true);
|
|
// Apply viewport Z range to the first sample because this would affect
|
|
// the slope-scaled depth bias (tested on PC on Direct3D 12, by
|
|
// comparing the fraction of the polygon's area with depth clamped -
|
|
// affected by the constant bias, but not affected by the slope-scaled
|
|
// bias, also depth range clamping should be done after applying the
|
|
// offset as well).
|
|
// temp.x? = first sample's viewport space Z
|
|
system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index;
|
|
DxbcOpMAd(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeScale_Comp),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeOffset_Comp),
|
|
true);
|
|
// Get the derivatives of a sample's depth, for the slope-scaled polygon
|
|
// offset. Probably not very significant that it's for the sample 0
|
|
// rather than for the center, likely neither is accurate because Xenos
|
|
// probably calculates the slope between 16ths of a pixel according to
|
|
// the meaning of the slope-scaled polygon offset in R5xx Acceleration.
|
|
// temp.x? = first sample's viewport space Z
|
|
// temp.y = ddx(z)
|
|
// temp.z = ddy(z)
|
|
DxbcOpDerivRTXCoarse(temp_y_dest, sample_depth_stencil_src);
|
|
DxbcOpDerivRTYCoarse(temp_z_dest, sample_depth_stencil_src);
|
|
// Get the maximum depth slope for polygon offset to temp.y.
|
|
// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/depth-bias
|
|
// temp.x? = first sample's viewport space Z
|
|
// temp.y = max(|ddx(z)|, |ddy(z)|)
|
|
// temp.z = free
|
|
DxbcOpMax(temp_y_dest, temp_y_src.Abs(), temp_z_src.Abs());
|
|
// Copy the needed polygon offset values to temp.zw.
|
|
// temp.x? = first sample's viewport space Z
|
|
// temp.y = max(|ddx(z)|, |ddy(z)|)
|
|
// temp.z = polygon offset scale
|
|
// temp.w = polygon offset bias
|
|
in_front_face_used_ = true;
|
|
system_constants_used_ |=
|
|
(1ull << kSysConst_EdramPolyOffsetFront_Index) |
|
|
(1ull << kSysConst_EdramPolyOffsetBack_Index);
|
|
DxbcOpMovC(
|
|
DxbcDest::R(temp, 0b1100),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramPolyOffsetFront_Vec,
|
|
(kSysConst_EdramPolyOffsetFrontScale_Comp << 4) |
|
|
(kSysConst_EdramPolyOffsetFrontOffset_Comp << 6)),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramPolyOffsetBack_Vec,
|
|
(kSysConst_EdramPolyOffsetBackScale_Comp << 4) |
|
|
(kSysConst_EdramPolyOffsetBackOffset_Comp << 6)));
|
|
// Apply the slope scale and the constant bias to the offset.
|
|
// temp.x? = first sample's viewport space Z
|
|
// temp.y = polygon offset
|
|
// temp.z = free
|
|
// temp.w = free
|
|
DxbcOpMAd(temp_y_dest, temp_y_src, temp_z_src, temp_w_src);
|
|
// Calculate the upper Z range bound to temp.z for clamping after
|
|
// biasing.
|
|
// temp.x? = first sample's viewport space Z
|
|
// temp.y = polygon offset
|
|
// temp.z = viewport maximum depth
|
|
system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index;
|
|
DxbcOpAdd(temp_z_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeOffset_Comp),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeScale_Comp));
|
|
}
|
|
}
|
|
|
|
// Get if the current sample is covered to temp.w.
|
|
// temp.x = first sample's viewport space Z or 24-bit oDepth
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = coverage of the current sample
|
|
DxbcOpAnd(temp_w_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << i));
|
|
// Check if the current sample is covered. Release 1 VGPR.
|
|
// temp.x = first sample's viewport space Z or 24-bit oDepth
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = free
|
|
DxbcOpIf(true, temp_w_src);
|
|
|
|
if (writes_depth()) {
|
|
// Copy the 24-bit depth common to all samples to sample_depth_stencil.
|
|
// temp.x = shader-generated 24-bit depth
|
|
DxbcOpMov(sample_depth_stencil_dest,
|
|
DxbcSrc::R(system_temp_rov_depth_stencil_, DxbcSrc::kXXXX));
|
|
} else {
|
|
if (i) {
|
|
// Sample's depth precalculated for sample 0 (for slope-scaled depth
|
|
// bias calculation), but need to calculate it for other samples.
|
|
//
|
|
// Reusing temp.x because it may contain the depth value for the first
|
|
// sample, but it has been written already.
|
|
//
|
|
// For 2x:
|
|
// Using ForcedSampleCount of 4 (2 is not supported on Nvidia), so for
|
|
// 2x MSAA, handling samples 0 and 3 (upper-left and lower-right) as 0
|
|
// and 1. Thus, evaluating Z/W at sample 3 when 4x is not enabled.
|
|
//
|
|
// For 4x:
|
|
// Direct3D 12's sample pattern has 1 as top-right, 2 as bottom-left.
|
|
// Xbox 360's render targets are 2x taller with 2x MSAA, 2x wider with
|
|
// 4x, thus, likely 1 is bottom-left, 2 is top-right - swapping these.
|
|
//
|
|
// temp.x = sample's clip space Z*W
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = sample's clip space W
|
|
if (i == 1) {
|
|
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
|
|
DxbcOpMovC(sample_depth_stencil_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_SampleCountLog2_Vec)
|
|
.Select(kSysConst_SampleCountLog2_Comp),
|
|
DxbcSrc::LU(3), DxbcSrc::LU(2));
|
|
DxbcOpEvalSampleIndex(
|
|
DxbcDest::R(temp, 0b1001),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW), 0b01000000),
|
|
sample_depth_stencil_src);
|
|
} else {
|
|
DxbcOpEvalSampleIndex(
|
|
DxbcDest::R(temp, 0b1001),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInClipSpaceZW), 0b01000000),
|
|
DxbcSrc::LU(i == 2 ? 1 : i));
|
|
}
|
|
// Calculate Z/W for the current sample from the evaluated Z*W and W.
|
|
// temp.x? = sample's clip space Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = free
|
|
DxbcOpDiv(sample_depth_stencil_dest, temp_x_src, temp_w_src, true);
|
|
// Apply viewport Z range the same way as it was applied to sample 0.
|
|
// temp.x? = sample's viewport space Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index;
|
|
DxbcOpMAd(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeScale_Comp),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeOffset_Comp),
|
|
true);
|
|
}
|
|
// Add the bias to the depth of the sample.
|
|
// temp.x? = sample's unclamped biased Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
DxbcOpAdd(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
temp_y_src);
|
|
// Clamp the biased depth to the lower viewport depth bound.
|
|
// temp.x? = sample's lower-clamped biased Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
system_constants_used_ |= 1ull << kSysConst_EdramDepthRange_Index;
|
|
DxbcOpMax(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramDepthRange_Vec)
|
|
.Select(kSysConst_EdramDepthRangeOffset_Comp));
|
|
// Clamp the biased depth to the upper viewport depth bound.
|
|
// temp.x? = sample's biased Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
DxbcOpMin(sample_depth_stencil_dest, sample_depth_stencil_src, temp_z_src,
|
|
true);
|
|
// Convert the sample's depth to 24-bit, using temp.w as a temporary.
|
|
// temp.x? = sample's 24-bit Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
ROV_DepthTo24Bit(sample_depth_stencil_src.index_1d_.index_,
|
|
sample_depth_stencil_src.swizzle_ & 3,
|
|
sample_depth_stencil_src.index_1d_.index_,
|
|
sample_depth_stencil_src.swizzle_ & 3, temp, 3);
|
|
}
|
|
// Load the old depth/stencil value to temp.w.
|
|
// temp.x? = sample's 24-bit Z
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = old depth/stencil
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpLdUAVTyped(temp_w_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
|
|
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEdram),
|
|
DxbcSrc::kXXXX));
|
|
|
|
uint32_t sample_temp = PushSystemTemp();
|
|
DxbcDest sample_temp_x_dest(DxbcDest::R(sample_temp, 0b0001));
|
|
DxbcSrc sample_temp_x_src(DxbcSrc::R(sample_temp, DxbcSrc::kXXXX));
|
|
DxbcDest sample_temp_y_dest(DxbcDest::R(sample_temp, 0b0010));
|
|
DxbcSrc sample_temp_y_src(DxbcSrc::R(sample_temp, DxbcSrc::kYYYY));
|
|
DxbcDest sample_temp_z_dest(DxbcDest::R(sample_temp, 0b0100));
|
|
DxbcSrc sample_temp_z_src(DxbcSrc::R(sample_temp, DxbcSrc::kZZZZ));
|
|
|
|
// Depth test.
|
|
|
|
// Extract the old depth part to sample_depth_stencil.
|
|
// sample_temp.x = old depth
|
|
DxbcOpUShR(sample_temp_x_dest, temp_w_src, DxbcSrc::LU(8));
|
|
// Get the difference between the new and the old depth, > 0 - greater,
|
|
// == 0 - equal, < 0 - less.
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = depth difference
|
|
DxbcOpIAdd(sample_temp_y_dest, sample_depth_stencil_src,
|
|
-sample_temp_x_src);
|
|
// Check if the depth is "less" or "greater or equal".
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = depth difference
|
|
// sample_temp.z = depth difference less than 0
|
|
DxbcOpILT(sample_temp_z_dest, sample_temp_y_src, DxbcSrc::LI(0));
|
|
// Choose the passed depth function bits for "less" or for "greater".
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = depth difference
|
|
// sample_temp.z = depth function passed bits for "less" or "greater"
|
|
DxbcOpMovC(sample_temp_z_dest, sample_temp_z_src,
|
|
DxbcSrc::LU(kSysFlag_ROVDepthPassIfLess),
|
|
DxbcSrc::LU(kSysFlag_ROVDepthPassIfGreater));
|
|
// Do the "equal" testing.
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = depth function passed bits
|
|
// sample_temp.z = free
|
|
DxbcOpMovC(sample_temp_y_dest, sample_temp_y_src, sample_temp_z_src,
|
|
DxbcSrc::LU(kSysFlag_ROVDepthPassIfEqual));
|
|
// Mask the resulting bits with the ones that should pass.
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = masked depth function passed bits
|
|
// sample_temp.z = free
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(sample_temp_y_dest, sample_temp_y_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp));
|
|
// Check if depth test has passed.
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = free
|
|
DxbcOpIf(true, sample_temp_y_src);
|
|
{
|
|
// Extract the depth write flag.
|
|
// sample_temp.x = old depth
|
|
// sample_temp.y = depth write mask
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(sample_temp_y_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_ROVDepthWrite));
|
|
// If depth writing is disabled, don't change the depth.
|
|
// temp.x? = resulting sample depth after the depth test
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = old depth/stencil
|
|
// sample_temp.x = free
|
|
// sample_temp.y = free
|
|
DxbcOpMovC(sample_depth_stencil_dest, sample_temp_y_src,
|
|
sample_depth_stencil_src, sample_temp_x_src);
|
|
}
|
|
// Depth test has failed.
|
|
DxbcOpElse();
|
|
{
|
|
// Exclude the bit from the covered sample mask.
|
|
// sample_temp.x = old depth
|
|
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b0001),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(~uint32_t(1 << i)));
|
|
}
|
|
DxbcOpEndIf();
|
|
// Create packed depth/stencil, with the stencil value unchanged at this
|
|
// point.
|
|
// temp.x? = resulting sample depth, current resulting stencil
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = old depth/stencil
|
|
DxbcOpBFI(sample_depth_stencil_dest, DxbcSrc::LU(24), DxbcSrc::LU(8),
|
|
sample_depth_stencil_src, temp_w_src);
|
|
|
|
// Stencil test.
|
|
|
|
// Extract the stencil test bit.
|
|
// sample_temp.x = stencil test enabled
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(sample_temp_x_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_ROVStencilTest));
|
|
// Check if stencil test is enabled.
|
|
// sample_temp.x = free
|
|
DxbcOpIf(true, sample_temp_x_src);
|
|
{
|
|
DxbcSrc stencil_front_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramStencil_Front_Vec));
|
|
DxbcSrc stencil_back_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramStencil_Back_Vec));
|
|
|
|
// Check the current face to get the reference and apply the read mask.
|
|
in_front_face_used_ = true;
|
|
DxbcOpIf(true, DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace),
|
|
DxbcSrc::kXXXX));
|
|
system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index;
|
|
for (uint32_t j = 0; j < 2; ++j) {
|
|
if (j) {
|
|
// Go to the back face.
|
|
DxbcOpElse();
|
|
}
|
|
DxbcSrc stencil_side_src(j ? stencil_back_src : stencil_front_src);
|
|
// Read-mask the stencil reference.
|
|
// sample_temp.x = read-masked stencil reference
|
|
DxbcOpAnd(
|
|
sample_temp_x_dest,
|
|
stencil_side_src.Select(kSysConst_EdramStencil_Reference_Comp),
|
|
stencil_side_src.Select(kSysConst_EdramStencil_ReadMask_Comp));
|
|
// Read-mask the old stencil value (also dropping the depth bits).
|
|
// sample_temp.x = read-masked stencil reference
|
|
// sample_temp.y = read-masked old stencil
|
|
DxbcOpAnd(
|
|
sample_temp_y_dest, temp_w_src,
|
|
stencil_side_src.Select(kSysConst_EdramStencil_ReadMask_Comp));
|
|
}
|
|
// Close the face check.
|
|
DxbcOpEndIf();
|
|
// Get the difference between the stencil reference and the old stencil,
|
|
// > 0 - greater, == 0 - equal, < 0 - less.
|
|
// sample_temp.x = stencil difference
|
|
// sample_temp.y = free
|
|
DxbcOpIAdd(sample_temp_x_dest, sample_temp_x_src, -sample_temp_y_src);
|
|
// Check if the stencil is "less" or "greater or equal".
|
|
// sample_temp.x = stencil difference
|
|
// sample_temp.y = stencil difference less than 0
|
|
DxbcOpILT(sample_temp_y_dest, sample_temp_x_src, DxbcSrc::LI(0));
|
|
// Choose the passed depth function bits for "less" or for "greater".
|
|
// sample_temp.x = stencil difference
|
|
// sample_temp.y = stencil function passed bits for "less" or "greater"
|
|
DxbcOpMovC(sample_temp_y_dest, sample_temp_y_src,
|
|
DxbcSrc::LU(uint32_t(xenos::CompareFunction::kLess)),
|
|
DxbcSrc::LU(uint32_t(xenos::CompareFunction::kGreater)));
|
|
// Do the "equal" testing.
|
|
// sample_temp.x = stencil function passed bits
|
|
// sample_temp.y = free
|
|
DxbcOpMovC(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src,
|
|
DxbcSrc::LU(uint32_t(xenos::CompareFunction::kEqual)));
|
|
// Get the comparison function and the operations for the current face.
|
|
// sample_temp.x = stencil function passed bits
|
|
// sample_temp.y = stencil function and operations
|
|
in_front_face_used_ = true;
|
|
system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index;
|
|
DxbcOpMovC(
|
|
sample_temp_y_dest,
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
|
|
stencil_front_src.Select(kSysConst_EdramStencil_FuncOps_Comp),
|
|
stencil_back_src.Select(kSysConst_EdramStencil_FuncOps_Comp));
|
|
// Mask the resulting bits with the ones that should pass (the comparison
|
|
// function is in the low 3 bits of the constant, and only ANDing 3-bit
|
|
// values with it, so safe not to UBFE the function).
|
|
// sample_temp.x = stencil test result
|
|
// sample_temp.y = stencil function and operations
|
|
DxbcOpAnd(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src);
|
|
// Handle passing and failure of the stencil test, to choose the operation
|
|
// and to discard the sample.
|
|
// sample_temp.x = free
|
|
// sample_temp.y = stencil function and operations
|
|
DxbcOpIf(true, sample_temp_x_src);
|
|
{
|
|
// Check if depth test has passed for this sample to sample_temp.y (the
|
|
// sample will only be processed if it's covered, so the only thing that
|
|
// could unset the bit at this point that matters is the depth test).
|
|
// sample_temp.x = depth test result
|
|
// sample_temp.y = stencil function and operations
|
|
DxbcOpAnd(sample_temp_x_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << i));
|
|
// Choose the bit offset of the stencil operation.
|
|
// sample_temp.x = sample operation offset
|
|
// sample_temp.y = stencil function and operations
|
|
DxbcOpMovC(sample_temp_x_dest, sample_temp_x_src, DxbcSrc::LU(6),
|
|
DxbcSrc::LU(9));
|
|
// Extract the stencil operation.
|
|
// sample_temp.x = stencil operation
|
|
// sample_temp.y = free
|
|
DxbcOpUBFE(sample_temp_x_dest, DxbcSrc::LU(3), sample_temp_x_src,
|
|
sample_temp_y_src);
|
|
}
|
|
// Stencil test has failed.
|
|
DxbcOpElse();
|
|
{
|
|
// Extract the stencil fail operation.
|
|
// sample_temp.x = stencil operation
|
|
// sample_temp.y = free
|
|
DxbcOpUBFE(sample_temp_x_dest, DxbcSrc::LU(3), DxbcSrc::LU(3),
|
|
sample_temp_y_src);
|
|
// Exclude the bit from the covered sample mask.
|
|
// sample_temp.x = stencil operation
|
|
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b0001),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(~uint32_t(1 << i)));
|
|
}
|
|
// Close the stencil pass check.
|
|
DxbcOpEndIf();
|
|
|
|
// Open the stencil operation switch for writing the new stencil (not
|
|
// caring about bits 8:31).
|
|
// sample_temp.x = will contain unmasked new stencil in 0:7 and junk above
|
|
DxbcOpSwitch(sample_temp_x_src);
|
|
{
|
|
// Zero.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kZero)));
|
|
DxbcOpMov(sample_temp_x_dest, DxbcSrc::LU(0));
|
|
DxbcOpBreak();
|
|
// Replace.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kReplace)));
|
|
in_front_face_used_ = true;
|
|
system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index;
|
|
DxbcOpMovC(
|
|
sample_temp_x_dest,
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
|
|
stencil_front_src.Select(kSysConst_EdramStencil_Reference_Comp),
|
|
stencil_back_src.Select(kSysConst_EdramStencil_Reference_Comp));
|
|
DxbcOpBreak();
|
|
// Increment and clamp.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kIncrementClamp)));
|
|
{
|
|
// Clear the upper bits for saturation.
|
|
DxbcOpAnd(sample_temp_x_dest, temp_w_src, DxbcSrc::LU(UINT8_MAX));
|
|
// Increment.
|
|
DxbcOpIAdd(sample_temp_x_dest, sample_temp_x_src, DxbcSrc::LI(1));
|
|
// Clamp.
|
|
DxbcOpIMin(sample_temp_x_dest, sample_temp_x_src,
|
|
DxbcSrc::LI(UINT8_MAX));
|
|
}
|
|
DxbcOpBreak();
|
|
// Decrement and clamp.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kDecrementClamp)));
|
|
{
|
|
// Clear the upper bits for saturation.
|
|
DxbcOpAnd(sample_temp_x_dest, temp_w_src, DxbcSrc::LU(UINT8_MAX));
|
|
// Increment.
|
|
DxbcOpIAdd(sample_temp_x_dest, sample_temp_x_src, DxbcSrc::LI(-1));
|
|
// Clamp.
|
|
DxbcOpIMax(sample_temp_x_dest, sample_temp_x_src, DxbcSrc::LI(0));
|
|
}
|
|
DxbcOpBreak();
|
|
// Invert.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kInvert)));
|
|
DxbcOpNot(sample_temp_x_dest, temp_w_src);
|
|
DxbcOpBreak();
|
|
// Increment and wrap.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kIncrementWrap)));
|
|
DxbcOpIAdd(sample_temp_x_dest, temp_w_src, DxbcSrc::LI(1));
|
|
DxbcOpBreak();
|
|
// Decrement and wrap.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::StencilOp::kDecrementWrap)));
|
|
DxbcOpIAdd(sample_temp_x_dest, temp_w_src, DxbcSrc::LI(-1));
|
|
DxbcOpBreak();
|
|
// Keep.
|
|
DxbcOpDefault();
|
|
DxbcOpMov(sample_temp_x_dest, temp_w_src);
|
|
DxbcOpBreak();
|
|
}
|
|
// Close the new stencil switch.
|
|
DxbcOpEndSwitch();
|
|
|
|
// Select the stencil write mask for the face.
|
|
// sample_temp.x = unmasked new stencil in 0:7 and junk above
|
|
// sample_temp.y = stencil write mask
|
|
in_front_face_used_ = true;
|
|
system_constants_used_ |= 1ull << kSysConst_EdramStencil_Index;
|
|
DxbcOpMovC(
|
|
sample_temp_y_dest,
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInFrontFace), DxbcSrc::kXXXX),
|
|
stencil_front_src.Select(kSysConst_EdramStencil_WriteMask_Comp),
|
|
stencil_back_src.Select(kSysConst_EdramStencil_WriteMask_Comp));
|
|
// Apply the write mask to the new stencil, also dropping the upper 24
|
|
// bits.
|
|
// sample_temp.x = masked new stencil
|
|
// sample_temp.y = stencil write mask
|
|
DxbcOpAnd(sample_temp_x_dest, sample_temp_x_src, sample_temp_y_src);
|
|
// Invert the write mask for keeping the old stencil and the depth bits.
|
|
// sample_temp.x = masked new stencil
|
|
// sample_temp.y = inverted stencil write mask
|
|
DxbcOpNot(sample_temp_y_dest, sample_temp_y_src);
|
|
// Remove the bits that will be replaced from the new combined
|
|
// depth/stencil.
|
|
// sample_temp.x = masked new stencil
|
|
// sample_temp.y = free
|
|
DxbcOpAnd(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
sample_temp_y_src);
|
|
// Merge the old and the new stencil.
|
|
// temp.x? = resulting sample depth/stencil
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = old depth/stencil
|
|
// sample_temp.x = free
|
|
DxbcOpOr(sample_depth_stencil_dest, sample_depth_stencil_src,
|
|
sample_temp_x_src);
|
|
}
|
|
// Close the stencil test check.
|
|
DxbcOpEndIf();
|
|
|
|
// Check if the depth/stencil has failed not to modify the depth if it has.
|
|
// sample_temp.x = whether depth/stencil has passed for this sample
|
|
DxbcOpAnd(sample_temp_x_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << i));
|
|
// If the depth/stencil test has failed, don't change the depth.
|
|
// sample_temp.x = free
|
|
DxbcOpIf(false, sample_temp_x_src);
|
|
{
|
|
// Copy the new stencil over the old depth.
|
|
// temp.x? = resulting sample depth/stencil
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = old depth/stencil
|
|
DxbcOpBFI(sample_depth_stencil_dest, DxbcSrc::LU(8), DxbcSrc::LU(0),
|
|
sample_depth_stencil_src, temp_w_src);
|
|
}
|
|
// Close the depth/stencil passing check.
|
|
DxbcOpEndIf();
|
|
// Check if the new depth/stencil is different, and thus needs to be
|
|
// written, to temp.w.
|
|
// temp.x? = resulting sample depth/stencil
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = whether depth/stencil has been modified
|
|
DxbcOpINE(temp_w_dest, sample_depth_stencil_src, temp_w_src);
|
|
// Check if need to write.
|
|
// temp.x? = resulting sample depth/stencil
|
|
// temp.y = polygon offset if not writing to oDepth
|
|
// temp.z = viewport maximum depth if not writing to oDepth
|
|
// temp.w = free
|
|
DxbcOpIf(true, temp_w_src);
|
|
{
|
|
if (depth_stencil_early) {
|
|
// Get if early depth/stencil write is enabled to temp.w.
|
|
// temp.w = whether early depth/stencil write is enabled
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(temp_w_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_ROVDepthStencilEarlyWrite));
|
|
// Check if need to write early.
|
|
// temp.w = free
|
|
DxbcOpIf(true, temp_w_src);
|
|
}
|
|
// Write the new depth/stencil.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpStoreUAVTyped(
|
|
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
|
|
sample_depth_stencil_src);
|
|
if (depth_stencil_early) {
|
|
// Need to still run the shader to know whether to write the
|
|
// depth/stencil value.
|
|
DxbcOpElse();
|
|
// Set sample bit out of bits 4:7 of system_temp_rov_params_.x if need
|
|
// to write later (after checking if the sample is not discarded by a
|
|
// kill instruction, alphatest or alpha-to-coverage).
|
|
DxbcOpOr(DxbcDest::R(system_temp_rov_params_, 0b0001),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << (4 + i)));
|
|
// Close the early depth/stencil check.
|
|
DxbcOpEndIf();
|
|
}
|
|
}
|
|
// Close the write check.
|
|
DxbcOpEndIf();
|
|
|
|
// Release sample_temp.
|
|
PopSystemTemp();
|
|
|
|
// Close the sample conditional.
|
|
DxbcOpEndIf();
|
|
|
|
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
|
|
// +80, -79, +80 and -81 after each sample).
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramResolutionSquareScale_Index;
|
|
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
|
|
DxbcSrc::LI((i & 1) ? -78 - i : 80),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramResolutionSquareScale_Vec)
|
|
.Select(kSysConst_EdramResolutionSquareScale_Comp),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
|
|
}
|
|
|
|
if (ROV_IsDepthStencilEarly()) {
|
|
// Check if safe to discard the whole 2x2 quad early, without running the
|
|
// translated pixel shader, by checking if coverage is 0 in all pixels in
|
|
// the quad and if there are no samples which failed the depth test, but
|
|
// where stencil was modified and needs to be written in the end. Must
|
|
// reject at 2x2 quad granularity because texture fetches need derivatives.
|
|
|
|
// temp.x = coverage | deferred depth/stencil write
|
|
DxbcOpAnd(DxbcDest::R(temp, 0b0001),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(0b11111111));
|
|
// temp.x = 1.0 if any sample is covered or potentially needs stencil write
|
|
// in the end of the shader in the current pixel
|
|
DxbcOpMovC(DxbcDest::R(temp, 0b0001), DxbcSrc::R(temp, DxbcSrc::kXXXX),
|
|
DxbcSrc::LF(1.0f), DxbcSrc::LF(0.0f));
|
|
// temp.x = 1.0 if any sample is covered or potentially needs stencil write
|
|
// in the end of the shader in the current pixel
|
|
// temp.y = non-zero if anything is covered in the pixel across X
|
|
DxbcOpDerivRTXFine(DxbcDest::R(temp, 0b0010),
|
|
DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
// temp.x = 1.0 if anything is covered in the current half of the quad
|
|
// temp.y = free
|
|
DxbcOpMovC(DxbcDest::R(temp, 0b0001), DxbcSrc::R(temp, DxbcSrc::kYYYY),
|
|
DxbcSrc::LF(1.0f), DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
// temp.x = 1.0 if anything is covered in the current half of the quad
|
|
// temp.y = non-zero if anything is covered in the two pixels across Y
|
|
DxbcOpDerivRTYCoarse(DxbcDest::R(temp, 0b0010),
|
|
DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
// temp.x = 1.0 if anything is covered in the current whole quad
|
|
// temp.y = free
|
|
DxbcOpMovC(DxbcDest::R(temp, 0b0001), DxbcSrc::R(temp, DxbcSrc::kYYYY),
|
|
DxbcSrc::LF(1.0f), DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
// End the shader if nothing is covered in the 2x2 quad after early
|
|
// depth/stencil.
|
|
// temp.x = free
|
|
DxbcOpRetC(false, DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
}
|
|
|
|
// Close the large depth/stencil conditional.
|
|
DxbcOpEndIf();
|
|
|
|
// Release temp.
|
|
PopSystemTemp();
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_UnpackColor(
|
|
uint32_t rt_index, uint32_t packed_temp, uint32_t packed_temp_components,
|
|
uint32_t color_temp, uint32_t temp1, uint32_t temp1_component,
|
|
uint32_t temp2, uint32_t temp2_component) {
|
|
assert_true(color_temp != packed_temp || packed_temp_components == 0);
|
|
|
|
DxbcSrc packed_temp_low(
|
|
DxbcSrc::R(packed_temp).Select(packed_temp_components));
|
|
DxbcDest temp1_dest(DxbcDest::R(temp1, 1 << temp1_component));
|
|
DxbcSrc temp1_src(DxbcSrc::R(temp1).Select(temp1_component));
|
|
DxbcDest temp2_dest(DxbcDest::R(temp2, 1 << temp2_component));
|
|
DxbcSrc temp2_src(DxbcSrc::R(temp2).Select(temp2_component));
|
|
|
|
// Break register dependencies and initialize if there are not enough
|
|
// components. The rest of the function will write at least RG (k_32_FLOAT and
|
|
// k_32_32_FLOAT handled with the same default label), and if packed_temp is
|
|
// the same as color_temp, the packed color won't be touched.
|
|
DxbcOpMov(DxbcDest::R(color_temp, 0b1100),
|
|
DxbcSrc::LF(0.0f, 0.0f, 0.0f, 1.0f));
|
|
|
|
// Choose the packing based on the render target's format.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpSwitch(DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTFormatFlags_Vec)
|
|
.Select(rt_index));
|
|
|
|
// ***************************************************************************
|
|
// k_8_8_8_8
|
|
// k_8_8_8_8_GAMMA
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA
|
|
: xenos::ColorRenderTargetFormat::k_8_8_8_8)));
|
|
// Unpack the components.
|
|
DxbcOpUBFE(DxbcDest::R(color_temp), DxbcSrc::LU(8),
|
|
DxbcSrc::LU(0, 8, 16, 24), packed_temp_low);
|
|
// Convert from fixed-point.
|
|
DxbcOpUToF(DxbcDest::R(color_temp), DxbcSrc::R(color_temp));
|
|
// Normalize.
|
|
DxbcOpMul(DxbcDest::R(color_temp), DxbcSrc::R(color_temp),
|
|
DxbcSrc::LF(1.0f / 255.0f));
|
|
if (i) {
|
|
for (uint32_t j = 0; j < 3; ++j) {
|
|
ConvertPWLGamma(false, color_temp, j, color_temp, j, temp1,
|
|
temp1_component, temp2, temp2_component);
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// k_2_10_10_10
|
|
// k_2_10_10_10_AS_10_10_10_10
|
|
// ***************************************************************************
|
|
DxbcOpCase(DxbcSrc::LU(
|
|
ROV_AddColorFormatFlags(xenos::ColorRenderTargetFormat::k_2_10_10_10)));
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10)));
|
|
{
|
|
// Unpack the components.
|
|
DxbcOpUBFE(DxbcDest::R(color_temp), DxbcSrc::LU(10, 10, 10, 2),
|
|
DxbcSrc::LU(0, 10, 20, 30), packed_temp_low);
|
|
// Convert from fixed-point.
|
|
DxbcOpUToF(DxbcDest::R(color_temp), DxbcSrc::R(color_temp));
|
|
// Normalize.
|
|
DxbcOpMul(DxbcDest::R(color_temp), DxbcSrc::R(color_temp),
|
|
DxbcSrc::LF(1.0f / 1023.0f, 1.0f / 1023.0f, 1.0f / 1023.0f,
|
|
1.0f / 3.0f));
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// ***************************************************************************
|
|
// k_2_10_10_10_FLOAT
|
|
// k_2_10_10_10_FLOAT_AS_16_16_16_16
|
|
// https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp
|
|
// ***************************************************************************
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT)));
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16)));
|
|
{
|
|
// Unpack the alpha.
|
|
DxbcOpUBFE(DxbcDest::R(color_temp, 0b1000), DxbcSrc::LU(2), DxbcSrc::LU(30),
|
|
packed_temp_low);
|
|
// Convert the alpha from fixed-point.
|
|
DxbcOpUToF(DxbcDest::R(color_temp, 0b1000),
|
|
DxbcSrc::R(color_temp, DxbcSrc::kWWWW));
|
|
// Normalize the alpha.
|
|
DxbcOpMul(DxbcDest::R(color_temp, 0b1000),
|
|
DxbcSrc::R(color_temp, DxbcSrc::kWWWW), DxbcSrc::LF(1.0f / 3.0f));
|
|
// Process the components in reverse order because color_temp.r stores the
|
|
// packed color which shouldn't be touched until G and B are converted if
|
|
// packed_temp and color_temp are the same.
|
|
for (int32_t i = 2; i >= 0; --i) {
|
|
DxbcDest color_component_dest(DxbcDest::R(color_temp, 1 << i));
|
|
DxbcSrc color_component_src(DxbcSrc::R(color_temp).Select(i));
|
|
// Unpack the exponent to the temp.
|
|
DxbcOpUBFE(temp1_dest, DxbcSrc::LU(3), DxbcSrc::LU(i * 10 + 7),
|
|
packed_temp_low);
|
|
// Unpack the mantissa to the result.
|
|
DxbcOpUBFE(color_component_dest, DxbcSrc::LU(7), DxbcSrc::LU(i * 10),
|
|
packed_temp_low);
|
|
// Check if the number is denormalized.
|
|
DxbcOpIf(false, temp1_src);
|
|
{
|
|
// Check if the number is non-zero (if the mantissa isn't zero - the
|
|
// exponent is known to be zero at this point).
|
|
DxbcOpIf(true, color_component_src);
|
|
{
|
|
// Normalize the mantissa.
|
|
// Note that HLSL firstbithigh(x) is compiled to DXBC like:
|
|
// `x ? 31 - firstbit_hi(x) : -1`
|
|
// (returns the index from the LSB, not the MSB, but -1 for zero too).
|
|
// temp = firstbit_hi(mantissa)
|
|
DxbcOpFirstBitHi(temp1_dest, color_component_src);
|
|
// temp = 7 - (31 - firstbit_hi(mantissa))
|
|
// Or, if expanded:
|
|
// temp = firstbit_hi(mantissa) - 24
|
|
DxbcOpIAdd(temp1_dest, temp1_src, DxbcSrc::LI(-24));
|
|
// mantissa = mantissa << (7 - firstbithigh(mantissa))
|
|
// AND 0x7F not needed after this - BFI will do it.
|
|
DxbcOpIShL(color_component_dest, color_component_src, temp1_src);
|
|
// Get the normalized exponent.
|
|
// exponent = 1 - (7 - firstbithigh(mantissa))
|
|
DxbcOpIAdd(temp1_dest, DxbcSrc::LI(1), -temp1_src);
|
|
}
|
|
// The number is zero.
|
|
DxbcOpElse();
|
|
{
|
|
// Set the unbiased exponent to -124 for zero - 124 will be added
|
|
// later, resulting in zero float32.
|
|
DxbcOpMov(temp1_dest, DxbcSrc::LI(-124));
|
|
}
|
|
// Close the non-zero check.
|
|
DxbcOpEndIf();
|
|
}
|
|
// Close the denormal check.
|
|
DxbcOpEndIf();
|
|
// Bias the exponent and move it to the correct location in f32.
|
|
DxbcOpIMAd(temp1_dest, temp1_src, DxbcSrc::LI(1 << 23),
|
|
DxbcSrc::LI(124 << 23));
|
|
// Combine the mantissa and the exponent.
|
|
DxbcOpBFI(color_component_dest, DxbcSrc::LU(7), DxbcSrc::LU(16),
|
|
color_component_src, temp1_src);
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// ***************************************************************************
|
|
// k_16_16
|
|
// k_16_16_16_16 (64bpp)
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_16_16_16_16
|
|
: xenos::ColorRenderTargetFormat::k_16_16)));
|
|
DxbcDest color_components_dest(
|
|
DxbcDest::R(color_temp, i ? 0b1111 : 0b0011));
|
|
// Unpack the components.
|
|
DxbcOpIBFE(color_components_dest, DxbcSrc::LU(16),
|
|
DxbcSrc::LU(0, 16, 0, 16),
|
|
DxbcSrc::R(packed_temp,
|
|
0b01010000 + packed_temp_components * 0b01010101));
|
|
// Convert from fixed-point.
|
|
DxbcOpIToF(color_components_dest, DxbcSrc::R(color_temp));
|
|
// Normalize.
|
|
DxbcOpMul(color_components_dest, DxbcSrc::R(color_temp),
|
|
DxbcSrc::LF(32.0f / 32767.0f));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// k_16_16_FLOAT
|
|
// k_16_16_16_16_FLOAT (64bpp)
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT
|
|
: xenos::ColorRenderTargetFormat::k_16_16_FLOAT)));
|
|
DxbcDest color_components_dest(
|
|
DxbcDest::R(color_temp, i ? 0b1111 : 0b0011));
|
|
// Unpack the components.
|
|
DxbcOpUBFE(color_components_dest, DxbcSrc::LU(16),
|
|
DxbcSrc::LU(0, 16, 0, 16),
|
|
DxbcSrc::R(packed_temp,
|
|
0b01010000 + packed_temp_components * 0b01010101));
|
|
// Convert from 16-bit float.
|
|
DxbcOpF16ToF32(color_components_dest, DxbcSrc::R(color_temp));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
if (packed_temp != color_temp) {
|
|
// Assume k_32_FLOAT or k_32_32_FLOAT for the rest.
|
|
DxbcOpDefault();
|
|
DxbcOpMov(
|
|
DxbcDest::R(color_temp, 0b0011),
|
|
DxbcSrc::R(packed_temp, 0b0100 + packed_temp_components * 0b0101));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
DxbcOpEndSwitch();
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_PackPreClampedColor(
|
|
uint32_t rt_index, uint32_t color_temp, uint32_t packed_temp,
|
|
uint32_t packed_temp_components, uint32_t temp1, uint32_t temp1_component,
|
|
uint32_t temp2, uint32_t temp2_component) {
|
|
// Packing normalized formats according to the Direct3D 11.3 functional
|
|
// specification, but assuming clamping was done by the caller.
|
|
|
|
assert_true(color_temp != packed_temp || packed_temp_components == 0);
|
|
|
|
DxbcDest packed_dest_low(
|
|
DxbcDest::R(packed_temp, 1 << packed_temp_components));
|
|
DxbcSrc packed_src_low(
|
|
DxbcSrc::R(packed_temp).Select(packed_temp_components));
|
|
DxbcDest temp1_dest(DxbcDest::R(temp1, 1 << temp1_component));
|
|
DxbcSrc temp1_src(DxbcSrc::R(temp1).Select(temp1_component));
|
|
DxbcDest temp2_dest(DxbcDest::R(temp2, 1 << temp2_component));
|
|
DxbcSrc temp2_src(DxbcSrc::R(temp2).Select(temp2_component));
|
|
|
|
// Break register dependency after 32bpp cases.
|
|
DxbcOpMov(DxbcDest::R(packed_temp, 1 << (packed_temp_components + 1)),
|
|
DxbcSrc::LU(0));
|
|
|
|
// Choose the packing based on the render target's format.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpSwitch(DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTFormatFlags_Vec)
|
|
.Select(rt_index));
|
|
|
|
// ***************************************************************************
|
|
// k_8_8_8_8
|
|
// k_8_8_8_8_GAMMA
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA
|
|
: xenos::ColorRenderTargetFormat::k_8_8_8_8)));
|
|
for (uint32_t j = 0; j < 4; ++j) {
|
|
if (i && j < 3) {
|
|
ConvertPWLGamma(true, color_temp, j, temp1, temp1_component, temp1,
|
|
temp1_component, temp2, temp2_component);
|
|
// Denormalize and add 0.5 for rounding.
|
|
DxbcOpMAd(temp1_dest, temp1_src, DxbcSrc::LF(255.0f),
|
|
DxbcSrc::LF(0.5f));
|
|
} else {
|
|
// Denormalize and add 0.5 for rounding.
|
|
DxbcOpMAd(temp1_dest, DxbcSrc::R(color_temp).Select(j),
|
|
DxbcSrc::LF(255.0f), DxbcSrc::LF(0.5f));
|
|
}
|
|
// Convert to fixed-point.
|
|
DxbcOpFToU(j ? temp1_dest : packed_dest_low, temp1_src);
|
|
// Pack the upper components.
|
|
if (j) {
|
|
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(8), DxbcSrc::LU(j * 8),
|
|
temp1_src, packed_src_low);
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// k_2_10_10_10
|
|
// k_2_10_10_10_AS_10_10_10_10
|
|
// ***************************************************************************
|
|
DxbcOpCase(DxbcSrc::LU(
|
|
ROV_AddColorFormatFlags(xenos::ColorRenderTargetFormat::k_2_10_10_10)));
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10)));
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
// Denormalize and convert to fixed-point.
|
|
DxbcOpMAd(temp1_dest, DxbcSrc::R(color_temp).Select(i),
|
|
DxbcSrc::LF(i < 3 ? 1023.0f : 3.0f), DxbcSrc::LF(0.5f));
|
|
DxbcOpFToU(i ? temp1_dest : packed_dest_low, temp1_src);
|
|
// Pack the upper components.
|
|
if (i) {
|
|
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(i < 3 ? 10 : 2),
|
|
DxbcSrc::LU(i * 10), temp1_src, packed_src_low);
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// ***************************************************************************
|
|
// k_2_10_10_10_FLOAT
|
|
// k_2_10_10_10_FLOAT_AS_16_16_16_16
|
|
// https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp
|
|
// ***************************************************************************
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT)));
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16)));
|
|
{
|
|
for (uint32_t i = 0; i < 3; ++i) {
|
|
DxbcSrc color_component_src(DxbcSrc::R(color_temp).Select(i));
|
|
// Check if the number is too small to be represented as normalized 7e3.
|
|
// temp2 = f32 < 2^-2
|
|
DxbcOpULT(temp2_dest, color_component_src, DxbcSrc::LU(0x3E800000));
|
|
// Handle denormalized numbers separately.
|
|
DxbcOpIf(true, temp2_src);
|
|
{
|
|
// temp2 = f32 >> 23
|
|
DxbcOpUShR(temp2_dest, color_component_src, DxbcSrc::LU(23));
|
|
// temp2 = 125 - (f32 >> 23)
|
|
DxbcOpIAdd(temp2_dest, DxbcSrc::LI(125), -temp2_src);
|
|
// Don't allow the shift to overflow, since in DXBC the lower 5 bits of
|
|
// the shift amount are used.
|
|
// temp2 = min(125 - (f32 >> 23), 24)
|
|
DxbcOpUMin(temp2_dest, temp2_src, DxbcSrc::LU(24));
|
|
// biased_f32 = (f32 & 0x7FFFFF) | 0x800000
|
|
DxbcOpBFI(temp1_dest, DxbcSrc::LU(9), DxbcSrc::LU(23), DxbcSrc::LU(1),
|
|
color_component_src);
|
|
// biased_f32 =
|
|
// ((f32 & 0x7FFFFF) | 0x800000) >> min(125 - (f32 >> 23), 24)
|
|
DxbcOpUShR(temp1_dest, temp1_src, temp2_src);
|
|
}
|
|
// Not denormalized?
|
|
DxbcOpElse();
|
|
{
|
|
// Bias the exponent.
|
|
// biased_f32 = f32 + (-124 << 23)
|
|
// (left shift of a negative value is undefined behavior)
|
|
DxbcOpIAdd(temp1_dest, color_component_src, DxbcSrc::LU(0xC2000000u));
|
|
}
|
|
// Close the denormal check.
|
|
DxbcOpEndIf();
|
|
// Build the 7e3 number.
|
|
// temp2 = (biased_f32 >> 16) & 1
|
|
DxbcOpUBFE(temp2_dest, DxbcSrc::LU(1), DxbcSrc::LU(16), temp1_src);
|
|
// f10 = biased_f32 + 0x7FFF
|
|
DxbcOpIAdd(temp1_dest, temp1_src, DxbcSrc::LU(0x7FFF));
|
|
// f10 = biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1)
|
|
DxbcOpIAdd(temp1_dest, temp1_src, temp2_src);
|
|
// f10 = ((biased_f32 + 0x7FFF + ((biased_f32 >> 16) & 1)) >> 16) & 0x3FF
|
|
DxbcOpUBFE(i ? temp1_dest : packed_dest_low, DxbcSrc::LU(10),
|
|
DxbcSrc::LU(16), temp1_src);
|
|
// Pack the upper components.
|
|
if (i) {
|
|
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(10), DxbcSrc::LU(i * 10),
|
|
temp1_src, packed_src_low);
|
|
}
|
|
}
|
|
// Denormalize the alpha and convert it to fixed-point.
|
|
DxbcOpMAd(temp1_dest, DxbcSrc::R(color_temp, DxbcSrc::kWWWW),
|
|
DxbcSrc::LF(3.0f), DxbcSrc::LF(0.5f));
|
|
DxbcOpFToU(temp1_dest, temp1_src);
|
|
// Pack the alpha.
|
|
DxbcOpBFI(packed_dest_low, DxbcSrc::LU(2), DxbcSrc::LU(30), temp1_src,
|
|
packed_src_low);
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// ***************************************************************************
|
|
// k_16_16
|
|
// k_16_16_16_16 (64bpp)
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_16_16_16_16
|
|
: xenos::ColorRenderTargetFormat::k_16_16)));
|
|
for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) {
|
|
// Denormalize and convert to fixed-point, making 0.5 with the proper sign
|
|
// in temp2.
|
|
DxbcOpGE(temp2_dest, DxbcSrc::R(color_temp).Select(j), DxbcSrc::LF(0.0f));
|
|
DxbcOpMovC(temp2_dest, temp2_src, DxbcSrc::LF(0.5f), DxbcSrc::LF(-0.5f));
|
|
DxbcOpMAd(temp1_dest, DxbcSrc::R(color_temp).Select(j),
|
|
DxbcSrc::LF(32767.0f / 32.0f), temp2_src);
|
|
DxbcDest packed_dest_half(
|
|
DxbcDest::R(packed_temp, 1 << (packed_temp_components + (j >> 1))));
|
|
// Convert to fixed-point.
|
|
DxbcOpFToI((j & 1) ? temp1_dest : packed_dest_half, temp1_src);
|
|
// Pack green or alpha.
|
|
if (j & 1) {
|
|
DxbcOpBFI(
|
|
packed_dest_half, DxbcSrc::LU(16), DxbcSrc::LU(16), temp1_src,
|
|
DxbcSrc::R(packed_temp).Select(packed_temp_components + (j >> 1)));
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// k_16_16_FLOAT
|
|
// k_16_16_16_16_FLOAT (64bpp)
|
|
// ***************************************************************************
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
DxbcOpCase(DxbcSrc::LU(ROV_AddColorFormatFlags(
|
|
i ? xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT
|
|
: xenos::ColorRenderTargetFormat::k_16_16_FLOAT)));
|
|
for (uint32_t j = 0; j < (uint32_t(2) << i); ++j) {
|
|
DxbcDest packed_dest_half(
|
|
DxbcDest::R(packed_temp, 1 << (packed_temp_components + (j >> 1))));
|
|
// Convert to 16-bit float.
|
|
DxbcOpF32ToF16((j & 1) ? temp1_dest : packed_dest_half,
|
|
DxbcSrc::R(color_temp).Select(j));
|
|
// Pack green or alpha.
|
|
if (j & 1) {
|
|
DxbcOpBFI(
|
|
packed_dest_half, DxbcSrc::LU(16), DxbcSrc::LU(16), temp1_src,
|
|
DxbcSrc::R(packed_temp).Select(packed_temp_components + (j >> 1)));
|
|
}
|
|
}
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
if (packed_temp != color_temp) {
|
|
// Assume k_32_FLOAT or k_32_32_FLOAT for the rest.
|
|
DxbcOpDefault();
|
|
DxbcOpMov(DxbcDest::R(packed_temp, 0b11 << packed_temp_components),
|
|
DxbcSrc::R(color_temp, 0b0100 << (packed_temp_components * 2)));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
DxbcOpEndSwitch();
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_HandleColorBlendFactorCases(
|
|
uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp) {
|
|
DxbcDest factor_dest(DxbcDest::R(factor_temp, 0b0111));
|
|
DxbcSrc one_src(DxbcSrc::LF(1.0f));
|
|
|
|
// kOne.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOne)));
|
|
DxbcOpMov(factor_dest, one_src);
|
|
DxbcOpBreak();
|
|
|
|
// kSrcColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcColor)));
|
|
if (factor_temp != src_temp) {
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp));
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusSrcColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcColor)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp));
|
|
DxbcOpBreak();
|
|
|
|
// kSrcAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcAlpha)));
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusSrcAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kDstColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kDstColor)));
|
|
if (factor_temp != dst_temp) {
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp));
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusDstColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusDstColor)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp));
|
|
DxbcOpBreak();
|
|
|
|
// kDstAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kDstAlpha)));
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusDstAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusDstAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// Factors involving the constant.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramBlendConstant_Index;
|
|
|
|
// kConstantColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kConstantColor)));
|
|
DxbcOpMov(factor_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec));
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusConstantColor
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantColor)));
|
|
DxbcOpAdd(factor_dest, one_src,
|
|
-DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec));
|
|
DxbcOpBreak();
|
|
|
|
// kConstantAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kConstantAlpha)));
|
|
DxbcOpMov(factor_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusConstantAlpha
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src,
|
|
-DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kSrcAlphaSaturate
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcAlphaSaturate)));
|
|
DxbcOpAdd(DxbcDest::R(factor_temp, 0b0001), one_src,
|
|
-DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
|
|
DxbcOpMin(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW),
|
|
DxbcSrc::R(factor_temp, DxbcSrc::kXXXX));
|
|
DxbcOpBreak();
|
|
|
|
// kZero default.
|
|
DxbcOpDefault();
|
|
DxbcOpMov(factor_dest, DxbcSrc::LF(0.0f));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_HandleAlphaBlendFactorCases(
|
|
uint32_t src_temp, uint32_t dst_temp, uint32_t factor_temp,
|
|
uint32_t factor_component) {
|
|
DxbcDest factor_dest(DxbcDest::R(factor_temp, 1 << factor_component));
|
|
DxbcSrc one_src(DxbcSrc::LF(1.0f));
|
|
|
|
// kOne, kSrcAlphaSaturate.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOne)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcAlphaSaturate)));
|
|
DxbcOpMov(factor_dest, one_src);
|
|
DxbcOpBreak();
|
|
|
|
// kSrcColor, kSrcAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kSrcAlpha)));
|
|
if (factor_temp != src_temp || factor_component != 3) {
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusSrcColor, kOneMinusSrcAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusSrcAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(src_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kDstColor, kDstAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kDstColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kDstAlpha)));
|
|
if (factor_temp != dst_temp || factor_component != 3) {
|
|
DxbcOpMov(factor_dest, DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
|
|
}
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusDstColor, kOneMinusDstAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusDstColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusDstAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src, -DxbcSrc::R(dst_temp, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// Factors involving the constant.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramBlendConstant_Index;
|
|
|
|
// kConstantColor, kConstantAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kConstantColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kConstantAlpha)));
|
|
DxbcOpMov(factor_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kOneMinusConstantColor, kOneMinusConstantAlpha.
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantColor)));
|
|
DxbcOpCase(DxbcSrc::LU(uint32_t(xenos::BlendFactor::kOneMinusConstantAlpha)));
|
|
DxbcOpAdd(factor_dest, one_src,
|
|
-DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramBlendConstant_Vec, DxbcSrc::kWWWW));
|
|
DxbcOpBreak();
|
|
|
|
// kZero default.
|
|
DxbcOpDefault();
|
|
DxbcOpMov(factor_dest, DxbcSrc::LF(0.0f));
|
|
DxbcOpBreak();
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader_WriteToRTVs_AlphaToMask() {
|
|
// Check if alpha to coverage can be done at all in this shader.
|
|
if (!writes_color_target(0)) {
|
|
return;
|
|
}
|
|
|
|
// Check if alpha to coverage is enabled.
|
|
system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_AlphaToMask_Vec)
|
|
.Select(kSysConst_AlphaToMask_Comp));
|
|
|
|
uint32_t temp = PushSystemTemp();
|
|
DxbcDest temp_x_dest(DxbcDest::R(temp, 0b0001));
|
|
DxbcSrc temp_x_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
DxbcDest temp_y_dest(DxbcDest::R(temp, 0b0010));
|
|
DxbcSrc temp_y_src(DxbcSrc::R(temp, DxbcSrc::kYYYY));
|
|
DxbcDest temp_z_dest(DxbcDest::R(temp, 0b0100));
|
|
DxbcSrc temp_z_src(DxbcSrc::R(temp, DxbcSrc::kZZZZ));
|
|
|
|
// Convert SSAA sample position to integer to temp.xy (not caring about the
|
|
// resolution scale because it's not supported anywhere on the RTV output
|
|
// path).
|
|
in_position_xy_used_ = true;
|
|
DxbcOpFToU(DxbcDest::R(temp, 0b0011),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition)));
|
|
|
|
// Check if SSAA is enabled.
|
|
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_SampleCountLog2_Vec)
|
|
.Select(kSysConst_SampleCountLog2_Comp + 1));
|
|
{
|
|
// Check if SSAA is 4x or 2x.
|
|
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_SampleCountLog2_Vec)
|
|
.Select(kSysConst_SampleCountLog2_Comp));
|
|
{
|
|
// 4x SSAA.
|
|
// Build the sample index in temp.z where X is the low bit and Y is the
|
|
// high bit, for calculation of the dithering base according to the sample
|
|
// position (left/right and top/bottom).
|
|
DxbcOpAnd(temp_z_dest, temp_y_src, DxbcSrc::LU(1));
|
|
DxbcOpBFI(temp_z_dest, DxbcSrc::LU(31), DxbcSrc::LU(1), temp_z_src,
|
|
temp_x_src);
|
|
// Top-left sample base: 0.75.
|
|
// Top-right sample base: 0.5.
|
|
// Bottom-left sample base: 0.25.
|
|
// Bottom-right sample base: 1.0.
|
|
// The threshold would be 1 - frac(0.25 + 0.25 * (x | (y << 1))) - offset.
|
|
// Multiplication here will result in exactly 1 (power of 2 multiplied by
|
|
// an integer).
|
|
// Calculate the base.
|
|
DxbcOpUToF(temp_z_dest, temp_z_src);
|
|
DxbcOpMAd(temp_z_dest, temp_z_src, DxbcSrc::LF(0.25f),
|
|
DxbcSrc::LF(0.25f));
|
|
DxbcOpFrc(temp_z_dest, temp_z_src);
|
|
DxbcOpAdd(temp_z_dest, DxbcSrc::LF(1.0f), -temp_z_src);
|
|
// Get the dithering threshold offset index for the guest pixel to temp.x,
|
|
// Y - low bit of offset index, X - high bit.
|
|
DxbcOpUBFE(DxbcDest::R(temp, 0b0011), DxbcSrc::LU(1), DxbcSrc::LU(1),
|
|
DxbcSrc::R(temp));
|
|
DxbcOpBFI(temp_x_dest, DxbcSrc::LU(1), DxbcSrc::LU(1), temp_x_src,
|
|
temp_y_src);
|
|
// Write the offset scale to temp.y.
|
|
DxbcOpMov(temp_y_dest, DxbcSrc::LF(-1.0f / 16.0f));
|
|
}
|
|
DxbcOpElse();
|
|
{
|
|
// 2x SSAA.
|
|
// Check if the top (base 0.5) or the bottom (base 1.0) sample to temp.z,
|
|
// and also extract the guest pixel Y parity to temp.y.
|
|
DxbcOpUBFE(DxbcDest::R(temp, 0b0110), DxbcSrc::LU(1),
|
|
DxbcSrc::LU(0, 1, 0, 0), temp_y_src);
|
|
DxbcOpMovC(temp_z_dest, temp_z_src, DxbcSrc::LF(1.0f), DxbcSrc::LF(0.5f));
|
|
// Get the dithering threshold offset index for the guest pixel to temp.x,
|
|
// Y - low bit of offset index, X - high bit.
|
|
DxbcOpBFI(temp_x_dest, DxbcSrc::LU(1), DxbcSrc::LU(1), temp_x_src,
|
|
temp_y_src);
|
|
// Write the offset scale to temp.y.
|
|
DxbcOpMov(temp_y_dest, DxbcSrc::LF(-1.0f / 8.0f));
|
|
}
|
|
// Close the 4x check.
|
|
DxbcOpEndIf();
|
|
}
|
|
// SSAA is disabled.
|
|
DxbcOpElse();
|
|
{
|
|
// Write the base 1.0 to temp.z.
|
|
DxbcOpMov(temp_z_dest, DxbcSrc::LF(1.0f));
|
|
// Get the dithering threshold offset index for the guest pixel to temp.x,
|
|
// Y - low bit of offset index, X - high bit.
|
|
DxbcOpAnd(temp_y_dest, temp_y_src, DxbcSrc::LU(1));
|
|
DxbcOpBFI(temp_x_dest, DxbcSrc::LU(1), DxbcSrc::LU(1), temp_x_src,
|
|
temp_y_src);
|
|
// Write the offset scale to temp.y.
|
|
DxbcOpMov(temp_y_dest, DxbcSrc::LF(-1.0f / 4.0f));
|
|
}
|
|
// Close the 2x/4x check.
|
|
DxbcOpEndIf();
|
|
|
|
// Extract the dithering offset to temp.x for the quad pixel index.
|
|
DxbcOpIShL(temp_x_dest, temp_x_src, DxbcSrc::LU(1));
|
|
system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index;
|
|
DxbcOpUBFE(temp_x_dest, DxbcSrc::LU(2), temp_x_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_AlphaToMask_Vec)
|
|
.Select(kSysConst_AlphaToMask_Comp));
|
|
DxbcOpUToF(temp_x_dest, temp_x_src);
|
|
// Combine the base and the offset to temp.x.
|
|
DxbcOpMAd(temp_x_dest, temp_x_src, temp_y_src, temp_z_src);
|
|
// Check if alpha of oC0 is at or greater than the threshold (handling NaN
|
|
// according to the Direct3D 11.3 functional specification, as not covered).
|
|
DxbcOpGE(temp_x_dest, DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW),
|
|
temp_x_src);
|
|
// Discard the SSAA sample if it's not covered.
|
|
DxbcOpDiscard(false, temp_x_src);
|
|
|
|
// Release temp.
|
|
PopSystemTemp();
|
|
|
|
// Close the alpha to coverage check.
|
|
DxbcOpEndIf();
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader_WriteToRTVs() {
|
|
if (!writes_any_color_target()) {
|
|
return;
|
|
}
|
|
|
|
// Check if this sample needs to be discarded by alpha to coverage.
|
|
CompletePixelShader_WriteToRTVs_AlphaToMask();
|
|
|
|
// Get the write mask as components, and also apply the exponent bias after
|
|
// alpha to coverage because it needs the unbiased alpha from the shader.
|
|
uint32_t guest_rt_mask = 0;
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
if (!writes_color_target(i)) {
|
|
continue;
|
|
}
|
|
guest_rt_mask |= 1 << i;
|
|
system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index;
|
|
DxbcOpMul(DxbcDest::R(system_temps_color_[i]),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_ColorExpBias_Vec)
|
|
.Select(i));
|
|
}
|
|
|
|
// Convert to gamma space - this is incorrect, since it must be done after
|
|
// blending on the Xbox 360, but this is just one of many blending issues in
|
|
// the RTV path.
|
|
uint32_t gamma_temp = PushSystemTemp();
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
if (!(guest_rt_mask & (1 << i))) {
|
|
continue;
|
|
}
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(DxbcDest::R(gamma_temp, 0b0001),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_Color0Gamma << i));
|
|
DxbcOpIf(true, DxbcSrc::R(gamma_temp, DxbcSrc::kXXXX));
|
|
for (uint32_t j = 0; j < 3; ++j) {
|
|
ConvertPWLGamma(true, system_temps_color_[i], j, system_temps_color_[i],
|
|
j, gamma_temp, 0, gamma_temp, 1);
|
|
}
|
|
DxbcOpEndIf();
|
|
}
|
|
// Release gamma_temp.
|
|
PopSystemTemp();
|
|
|
|
// Remap guest render target indices to host since because on the host, the
|
|
// indices of the bound render targets are consecutive. This is done using 16
|
|
// movc instructions because indexable temps are known to be causing
|
|
// performance issues on some Nvidia GPUs. In the map, the components are host
|
|
// render target indices, and the values are the guest ones.
|
|
uint32_t remap_movc_mask_temp = PushSystemTemp();
|
|
uint32_t remap_movc_target_temp = PushSystemTemp();
|
|
system_constants_used_ |= 1ull << kSysConst_ColorOutputMap_Index;
|
|
// Host RT i, guest RT j.
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
// mask = map.iiii == (0, 1, 2, 3)
|
|
DxbcOpIEq(DxbcDest::R(remap_movc_mask_temp, guest_rt_mask),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_ColorOutputMap_Vec)
|
|
.Select(i),
|
|
DxbcSrc::LU(0, 1, 2, 3));
|
|
bool guest_rt_first = true;
|
|
for (uint32_t j = 0; j < 4; ++j) {
|
|
// If map.i == j, move guest color j to the temporary host color.
|
|
if (!(guest_rt_mask & (1 << j))) {
|
|
continue;
|
|
}
|
|
DxbcOpMovC(DxbcDest::R(remap_movc_target_temp),
|
|
DxbcSrc::R(remap_movc_mask_temp).Select(j),
|
|
DxbcSrc::R(system_temps_color_[j]),
|
|
guest_rt_first ? DxbcSrc::LF(0.0f)
|
|
: DxbcSrc::R(remap_movc_target_temp));
|
|
guest_rt_first = false;
|
|
}
|
|
// Write the remapped color to host render target i.
|
|
DxbcOpMov(DxbcDest::O(i), DxbcSrc::R(remap_movc_target_temp));
|
|
}
|
|
// Release remap_movc_mask_temp and remap_movc_target_temp.
|
|
PopSystemTemp(2);
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader_ROV_AlphaToMaskSample(
|
|
uint32_t sample_index, float threshold_base, DxbcSrc threshold_offset,
|
|
float threshold_offset_scale, uint32_t temp, uint32_t temp_component) {
|
|
DxbcDest temp_dest(DxbcDest::R(temp, 1 << temp_component));
|
|
DxbcSrc temp_src(DxbcSrc::R(temp).Select(temp_component));
|
|
// Calculate the threshold.
|
|
DxbcOpMAd(temp_dest, threshold_offset, DxbcSrc::LF(-threshold_offset_scale),
|
|
DxbcSrc::LF(threshold_base));
|
|
// Check if alpha of oC0 is at or greater than the threshold (handling NaN
|
|
// according to the Direct3D 11.3 functional specification, as not covered).
|
|
DxbcOpGE(temp_dest, DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW),
|
|
temp_src);
|
|
// Keep all bits in system_temp_rov_params_.x but the ones that need to be
|
|
// removed in case of failure (coverage and deferred depth/stencil write are
|
|
// removed).
|
|
DxbcOpOr(temp_dest, temp_src,
|
|
DxbcSrc::LU(~(uint32_t(0b00010001) << sample_index)));
|
|
// Clear the coverage for samples that have failed the test.
|
|
DxbcOpAnd(DxbcDest::R(system_temp_rov_params_, 0b0001),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX), temp_src);
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader_ROV_AlphaToMask() {
|
|
// Check if alpha to coverage can be done at all in this shader.
|
|
if (!writes_color_target(0)) {
|
|
return;
|
|
}
|
|
|
|
// Check if alpha to coverage is enabled.
|
|
system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_AlphaToMask_Vec)
|
|
.Select(kSysConst_AlphaToMask_Comp));
|
|
|
|
uint32_t temp = PushSystemTemp();
|
|
DxbcDest temp_x_dest(DxbcDest::R(temp, 0b0001));
|
|
DxbcSrc temp_x_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
|
|
// Get the dithering threshold offset index for the pixel, Y - low bit of
|
|
// offset index, X - high bit, and extract the offset and convert it to
|
|
// floating-point. With resolution scaling, still using host pixels, to
|
|
// preserve the idea of dithering.
|
|
// temp.x = alpha to coverage offset as float 0.0...3.0.
|
|
in_position_xy_used_ = true;
|
|
DxbcOpFToU(DxbcDest::R(temp, 0b0011),
|
|
DxbcSrc::V(uint32_t(InOutRegister::kPSInPosition)));
|
|
DxbcOpAnd(DxbcDest::R(temp, 0b0010), DxbcSrc::R(temp, DxbcSrc::kYYYY),
|
|
DxbcSrc::LU(1));
|
|
DxbcOpBFI(temp_x_dest, DxbcSrc::LU(1), DxbcSrc::LU(1), temp_x_src,
|
|
DxbcSrc::R(temp, DxbcSrc::kYYYY));
|
|
DxbcOpIShL(temp_x_dest, temp_x_src, DxbcSrc::LU(1));
|
|
system_constants_used_ |= 1ull << kSysConst_AlphaToMask_Index;
|
|
DxbcOpUBFE(temp_x_dest, DxbcSrc::LU(2), temp_x_src,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_AlphaToMask_Vec)
|
|
.Select(kSysConst_AlphaToMask_Comp));
|
|
DxbcOpUToF(temp_x_dest, temp_x_src);
|
|
|
|
// The test must effect not only the coverage bits, but also the deferred
|
|
// depth/stencil write bits since the coverage is zeroed for samples that have
|
|
// failed the depth/stencil test, but stencil may still require writing - but
|
|
// if the sample is discarded by alpha to coverage, it must not be written at
|
|
// all.
|
|
|
|
// Check if MSAA is enabled.
|
|
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_SampleCountLog2_Vec)
|
|
.Select(kSysConst_SampleCountLog2_Comp + 1));
|
|
{
|
|
// Check if MSAA is 4x or 2x.
|
|
system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
|
|
DxbcOpIf(true, DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_SampleCountLog2_Vec)
|
|
.Select(kSysConst_SampleCountLog2_Comp));
|
|
// 4x MSAA.
|
|
CompletePixelShader_ROV_AlphaToMaskSample(0, 0.75f, temp_x_src,
|
|
1.0f / 16.0f, temp, 1);
|
|
CompletePixelShader_ROV_AlphaToMaskSample(1, 0.25f, temp_x_src,
|
|
1.0f / 16.0f, temp, 1);
|
|
CompletePixelShader_ROV_AlphaToMaskSample(2, 0.5f, temp_x_src, 1.0f / 16.0f,
|
|
temp, 1);
|
|
CompletePixelShader_ROV_AlphaToMaskSample(3, 1.0f, temp_x_src, 1.0f / 16.0f,
|
|
temp, 1);
|
|
// 2x MSAA.
|
|
DxbcOpElse();
|
|
CompletePixelShader_ROV_AlphaToMaskSample(0, 0.5f, temp_x_src, 1.0f / 8.0f,
|
|
temp, 1);
|
|
CompletePixelShader_ROV_AlphaToMaskSample(1, 1.0f, temp_x_src, 1.0f / 8.0f,
|
|
temp, 1);
|
|
// Close the 4x check.
|
|
DxbcOpEndIf();
|
|
}
|
|
// MSAA is disabled.
|
|
DxbcOpElse();
|
|
CompletePixelShader_ROV_AlphaToMaskSample(0, 1.0f, temp_x_src, 1.0f / 4.0f,
|
|
temp, 1);
|
|
// Close the 2x/4x check.
|
|
DxbcOpEndIf();
|
|
|
|
// Check if any sample is still covered (the mask includes both 0:3 and 4:7
|
|
// parts because there may be samples which passed alpha to coverage, but not
|
|
// stencil test, and the stencil buffer needs to be modified - in this case,
|
|
// samples would be dropped in 0:3, but not in 4:7).
|
|
DxbcOpAnd(temp_x_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(0b11111111));
|
|
DxbcOpRetC(false, temp_x_src);
|
|
|
|
// Release temp.
|
|
PopSystemTemp();
|
|
|
|
// Close the alpha to coverage check.
|
|
DxbcOpEndIf();
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader_WriteToROV() {
|
|
// Discard samples with alpha to coverage.
|
|
CompletePixelShader_ROV_AlphaToMask();
|
|
|
|
uint32_t temp = PushSystemTemp();
|
|
DxbcDest temp_x_dest(DxbcDest::R(temp, 0b0001));
|
|
DxbcSrc temp_x_src(DxbcSrc::R(temp, DxbcSrc::kXXXX));
|
|
DxbcDest temp_y_dest(DxbcDest::R(temp, 0b0010));
|
|
DxbcSrc temp_y_src(DxbcSrc::R(temp, DxbcSrc::kYYYY));
|
|
DxbcDest temp_z_dest(DxbcDest::R(temp, 0b0100));
|
|
DxbcSrc temp_z_src(DxbcSrc::R(temp, DxbcSrc::kZZZZ));
|
|
DxbcDest temp_w_dest(DxbcDest::R(temp, 0b1000));
|
|
DxbcSrc temp_w_src(DxbcSrc::R(temp, DxbcSrc::kWWWW));
|
|
|
|
// Do late depth/stencil test (which includes writing) if needed or deferred
|
|
// depth writing.
|
|
if (ROV_IsDepthStencilEarly()) {
|
|
// Write modified depth/stencil.
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
// Get if need to write to temp.x.
|
|
// temp.x = whether the depth sample needs to be written.
|
|
DxbcOpAnd(temp_x_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << (4 + i)));
|
|
// Check if need to write.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Write the new depth/stencil.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpStoreUAVTyped(
|
|
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY), 1,
|
|
DxbcSrc::R(system_temp_rov_depth_stencil_).Select(i));
|
|
}
|
|
// Close the write check.
|
|
DxbcOpEndIf();
|
|
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
|
|
// +80, -79, +80 and -81 after each sample).
|
|
if (i < 3) {
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramResolutionSquareScale_Index;
|
|
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b0010),
|
|
DxbcSrc::LI((i & 1) ? -78 - i : 80),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramResolutionSquareScale_Vec)
|
|
.Select(kSysConst_EdramResolutionSquareScale_Comp),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kYYYY));
|
|
}
|
|
}
|
|
} else {
|
|
ROV_DepthStencilTest();
|
|
}
|
|
|
|
if (!is_depth_only_pixel_shader_) {
|
|
// Check if any sample is still covered after depth testing and writing,
|
|
// skip color writing completely in this case.
|
|
// temp.x = whether any sample is still covered.
|
|
DxbcOpAnd(temp_x_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(0b1111));
|
|
// temp.x = free.
|
|
DxbcOpRetC(false, temp_x_src);
|
|
}
|
|
|
|
// Write color values.
|
|
for (uint32_t i = 0; i < 4; ++i) {
|
|
if (!writes_color_target(i)) {
|
|
continue;
|
|
}
|
|
|
|
DxbcSrc keep_mask_vec_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTKeepMask_Vec + (i >> 1)));
|
|
uint32_t keep_mask_component = (i & 1) * 2;
|
|
uint32_t keep_mask_swizzle = keep_mask_component * 0b0101 + 0b0100;
|
|
|
|
// Check if color writing is disabled - special keep mask constant case,
|
|
// both 32bpp parts are forced UINT32_MAX, but also check whether the shader
|
|
// has written anything to this target at all.
|
|
|
|
// Combine both parts of the keep mask to check if both are 0xFFFFFFFF.
|
|
// temp.x = whether all bits need to be kept.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index;
|
|
DxbcOpAnd(temp_x_dest, keep_mask_vec_src.Select(keep_mask_component),
|
|
keep_mask_vec_src.Select(keep_mask_component + 1));
|
|
// Flip the bits so both UINT32_MAX would result in 0 - not writing.
|
|
// temp.x = whether any bits need to be written.
|
|
DxbcOpNot(temp_x_dest, temp_x_src);
|
|
// Get the bits that will be used for checking wherther the render target
|
|
// has been written to on the taken execution path - if the write mask is
|
|
// empty, AND zero with the test bit to always get zero.
|
|
// temp.x = bits for checking whether the render target has been written to.
|
|
DxbcOpMovC(temp_x_dest, temp_x_src,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(0));
|
|
// Check if the render target was written to on the execution path.
|
|
// temp.x = whether anything was written and needs to be stored.
|
|
DxbcOpAnd(temp_x_dest, temp_x_src, DxbcSrc::LU(1 << (8 + i)));
|
|
// Check if need to write anything to the render target.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
|
|
// Apply the exponent bias after alpha to coverage because it needs the
|
|
// unbiased alpha from the shader.
|
|
system_constants_used_ |= 1ull << kSysConst_ColorExpBias_Index;
|
|
DxbcOpMul(DxbcDest::R(system_temps_color_[i]),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_ColorExpBias_Vec)
|
|
.Select(i));
|
|
|
|
// Add the EDRAM bases of the render target to system_temp_rov_params_.zw.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTBaseDwordsScaled_Index;
|
|
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b1100),
|
|
DxbcSrc::R(system_temp_rov_params_),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTBaseDwordsScaled_Vec)
|
|
.Select(i));
|
|
|
|
DxbcSrc rt_blend_factors_ops_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTBlendFactorsOps_Vec)
|
|
.Select(i));
|
|
DxbcSrc rt_clamp_vec_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTClamp_Vec + i));
|
|
// Get if not blending to pack the color once for all 4 samples.
|
|
// temp.x = whether blending is disabled.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpIEq(temp_x_dest, rt_blend_factors_ops_src, DxbcSrc::LU(0x00010001));
|
|
// Check if not blending.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the color to the render target's representable range - will be
|
|
// packed.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(DxbcDest::R(system_temps_color_[i]),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
rt_clamp_vec_src.Swizzle(0b01000000));
|
|
DxbcOpMin(DxbcDest::R(system_temps_color_[i]),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
rt_clamp_vec_src.Swizzle(0b11101010));
|
|
// Pack the color once if blending.
|
|
// temp.xy = packed color.
|
|
ROV_PackPreClampedColor(i, system_temps_color_[i], temp, 0, temp, 2, temp,
|
|
3);
|
|
}
|
|
// Blending is enabled.
|
|
DxbcOpElse();
|
|
{
|
|
// Get if the blending source color is fixed-point for clamping if it is.
|
|
// temp.x = whether color is fixed-point.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_x_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTFormatFlags_Vec)
|
|
.Select(i),
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
|
|
// Check if the blending source color is fixed-point and needs clamping.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the blending source color if needed.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(DxbcDest::R(system_temps_color_[i], 0b0111),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(DxbcDest::R(system_temps_color_[i], 0b0111),
|
|
DxbcSrc::R(system_temps_color_[i]),
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Close the fixed-point color check.
|
|
DxbcOpEndIf();
|
|
|
|
// Get if the blending source alpha is fixed-point for clamping if it is.
|
|
// temp.x = whether alpha is fixed-point.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_x_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTFormatFlags_Vec)
|
|
.Select(i),
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
|
|
// Check if the blending source alpha is fixed-point and needs clamping.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the blending source alpha if needed.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(DxbcDest::R(system_temps_color_[i], 0b1000),
|
|
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
|
|
rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(DxbcDest::R(system_temps_color_[i], 0b1000),
|
|
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
|
|
rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Close the fixed-point alpha check.
|
|
DxbcOpEndIf();
|
|
// Break register dependency in the color sample raster operation.
|
|
// temp.xy = 0 instead of packed color.
|
|
DxbcOpMov(DxbcDest::R(temp, 0b0011), DxbcSrc::LU(0));
|
|
}
|
|
DxbcOpEndIf();
|
|
|
|
DxbcSrc rt_format_flags_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTFormatFlags_Vec)
|
|
.Select(i));
|
|
|
|
// Blend, mask and write all samples.
|
|
for (uint32_t j = 0; j < 4; ++j) {
|
|
// Get if the sample is covered.
|
|
// temp.z = whether the sample is covered.
|
|
DxbcOpAnd(temp_z_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
|
|
DxbcSrc::LU(1 << j));
|
|
|
|
// Check if the sample is covered.
|
|
// temp.z = free.
|
|
DxbcOpIf(true, temp_z_src);
|
|
|
|
// Only temp.xy are used at this point (containing the packed color from
|
|
// the shader if not blending).
|
|
|
|
// ***********************************************************************
|
|
// Color sample raster operation.
|
|
// ***********************************************************************
|
|
|
|
// ***********************************************************************
|
|
// Checking if color loading must be done - if any component needs to be
|
|
// kept or if blending is enabled.
|
|
// ***********************************************************************
|
|
|
|
// Get if need to keep any components to temp.z.
|
|
// temp.z = whether any components must be kept (OR of keep masks).
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index;
|
|
DxbcOpOr(temp_z_dest, keep_mask_vec_src.Select(keep_mask_component),
|
|
keep_mask_vec_src.Select(keep_mask_component + 1));
|
|
// Blending isn't done if it's 1 * source + 0 * destination. But since the
|
|
// previous color also needs to be loaded if any original components need
|
|
// to be kept, force the blend control to something with blending in this
|
|
// case in temp.z.
|
|
// temp.z = blending mode used to check if need to load.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpMovC(temp_z_dest, temp_z_src, DxbcSrc::LU(0),
|
|
rt_blend_factors_ops_src);
|
|
// Get if the blend control register requires loading the color to temp.z.
|
|
// temp.z = whether need to load the color.
|
|
DxbcOpINE(temp_z_dest, temp_z_src, DxbcSrc::LU(0x00010001));
|
|
// Check if need to do something with the previous color.
|
|
// temp.z = free.
|
|
DxbcOpIf(true, temp_z_src);
|
|
{
|
|
// *********************************************************************
|
|
// Loading the previous color to temp.zw.
|
|
// *********************************************************************
|
|
|
|
// Get if the format is 64bpp to temp.z.
|
|
// temp.z = whether the render target is 64bpp.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_z_dest, rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_64bpp));
|
|
// Check if the format is 64bpp.
|
|
// temp.z = free.
|
|
DxbcOpIf(true, temp_z_src);
|
|
{
|
|
// Load the lower 32 bits of the 64bpp color to temp.z.
|
|
// temp.z = lower 32 bits of the packed color.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpLdUAVTyped(
|
|
temp_z_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
|
|
1,
|
|
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEdram),
|
|
DxbcSrc::kXXXX));
|
|
// Get the address of the upper 32 bits of the color to temp.w.
|
|
// temp.w = address of the upper 32 bits of the packed color.
|
|
DxbcOpIAdd(temp_w_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
|
|
DxbcSrc::LU(1));
|
|
// Load the upper 32 bits of the 64bpp color to temp.w.
|
|
// temp.zw = packed destination color/alpha.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpLdUAVTyped(
|
|
temp_w_dest, temp_w_src, 1,
|
|
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEdram),
|
|
DxbcSrc::kXXXX));
|
|
}
|
|
// The color is 32bpp.
|
|
DxbcOpElse();
|
|
{
|
|
// Load the 32bpp color to temp.z.
|
|
// temp.z = packed 32bpp destination color.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpLdUAVTyped(
|
|
temp_z_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ),
|
|
1,
|
|
DxbcSrc::U(uav_index_edram_, uint32_t(UAVRegister::kEdram),
|
|
DxbcSrc::kXXXX));
|
|
// Break register dependency in temp.w if the color is 32bpp.
|
|
// temp.zw = packed destination color/alpha.
|
|
DxbcOpMov(temp_w_dest, DxbcSrc::LU(0));
|
|
}
|
|
// Close the color format check.
|
|
DxbcOpEndIf();
|
|
|
|
uint32_t color_temp = PushSystemTemp();
|
|
DxbcDest color_temp_rgb_dest(DxbcDest::R(color_temp, 0b0111));
|
|
DxbcDest color_temp_a_dest(DxbcDest::R(color_temp, 0b1000));
|
|
DxbcSrc color_temp_src(DxbcSrc::R(color_temp));
|
|
DxbcSrc color_temp_a_src(DxbcSrc::R(color_temp, DxbcSrc::kWWWW));
|
|
|
|
// Get if blending is enabled to color_temp.x.
|
|
// color_temp.x = whether blending is enabled.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpINE(DxbcDest::R(color_temp, 0b0001), rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(0x00010001));
|
|
// Check if need to blend.
|
|
// color_temp.x = free.
|
|
DxbcOpIf(true, DxbcSrc::R(color_temp, DxbcSrc::kXXXX));
|
|
{
|
|
// Now, when blending is enabled, temp.xy are used as scratch since
|
|
// the color is packed after blending.
|
|
|
|
// Unpack the destination color to color_temp, using temp.xy as temps.
|
|
// The destination color never needs clamping because out-of-range
|
|
// values can't be loaded.
|
|
// color_temp.xyzw = destination color/alpha.
|
|
ROV_UnpackColor(i, temp, 2, color_temp, temp, 0, temp, 1);
|
|
|
|
// *******************************************************************
|
|
// Color blending.
|
|
// *******************************************************************
|
|
|
|
// Extract the color min/max bit to temp.x.
|
|
// temp.x = whether min/max should be used for color.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << (5 + 1)));
|
|
// Check if need to do blend the color with factors.
|
|
// temp.x = free.
|
|
DxbcOpIf(false, temp_x_src);
|
|
{
|
|
uint32_t blend_src_temp = PushSystemTemp();
|
|
DxbcDest blend_src_temp_rgb_dest(
|
|
DxbcDest::R(blend_src_temp, 0b0111));
|
|
DxbcSrc blend_src_temp_src(DxbcSrc::R(blend_src_temp));
|
|
|
|
// Extract the source color factor to temp.x.
|
|
// temp.x = source color factor index.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU((1 << 5) - 1));
|
|
// Check if the source color factor is not zero - if it is, the
|
|
// source must be ignored completely, and Infinity and NaN in it
|
|
// shouldn't affect blending.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Open the switch for choosing the source color blend factor.
|
|
// temp.x = free.
|
|
DxbcOpSwitch(temp_x_src);
|
|
// Write the source color factor to blend_src_temp.xyz.
|
|
// blend_src_temp.xyz = unclamped source color factor.
|
|
ROV_HandleColorBlendFactorCases(system_temps_color_[i],
|
|
color_temp, blend_src_temp);
|
|
// Close the source color factor switch.
|
|
DxbcOpEndSwitch();
|
|
// Get if the render target color is fixed-point and the source
|
|
// color factor needs clamping to temp.x.
|
|
// temp.x = whether color is fixed-point.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
|
|
// Check if the source color factor needs clamping.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the source color factor in blend_src_temp.xyz.
|
|
// blend_src_temp.xyz = source color factor.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(blend_src_temp_rgb_dest, blend_src_temp_src,
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(blend_src_temp_rgb_dest, blend_src_temp_src,
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Close the source color factor clamping check.
|
|
DxbcOpEndIf();
|
|
// Apply the factor to the source color.
|
|
// blend_src_temp.xyz = unclamped source color part without
|
|
// addition sign.
|
|
DxbcOpMul(blend_src_temp_rgb_dest,
|
|
DxbcSrc::R(system_temps_color_[i]), blend_src_temp_src);
|
|
// Check if the source color part needs clamping after the
|
|
// multiplication.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the source color part.
|
|
// blend_src_temp.xyz = source color part without addition sign.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(blend_src_temp_rgb_dest, blend_src_temp_src,
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(blend_src_temp_rgb_dest, blend_src_temp_src,
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Close the source color part clamping check.
|
|
DxbcOpEndIf();
|
|
// Extract the source color sign to temp.x.
|
|
// temp.x = source color sign as zero for 1 and non-zero for -1.
|
|
system_constants_used_ |=
|
|
1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << (5 + 2)));
|
|
// Apply the source color sign.
|
|
// blend_src_temp.xyz = source color part.
|
|
// temp.x = free.
|
|
DxbcOpMovC(blend_src_temp_rgb_dest, temp_x_src,
|
|
-blend_src_temp_src, blend_src_temp_src);
|
|
}
|
|
// The source color factor is zero.
|
|
DxbcOpElse();
|
|
{
|
|
// Write zero to the source color part.
|
|
// blend_src_temp.xyz = source color part.
|
|
// temp.x = free.
|
|
DxbcOpMov(blend_src_temp_rgb_dest, DxbcSrc::LF(0.0f));
|
|
}
|
|
// Close the source color factor zero check.
|
|
DxbcOpEndIf();
|
|
|
|
// Extract the destination color factor to temp.x.
|
|
// temp.x = destination color factor index.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpUBFE(temp_x_dest, DxbcSrc::LU(5), DxbcSrc::LU(8),
|
|
rt_blend_factors_ops_src);
|
|
// Check if the destination color factor is not zero.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
uint32_t blend_dest_factor_temp = PushSystemTemp();
|
|
DxbcSrc blend_dest_factor_temp_src(
|
|
DxbcSrc::R(blend_dest_factor_temp));
|
|
// Open the switch for choosing the destination color blend
|
|
// factor.
|
|
// temp.x = free.
|
|
DxbcOpSwitch(temp_x_src);
|
|
// Write the destination color factor to
|
|
// blend_dest_factor_temp.xyz.
|
|
// blend_dest_factor_temp.xyz = unclamped destination color
|
|
// factor.
|
|
ROV_HandleColorBlendFactorCases(
|
|
system_temps_color_[i], color_temp, blend_dest_factor_temp);
|
|
// Close the destination color factor switch.
|
|
DxbcOpEndSwitch();
|
|
// Get if the render target color is fixed-point and the
|
|
// destination color factor needs clamping to temp.x.
|
|
// temp.x = whether color is fixed-point.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointColor));
|
|
// Check if the destination color factor needs clamping.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the destination color factor in
|
|
// blend_dest_factor_temp.xyz.
|
|
// blend_dest_factor_temp.xyz = destination color factor.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(DxbcDest::R(blend_dest_factor_temp, 0b0111),
|
|
blend_dest_factor_temp_src,
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(DxbcDest::R(blend_dest_factor_temp, 0b0111),
|
|
blend_dest_factor_temp_src,
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Close the destination color factor clamping check.
|
|
DxbcOpEndIf();
|
|
// Apply the factor to the destination color in color_temp.xyz.
|
|
// color_temp.xyz = unclamped destination color part without
|
|
// addition sign.
|
|
// blend_dest_temp.xyz = free.
|
|
DxbcOpMul(color_temp_rgb_dest, color_temp_src,
|
|
blend_dest_factor_temp_src);
|
|
// Release blend_dest_factor_temp.
|
|
PopSystemTemp();
|
|
// Check if the destination color part needs clamping after the
|
|
// multiplication.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Clamp the destination color part.
|
|
// color_temp.xyz = destination color part without addition
|
|
// sign.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(color_temp_rgb_dest, color_temp_src,
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(color_temp_rgb_dest, color_temp_src,
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Close the destination color part clamping check.
|
|
DxbcOpEndIf();
|
|
// Extract the destination color sign to temp.x.
|
|
// temp.x = destination color sign as zero for 1 and non-zero for
|
|
// -1.
|
|
system_constants_used_ |=
|
|
1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << 5));
|
|
// Select the sign for destination multiply-add as 1.0 or -1.0 to
|
|
// temp.x.
|
|
// temp.x = destination color sign as float.
|
|
DxbcOpMovC(temp_x_dest, temp_x_src, DxbcSrc::LF(-1.0f),
|
|
DxbcSrc::LF(1.0f));
|
|
// Perform color blending to color_temp.xyz.
|
|
// color_temp.xyz = unclamped blended color.
|
|
// blend_src_temp.xyz = free.
|
|
// temp.x = free.
|
|
DxbcOpMAd(color_temp_rgb_dest, color_temp_src, temp_x_src,
|
|
blend_src_temp_src);
|
|
}
|
|
// The destination color factor is zero.
|
|
DxbcOpElse();
|
|
{
|
|
// Write the source color part without applying the destination
|
|
// color.
|
|
// color_temp.xyz = unclamped blended color.
|
|
// blend_src_temp.xyz = free.
|
|
// temp.x = free.
|
|
DxbcOpMov(color_temp_rgb_dest, blend_src_temp_src);
|
|
}
|
|
// Close the destination color factor zero check.
|
|
DxbcOpEndIf();
|
|
|
|
// Release blend_src_temp.
|
|
PopSystemTemp();
|
|
|
|
// Clamp the color in color_temp.xyz before packing.
|
|
// color_temp.xyz = blended color.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(color_temp_rgb_dest, color_temp_src,
|
|
rt_clamp_vec_src.Select(0));
|
|
DxbcOpMin(color_temp_rgb_dest, color_temp_src,
|
|
rt_clamp_vec_src.Select(2));
|
|
}
|
|
// Need to do min/max for color.
|
|
DxbcOpElse();
|
|
{
|
|
// Extract the color min (0) or max (1) bit to temp.x
|
|
// temp.x = whether min or max should be used for color.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << 5));
|
|
// Check if need to do min or max for color.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Choose max of the colors without applying the factors to
|
|
// color_temp.xyz.
|
|
// color_temp.xyz = blended color.
|
|
DxbcOpMax(color_temp_rgb_dest, DxbcSrc::R(system_temps_color_[i]),
|
|
color_temp_src);
|
|
}
|
|
// Need to do min.
|
|
DxbcOpElse();
|
|
{
|
|
// Choose min of the colors without applying the factors to
|
|
// color_temp.xyz.
|
|
// color_temp.xyz = blended color.
|
|
DxbcOpMin(color_temp_rgb_dest, DxbcSrc::R(system_temps_color_[i]),
|
|
color_temp_src);
|
|
}
|
|
// Close the min or max check.
|
|
DxbcOpEndIf();
|
|
}
|
|
// Close the color factor blending or min/max check.
|
|
DxbcOpEndIf();
|
|
|
|
// *******************************************************************
|
|
// Alpha blending.
|
|
// *******************************************************************
|
|
|
|
// Extract the alpha min/max bit to temp.x.
|
|
// temp.x = whether min/max should be used for alpha.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << (21 + 1)));
|
|
// Check if need to do blend the color with factors.
|
|
// temp.x = free.
|
|
DxbcOpIf(false, temp_x_src);
|
|
{
|
|
// Extract the source alpha factor to temp.x.
|
|
// temp.x = source alpha factor index.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpUBFE(temp_x_dest, DxbcSrc::LU(5), DxbcSrc::LU(16),
|
|
rt_blend_factors_ops_src);
|
|
// Check if the source alpha factor is not zero.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Open the switch for choosing the source alpha blend factor.
|
|
// temp.x = free.
|
|
DxbcOpSwitch(temp_x_src);
|
|
// Write the source alpha factor to temp.x.
|
|
// temp.x = unclamped source alpha factor.
|
|
ROV_HandleAlphaBlendFactorCases(system_temps_color_[i],
|
|
color_temp, temp, 0);
|
|
// Close the source alpha factor switch.
|
|
DxbcOpEndSwitch();
|
|
// Get if the render target alpha is fixed-point and the source
|
|
// alpha factor needs clamping to temp.y.
|
|
// temp.y = whether alpha is fixed-point.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_y_dest, rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
|
|
// Check if the source alpha factor needs clamping.
|
|
DxbcOpIf(true, temp_y_src);
|
|
{
|
|
// Clamp the source alpha factor in temp.x.
|
|
// temp.x = source alpha factor.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Close the source alpha factor clamping check.
|
|
DxbcOpEndIf();
|
|
// Apply the factor to the source alpha.
|
|
// temp.x = unclamped source alpha part without addition sign.
|
|
DxbcOpMul(temp_x_dest,
|
|
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
|
|
temp_x_src);
|
|
// Check if the source alpha part needs clamping after the
|
|
// multiplication.
|
|
// temp.y = free.
|
|
DxbcOpIf(true, temp_y_src);
|
|
{
|
|
// Clamp the source alpha part.
|
|
// temp.x = source alpha part without addition sign.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(temp_x_dest, temp_x_src, rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Close the source alpha part clamping check.
|
|
DxbcOpEndIf();
|
|
// Extract the source alpha sign to temp.y.
|
|
// temp.y = source alpha sign as zero for 1 and non-zero for -1.
|
|
system_constants_used_ |=
|
|
1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_y_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << (21 + 2)));
|
|
// Apply the source alpha sign.
|
|
// temp.x = source alpha part.
|
|
DxbcOpMovC(temp_x_dest, temp_y_src, -temp_x_src, temp_x_src);
|
|
}
|
|
// The source alpha factor is zero.
|
|
DxbcOpElse();
|
|
{
|
|
// Write zero to the source alpha part.
|
|
// temp.x = source alpha part.
|
|
DxbcOpMov(temp_x_dest, DxbcSrc::LF(0.0f));
|
|
}
|
|
// Close the source alpha factor zero check.
|
|
DxbcOpEndIf();
|
|
|
|
// Extract the destination alpha factor to temp.y.
|
|
// temp.y = destination alpha factor index.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpUBFE(temp_y_dest, DxbcSrc::LU(5), DxbcSrc::LU(24),
|
|
rt_blend_factors_ops_src);
|
|
// Check if the destination alpha factor is not zero.
|
|
DxbcOpIf(true, temp_y_src);
|
|
{
|
|
// Open the switch for choosing the destination alpha blend
|
|
// factor.
|
|
// temp.y = free.
|
|
DxbcOpSwitch(temp_y_src);
|
|
// Write the destination alpha factor to temp.y.
|
|
// temp.y = unclamped destination alpha factor.
|
|
ROV_HandleAlphaBlendFactorCases(system_temps_color_[i],
|
|
color_temp, temp, 1);
|
|
// Close the destination alpha factor switch.
|
|
DxbcOpEndSwitch();
|
|
// Get if the render target alpha is fixed-point and the
|
|
// destination alpha factor needs clamping.
|
|
// alpha_is_fixed_temp.x = whether alpha is fixed-point.
|
|
uint32_t alpha_is_fixed_temp = PushSystemTemp();
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(DxbcDest::R(alpha_is_fixed_temp, 0b0001),
|
|
rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_FixedPointAlpha));
|
|
// Check if the destination alpha factor needs clamping.
|
|
DxbcOpIf(true, DxbcSrc::R(alpha_is_fixed_temp, DxbcSrc::kXXXX));
|
|
{
|
|
// Clamp the destination alpha factor in temp.y.
|
|
// temp.y = destination alpha factor.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(temp_y_dest, temp_y_src, rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(temp_y_dest, temp_y_src, rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Close the destination alpha factor clamping check.
|
|
DxbcOpEndIf();
|
|
// Apply the factor to the destination alpha in color_temp.w.
|
|
// color_temp.w = unclamped destination alpha part without
|
|
// addition sign.
|
|
DxbcOpMul(color_temp_a_dest, color_temp_a_src, temp_y_src);
|
|
// Check if the destination alpha part needs clamping after the
|
|
// multiplication.
|
|
// alpha_is_fixed_temp.x = free.
|
|
DxbcOpIf(true, DxbcSrc::R(alpha_is_fixed_temp, DxbcSrc::kXXXX));
|
|
// Release alpha_is_fixed_temp.
|
|
PopSystemTemp();
|
|
{
|
|
// Clamp the destination alpha part.
|
|
// color_temp.w = destination alpha part without addition sign.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(color_temp_a_dest, color_temp_a_src,
|
|
rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(color_temp_a_dest, color_temp_a_src,
|
|
rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Close the destination alpha factor clamping check.
|
|
DxbcOpEndIf();
|
|
// Extract the destination alpha sign to temp.y.
|
|
// temp.y = destination alpha sign as zero for 1 and non-zero for
|
|
// -1.
|
|
system_constants_used_ |=
|
|
1ull << kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_y_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << 21));
|
|
// Select the sign for destination multiply-add as 1.0 or -1.0 to
|
|
// temp.y.
|
|
// temp.y = destination alpha sign as float.
|
|
DxbcOpMovC(temp_y_dest, temp_y_src, DxbcSrc::LF(-1.0f),
|
|
DxbcSrc::LF(1.0f));
|
|
// Perform alpha blending to color_temp.w.
|
|
// color_temp.w = unclamped blended alpha.
|
|
// temp.xy = free.
|
|
DxbcOpMAd(color_temp_a_dest, color_temp_a_src, temp_y_src,
|
|
temp_x_src);
|
|
}
|
|
// The destination alpha factor is zero.
|
|
DxbcOpElse();
|
|
{
|
|
// Write the source alpha part without applying the destination
|
|
// alpha.
|
|
// color_temp.w = unclamped blended alpha.
|
|
// temp.xy = free.
|
|
DxbcOpMov(color_temp_a_dest, temp_x_src);
|
|
}
|
|
// Close the destination alpha factor zero check.
|
|
DxbcOpEndIf();
|
|
|
|
// Clamp the alpha in color_temp.w before packing.
|
|
// color_temp.w = blended alpha.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTClamp_Index;
|
|
DxbcOpMax(color_temp_a_dest, color_temp_a_src,
|
|
rt_clamp_vec_src.Select(1));
|
|
DxbcOpMin(color_temp_a_dest, color_temp_a_src,
|
|
rt_clamp_vec_src.Select(3));
|
|
}
|
|
// Need to do min/max for alpha.
|
|
DxbcOpElse();
|
|
{
|
|
// Extract the alpha min (0) or max (1) bit to temp.x.
|
|
// temp.x = whether min or max should be used for alpha.
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramRTBlendFactorsOps_Index;
|
|
DxbcOpAnd(temp_x_dest, rt_blend_factors_ops_src,
|
|
DxbcSrc::LU(1 << 21));
|
|
// Check if need to do min or max for alpha.
|
|
// temp.x = free.
|
|
DxbcOpIf(true, temp_x_src);
|
|
{
|
|
// Choose max of the alphas without applying the factors to
|
|
// color_temp.w.
|
|
// color_temp.w = blended alpha.
|
|
DxbcOpMax(color_temp_a_dest,
|
|
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
|
|
color_temp_a_src);
|
|
}
|
|
// Need to do min.
|
|
DxbcOpElse();
|
|
{
|
|
// Choose min of the alphas without applying the factors to
|
|
// color_temp.w.
|
|
// color_temp.w = blended alpha.
|
|
DxbcOpMin(color_temp_a_dest,
|
|
DxbcSrc::R(system_temps_color_[i], DxbcSrc::kWWWW),
|
|
color_temp_a_src);
|
|
}
|
|
// Close the min or max check.
|
|
DxbcOpEndIf();
|
|
}
|
|
// Close the alpha factor blending or min/max check.
|
|
DxbcOpEndIf();
|
|
|
|
// Pack the new color/alpha to temp.xy.
|
|
// temp.xy = packed new color/alpha.
|
|
uint32_t color_pack_temp = PushSystemTemp();
|
|
ROV_PackPreClampedColor(i, color_temp, temp, 0, color_pack_temp, 0,
|
|
color_pack_temp, 1);
|
|
// Release color_pack_temp.
|
|
PopSystemTemp();
|
|
}
|
|
// Close the blending check.
|
|
DxbcOpEndIf();
|
|
|
|
// *********************************************************************
|
|
// Write mask application
|
|
// *********************************************************************
|
|
|
|
// Apply the keep mask to the previous packed color/alpha in temp.zw.
|
|
// temp.zw = masked packed old color/alpha.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index;
|
|
DxbcOpAnd(DxbcDest::R(temp, 0b1100), DxbcSrc::R(temp),
|
|
keep_mask_vec_src.Swizzle(keep_mask_swizzle << 4));
|
|
// Invert the keep mask into color_temp.xy.
|
|
// color_temp.xy = inverted keep mask (write mask).
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTKeepMask_Index;
|
|
DxbcOpNot(DxbcDest::R(color_temp, 0b0011),
|
|
keep_mask_vec_src.Swizzle(keep_mask_swizzle));
|
|
// Release color_temp.
|
|
PopSystemTemp();
|
|
// Apply the write mask to the new color/alpha in temp.xy.
|
|
// temp.xy = masked packed new color/alpha.
|
|
DxbcOpAnd(DxbcDest::R(temp, 0b0011), DxbcSrc::R(temp),
|
|
DxbcSrc::R(color_temp));
|
|
// Combine the masked colors into temp.xy.
|
|
// temp.xy = packed resulting color/alpha.
|
|
// temp.zw = free.
|
|
DxbcOpOr(DxbcDest::R(temp, 0b0011), DxbcSrc::R(temp),
|
|
DxbcSrc::R(temp, 0b1110));
|
|
}
|
|
// Close the previous color load check.
|
|
DxbcOpEndIf();
|
|
|
|
// ***********************************************************************
|
|
// Writing the color
|
|
// ***********************************************************************
|
|
|
|
// Get if the format is 64bpp to temp.z.
|
|
// temp.z = whether the render target is 64bpp.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTFormatFlags_Index;
|
|
DxbcOpAnd(temp_z_dest, rt_format_flags_src,
|
|
DxbcSrc::LU(kRTFormatFlag_64bpp));
|
|
// Check if the format is 64bpp.
|
|
// temp.z = free.
|
|
DxbcOpIf(true, temp_z_src);
|
|
{
|
|
// Store the lower 32 bits of the 64bpp color.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpStoreUAVTyped(
|
|
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW), 1, temp_x_src);
|
|
// Get the address of the upper 32 bits of the color to temp.z (can't
|
|
// use temp.x because components when not blending, packing is done once
|
|
// for all samples, so it has to be preserved).
|
|
DxbcOpIAdd(temp_z_dest,
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kWWWW),
|
|
DxbcSrc::LU(1));
|
|
// Store the upper 32 bits of the 64bpp color.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpStoreUAVTyped(
|
|
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)),
|
|
temp_z_src, 1, temp_y_src);
|
|
}
|
|
// The color is 32bpp.
|
|
DxbcOpElse();
|
|
{
|
|
// Store the 32bpp color.
|
|
if (uav_index_edram_ == kBindingIndexUnallocated) {
|
|
uav_index_edram_ = uav_count_++;
|
|
}
|
|
DxbcOpStoreUAVTyped(
|
|
DxbcDest::U(uav_index_edram_, uint32_t(UAVRegister::kEdram)),
|
|
DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kZZZZ), 1, temp_x_src);
|
|
}
|
|
// Close the 64bpp/32bpp conditional.
|
|
DxbcOpEndIf();
|
|
|
|
// ***********************************************************************
|
|
// End of color sample raster operation.
|
|
// ***********************************************************************
|
|
|
|
// Close the sample covered check.
|
|
DxbcOpEndIf();
|
|
|
|
// Go to the next sample (samples are at +0, +80, +1, +81, so need to do
|
|
// +80, -79, +80 and -81 after each sample).
|
|
system_constants_used_ |= 1ull
|
|
<< kSysConst_EdramResolutionSquareScale_Index;
|
|
DxbcOpIMAd(DxbcDest::R(system_temp_rov_params_, 0b1100),
|
|
DxbcSrc::LI(0, 0, (j & 1) ? -78 - j : 80,
|
|
((j & 1) ? -78 - j : 80) * 2),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramResolutionSquareScale_Vec)
|
|
.Select(kSysConst_EdramResolutionSquareScale_Comp),
|
|
DxbcSrc::R(system_temp_rov_params_));
|
|
}
|
|
|
|
// Revert adding the EDRAM bases of the render target to
|
|
// system_temp_rov_params_.zw.
|
|
system_constants_used_ |= 1ull << kSysConst_EdramRTBaseDwordsScaled_Index;
|
|
DxbcOpIAdd(DxbcDest::R(system_temp_rov_params_, 0b1100),
|
|
DxbcSrc::R(system_temp_rov_params_),
|
|
-DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_EdramRTBaseDwordsScaled_Vec)
|
|
.Select(i));
|
|
// Close the render target write check.
|
|
DxbcOpEndIf();
|
|
}
|
|
|
|
// Release temp.
|
|
PopSystemTemp();
|
|
}
|
|
|
|
void DxbcShaderTranslator::CompletePixelShader() {
|
|
if (is_depth_only_pixel_shader_) {
|
|
// The depth-only shader only needs to do the depth test and to write the
|
|
// depth to the ROV.
|
|
if (edram_rov_used_) {
|
|
CompletePixelShader_WriteToROV();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (writes_color_target(0)) {
|
|
// Alpha test.
|
|
// X - mask, then masked result (SGPR for loading, VGPR for masking).
|
|
// Y - operation result (SGPR for mask operations, VGPR for alpha
|
|
// operations).
|
|
uint32_t alpha_test_temp = PushSystemTemp();
|
|
DxbcDest alpha_test_mask_dest(DxbcDest::R(alpha_test_temp, 0b0001));
|
|
DxbcSrc alpha_test_mask_src(DxbcSrc::R(alpha_test_temp, DxbcSrc::kXXXX));
|
|
DxbcDest alpha_test_op_dest(DxbcDest::R(alpha_test_temp, 0b0010));
|
|
DxbcSrc alpha_test_op_src(DxbcSrc::R(alpha_test_temp, DxbcSrc::kYYYY));
|
|
// Extract the comparison mask to check if the test needs to be done at all.
|
|
// Don't care about flow control being somewhat dynamic - early Z is forced
|
|
// using a special version of the shader anyway.
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpUBFE(alpha_test_mask_dest, DxbcSrc::LU(3),
|
|
DxbcSrc::LU(kSysFlag_AlphaPassIfLess_Shift),
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp));
|
|
// Compare the mask to ALWAYS to check if the test shouldn't be done (will
|
|
// pass even for NaNs, though the expected behavior in this case hasn't been
|
|
// checked, but let's assume this means "always", not "less, equal or
|
|
// greater".
|
|
// TODO(Triang3l): Check how alpha test works with NaN on Direct3D 9.
|
|
DxbcOpINE(alpha_test_op_dest, alpha_test_mask_src, DxbcSrc::LU(0b111));
|
|
// Don't do the test if the mode is "always".
|
|
DxbcOpIf(true, alpha_test_op_src);
|
|
{
|
|
// Do the test. Can't use subtraction and sign because of float specials.
|
|
DxbcSrc alpha_src(DxbcSrc::R(system_temps_color_[0], DxbcSrc::kWWWW));
|
|
system_constants_used_ |= 1ull << kSysConst_AlphaTestReference_Index;
|
|
DxbcSrc alpha_test_reference_src(
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_AlphaTestReference_Vec)
|
|
.Select(kSysConst_AlphaTestReference_Comp));
|
|
// Less than.
|
|
DxbcOpLT(alpha_test_op_dest, alpha_src, alpha_test_reference_src);
|
|
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
|
|
DxbcSrc::LU(~uint32_t(1 << 0)));
|
|
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
|
|
// Equals to.
|
|
DxbcOpEq(alpha_test_op_dest, alpha_src, alpha_test_reference_src);
|
|
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
|
|
DxbcSrc::LU(~uint32_t(1 << 1)));
|
|
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
|
|
// Greater than.
|
|
DxbcOpLT(alpha_test_op_dest, alpha_test_reference_src, alpha_src);
|
|
DxbcOpOr(alpha_test_op_dest, alpha_test_op_src,
|
|
DxbcSrc::LU(~uint32_t(1 << 2)));
|
|
DxbcOpAnd(alpha_test_mask_dest, alpha_test_mask_src, alpha_test_op_src);
|
|
// Discard the pixel if it has failed the test.
|
|
if (edram_rov_used_) {
|
|
DxbcOpRetC(false, alpha_test_mask_src);
|
|
} else {
|
|
DxbcOpDiscard(false, alpha_test_mask_src);
|
|
}
|
|
}
|
|
// Close the "not always" check.
|
|
DxbcOpEndIf();
|
|
// Release alpha_test_temp.
|
|
PopSystemTemp();
|
|
}
|
|
|
|
// Write the values to the render targets. Not applying the exponent bias yet
|
|
// because the original 0 to 1 alpha value is needed for alpha to coverage,
|
|
// which is done differently for ROV and RTV/DSV.
|
|
if (edram_rov_used_) {
|
|
CompletePixelShader_WriteToROV();
|
|
} else {
|
|
CompletePixelShader_WriteToRTVs();
|
|
}
|
|
}
|
|
|
|
void DxbcShaderTranslator::ROV_DepthTo24Bit(uint32_t d24_temp,
|
|
uint32_t d24_temp_component,
|
|
uint32_t d32_temp,
|
|
uint32_t d32_temp_component,
|
|
uint32_t temp_temp,
|
|
uint32_t temp_temp_component) {
|
|
assert_true(temp_temp != d24_temp ||
|
|
temp_temp_component != d24_temp_component);
|
|
assert_true(temp_temp != d32_temp ||
|
|
temp_temp_component != d32_temp_component);
|
|
// Source and destination may be the same.
|
|
DxbcDest d24_dest(DxbcDest::R(d24_temp, 1 << d24_temp_component));
|
|
DxbcSrc d24_src(DxbcSrc::R(d24_temp).Select(d24_temp_component));
|
|
DxbcSrc d32_src(DxbcSrc::R(d32_temp).Select(d32_temp_component));
|
|
DxbcDest temp_dest(DxbcDest::R(temp_temp, 1 << temp_temp_component));
|
|
DxbcSrc temp_src(DxbcSrc::R(temp_temp).Select(temp_temp_component));
|
|
|
|
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
|
|
DxbcOpAnd(temp_dest,
|
|
DxbcSrc::CB(cbuffer_index_system_constants_,
|
|
uint32_t(CbufferRegister::kSystemConstants),
|
|
kSysConst_Flags_Vec)
|
|
.Select(kSysConst_Flags_Comp),
|
|
DxbcSrc::LU(kSysFlag_ROVDepthFloat24));
|
|
// Convert according to the format.
|
|
DxbcOpIf(true, temp_src);
|
|
{
|
|
// 20e4 conversion, using 1 VGPR.
|
|
// CFloat24 from d3dref9.dll.
|
|
// Assuming the depth is already clamped to [0, 2) (in all places, the depth
|
|
// is written with the saturate flag set).
|
|
|
|
// Check if the number is too small to be represented as normalized 20e4.
|
|
// temp = f32 < 2^-14
|
|
DxbcOpULT(temp_dest, d32_src, DxbcSrc::LU(0x38800000));
|
|
// Handle denormalized numbers separately.
|
|
DxbcOpIf(true, temp_src);
|
|
{
|
|
// temp = f32 >> 23
|
|
DxbcOpUShR(temp_dest, d32_src, DxbcSrc::LU(23));
|
|
// temp = 113 - (f32 >> 23)
|
|
DxbcOpIAdd(temp_dest, DxbcSrc::LI(113), -temp_src);
|
|
// Don't allow the shift to overflow, since in DXBC the lower 5 bits of
|
|
// the shift amount are used (otherwise 0 becomes 8).
|
|
// temp = min(113 - (f32 >> 23), 24)
|
|
DxbcOpUMin(temp_dest, temp_src, DxbcSrc::LU(24));
|
|
// biased_f32 = (f32 & 0x7FFFFF) | 0x800000
|
|
DxbcOpBFI(d24_dest, DxbcSrc::LU(9), DxbcSrc::LU(23), DxbcSrc::LU(1),
|
|
d32_src);
|
|
// biased_f32 =
|
|
// ((f32 & 0x7FFFFF) | 0x800000) >> min(113 - (f32 >> 23), 24)
|
|
DxbcOpUShR(d24_dest, d24_src, temp_src);
|
|
}
|
|
// Not denormalized?
|
|
DxbcOpElse();
|
|
{
|
|
// Bias the exponent.
|
|
// biased_f32 = f32 + (-112 << 23)
|
|
// (left shift of a negative value is undefined behavior)
|
|
DxbcOpIAdd(d24_dest, d32_src, DxbcSrc::LU(0xC8000000u));
|
|
}
|
|
// Close the denormal check.
|
|
DxbcOpEndIf();
|
|
// Build the 20e4 number.
|
|
// temp = (biased_f32 >> 3) & 1
|
|
DxbcOpUBFE(temp_dest, DxbcSrc::LU(1), DxbcSrc::LU(3), d24_src);
|
|
// f24 = biased_f32 + 3
|
|
DxbcOpIAdd(d24_dest, d24_src, DxbcSrc::LU(3));
|
|
// f24 = biased_f32 + 3 + ((biased_f32 >> 3) & 1)
|
|
DxbcOpIAdd(d24_dest, d24_src, temp_src);
|
|
// f24 = ((biased_f32 + 3 + ((biased_f32 >> 3) & 1)) >> 3) & 0xFFFFFF
|
|
DxbcOpUBFE(d24_dest, DxbcSrc::LU(24), DxbcSrc::LU(3), d24_src);
|
|
}
|
|
DxbcOpElse();
|
|
{
|
|
// Unorm24 conversion.
|
|
|
|
// Multiply by float(0xFFFFFF).
|
|
DxbcOpMul(d24_dest, d32_src, DxbcSrc::LF(16777215.0f));
|
|
// Round to the nearest even integer. This seems to be the correct way:
|
|
// rounding towards zero gives 0xFF instead of 0x100 in clear shaders in,
|
|
// for instance, Halo 3, but other clear shaders in it are also broken if
|
|
// 0.5 is added before ftou instead of round_ne.
|
|
DxbcOpRoundNE(d24_dest, d24_src);
|
|
// Convert to fixed-point.
|
|
DxbcOpFToU(d24_dest, d24_src);
|
|
}
|
|
DxbcOpEndIf();
|
|
}
|
|
|
|
} // namespace gpu
|
|
} // namespace xe
|