- [Kernel] Fix global locking in kernel dispatch thread. - [Kernel] Improve CompleteOverlappedDeferred/CompleteOverlappedDeferredEx. - [XAM] Identify unknowns in XamNotifyCreateListener/XNotifyListener. - [XAM] Defer XamShowMessageBoxUI. - [XAM] Defer XamShowKeyboardUI. - [XAM] Fix cancel handling in XamShowKeyboardUI. - [XAM] Defer XamShowDeviceSelectorUI. - [XAM] Defer XamShowDirtyDiscErrorUI.
87 lines
3.5 KiB
C++
87 lines
3.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_MUTEX_H_
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#define XENIA_BASE_MUTEX_H_
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#include <mutex>
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namespace xe {
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// The global critical region mutex singleton.
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// This must guard any operation that may suspend threads or be sensitive to
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// being suspended such as global table locks and such.
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// To prevent deadlocks this should be the first lock acquired and be held
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// for the entire duration of the critical region (longer than any other lock).
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//
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// As a general rule if some code can only be accessed from the guest you can
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// guard it with only the global critical region and be assured nothing else
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// will touch it. If it will be accessed from non-guest threads you may need
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// some additional protection.
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//
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// You can think of this as disabling interrupts in the guest. The thread in the
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// global critical region has exclusive access to the entire system and cannot
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// be preempted. This also means that all activity done while in the critical
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// region must be extremely fast (no IO!), as it has the chance to block any
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// other thread until its done.
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//
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// For example, in the following situation thread 1 will not be able to suspend
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// thread 0 until it has exited its critical region, preventing it from being
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// suspended while holding the table lock:
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// [thread 0]:
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// DoKernelStuff():
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// auto global_lock = global_critical_region_.Acquire();
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// std::lock_guard<std::mutex> table_lock(table_mutex_);
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// table_->InsertStuff();
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// [thread 1]:
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// MySuspendThread():
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// auto global_lock = global_critical_region_.Acquire();
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// ::SuspendThread(thread0);
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//
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// To use the region it's strongly recommended that you keep an instance near
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// the data requiring it. This makes it clear to those reading that the data
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// is protected by the global critical region. For example:
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// class MyType {
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// // Implies my_list_ is protected:
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// xe::global_critical_region global_critical_region_;
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// std::list<...> my_list_;
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// };
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class global_critical_region {
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public:
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static std::recursive_mutex& mutex();
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// Acquires a lock on the global critical section.
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// Use this when keeping an instance is not possible. Otherwise, prefer
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// to keep an instance of global_critical_region near the members requiring
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// it to keep things readable.
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static std::unique_lock<std::recursive_mutex> AcquireDirect() {
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return std::unique_lock<std::recursive_mutex>(mutex());
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}
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// Acquires a lock on the global critical section.
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inline std::unique_lock<std::recursive_mutex> Acquire() {
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return std::unique_lock<std::recursive_mutex>(mutex());
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}
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// Acquires a deferred lock on the global critical section.
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inline std::unique_lock<std::recursive_mutex> AcquireDeferred() {
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return std::unique_lock<std::recursive_mutex>(mutex(), std::defer_lock);
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}
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// Tries to acquire a lock on the glboal critical section.
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// Check owns_lock() to see if the lock was successfully acquired.
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inline std::unique_lock<std::recursive_mutex> TryAcquire() {
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return std::unique_lock<std::recursive_mutex>(mutex(), std::try_to_lock);
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}
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};
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} // namespace xe
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#endif // XENIA_BASE_MUTEX_H_
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