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Xenia-Canary/src/xenia/gpu/shaders/texture_load_32bpb_64bpb.xesli

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "texture_load.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_entry_binding_next
xesl_typedStorageBuffer(xesl_uint4, xe_texture_load_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(kXeTextureLoadGroupSizeX,
kXeTextureLoadGroupSizeY, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 8 packed 32-bit texels with the externally provided uint4 -> 2x
// uint4 function (XE_TEXTURE_LOAD_32BPB_TO_64BPB) for converting to 64bpb -
// useful for expansion of hendeca (10:11:11 or 11:11:10) to unorm16/snorm16.
xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(3u, 0u, 0u);
xesl_uint3 size_blocks = XeTextureLoadSizeBlocks();
xesl_dont_flatten
if (any(xesl_greaterThanEqual(block_index.xy, size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(xesl_int3(block_index),
XeTextureLoadHostPitch(), size_blocks.y, 8u) +
XeTextureLoadHostOffset()) >> 4u);
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(block_index, 4u, 2u) >> 4u;
uint endian = XeTextureLoadEndian32();
xesl_uint4 block_0, block_1;
XE_TEXTURE_LOAD_32BPB_TO_64BPB(
XeEndianSwap32(xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian),
block_0, block_1);
xesl_writeTypedStorageBufferStore(xe_texture_load_dest, block_offset_host,
block_0);
xesl_writeTypedStorageBufferStore(xe_texture_load_dest,
block_offset_host + 1u, block_1);
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 2u) >> 4u;
XE_TEXTURE_LOAD_32BPB_TO_64BPB(
XeEndianSwap32(xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian),
block_0, block_1);
xesl_writeTypedStorageBufferStore(xe_texture_load_dest,
block_offset_host + 2u, block_0);
xesl_writeTypedStorageBufferStore(xe_texture_load_dest,
block_offset_host + 3u, block_1);
xesl_entry_end