C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_D3D12_D3D12_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_D3D12_D3D12_GRAPHICS_SYSTEM_H_
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#include <memory>
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/d3d12/deferred_command_list.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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class D3D12GraphicsSystem : public GraphicsSystem {
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public:
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D3D12GraphicsSystem();
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~D3D12GraphicsSystem() override;
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static bool IsAvailable();
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std::string name() const override;
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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ui::Window* target_window) override;
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void Shutdown() override;
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std::unique_ptr<xe::ui::RawImage> Capture() override;
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// Draws a texture covering the entire viewport to the render target currently
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// bound on the specified command list (in D3D12Context::kSwapChainFormat).
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// This changes the current pipeline, graphics root signature and primitive
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// topology. The gamma ramp texture must be 1D if present at all, for linear
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// space, pass nullptr as the gamma ramp.
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void StretchTextureToFrontBuffer(
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D3D12_GPU_DESCRIPTOR_HANDLE handle,
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D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
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ID3D12GraphicsCommandList* command_list);
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void StretchTextureToFrontBuffer(
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D3D12_GPU_DESCRIPTOR_HANDLE handle,
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D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
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DeferredCommandList& command_list);
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protected:
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std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
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void Swap(xe::ui::UIEvent* e) override;
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private:
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ui::d3d12::D3D12Context* display_context_ = nullptr;
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ID3D12RootSignature* stretch_root_signature_ = nullptr;
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ID3D12RootSignature* stretch_gamma_root_signature_ = nullptr;
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ID3D12PipelineState* stretch_pipeline_ = nullptr;
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ID3D12PipelineState* stretch_gamma_pipeline_ = nullptr;
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};
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_D3D12_D3D12_GRAPHICS_SYSTEM_H_
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