37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_BACKEND_NULL_BACKEND_H_
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#define XENIA_CPU_BACKEND_NULL_BACKEND_H_
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#include "xenia/cpu/backend/backend.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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class NullBackend : public Backend {
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public:
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void CommitExecutableRange(uint32_t guest_low, uint32_t guest_high) override;
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std::unique_ptr<Assembler> CreateAssembler() override;
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std::unique_ptr<GuestFunction> CreateGuestFunction(Module* module,
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uint32_t address) override;
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uint64_t CalculateNextHostInstruction(ThreadDebugInfo* thread_info,
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uint64_t current_pc) override;
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};
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_BACKEND_NULL_BACKEND_H_
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