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Xenia-Canary/tools/build/compile_shader_dxbc.py
Claude (auto-RE) 30d05ee97b
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snapshot: preserve the uncommitted Canary instrumentation (not authored here)
Working-tree snapshot taken 2026-07-28 so this work is not lost. To be clear
about provenance: NONE of this was written in the session that committed it —
it is pre-existing uncommitted work on phase-a-tracing, last committed 2026-07-09,
from the xenia-rs decoder/deadlock investigation. It is recorded verbatim, not
reviewed and not tested.

Contents: 24 tracked modifications (ppc_emit_memory, xex_module, object_table,
shim_utils, xboxkrnl threading/rtl, xevent/xobject/xthread, memory) plus the
untracked probe sources audit_68_host_mem_watch, audit_69_event_signal_watch,
audit_70_semaphore_release_watch, phase_b_snapshot, and cmake/toolchains.

Deliberately excluded: build-cross/ (51 GB of build output) and
vkd3d-proton.cache. Note third_party/snappy is a submodule pointer change whose
target may not be pushed anywhere, so this branch is a preservation record rather
than a guaranteed-buildable tree.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 20:03:33 +00:00

136 lines
4.0 KiB
Python

#!/usr/bin/env python3
"""Compiles a single shader to DXBC and generates a C header via FXC.
Usage: compile_shader_dxbc.py <input_path> <output_path>
FXC directly produces the .h file — no post-processing needed.
"""
import os
import subprocess
import sys
from glob import glob
DXBC_STAGES = ["vs", "hs", "ds", "gs", "ps", "cs"]
def find_fxc():
"""Find FXC via FXC_PATH env or Windows SDK search."""
fxc = os.environ.get("FXC_PATH")
if fxc:
return fxc
# Search Windows Kits.
program_files_x86 = os.environ.get("ProgramFiles(x86)", "")
candidates = glob(os.path.join(
program_files_x86, "Windows Kits", "10", "bin", "*", "x64", "fxc.exe"))
if candidates:
return candidates[-1] # Highest version is last
return None
def parse_stage(filename):
"""Extract the 2-char shader stage from filename like 'foo.cs.xesl'."""
basename = os.path.splitext(filename)[0] # 'foo.cs'
identifier = basename.replace(".", "_") # 'foo_cs'
stage_key = identifier[-2:]
if stage_key not in DXBC_STAGES:
return None
return stage_key
def main():
if len(sys.argv) != 3:
print(f"Usage: {sys.argv[0]} <input_path> <output_path>", file=sys.stderr)
return 1
input_path = sys.argv[1]
output_path = sys.argv[2]
src_name = os.path.basename(input_path)
src_dir = os.path.dirname(input_path)
stage = parse_stage(src_name)
if stage is None:
print(f"ERROR: cannot determine shader stage from: {src_name}", file=sys.stderr)
return 1
identifier = os.path.splitext(src_name)[0].replace(".", "_")
fxc = find_fxc()
if not fxc:
print("ERROR: could not find fxc! Set FXC_PATH environment variable "
"or install Windows SDK.", file=sys.stderr)
return 1
# Create output directory if needed.
os.makedirs(os.path.dirname(output_path), exist_ok=True)
is_dxc = "dxc" in os.path.basename(fxc).lower()
# Start with base command — use wine on non-Windows platforms.
# fxc.exe sees '/foo' as a switch, so unix-rooted paths must be
# translated to Windows form (Z:\...) before being passed.
if sys.platform != "win32":
def _wineify(p):
try:
out = subprocess.check_output(["winepath", "-w", p],
stderr=subprocess.DEVNULL)
return out.decode("utf-8", "replace").strip()
except (OSError, subprocess.CalledProcessError):
return p
input_path = _wineify(input_path)
output_path = _wineify(output_path)
src_dir = _wineify(src_dir)
compiler_args = ["wine", fxc]
else:
compiler_args = [fxc]
if is_dxc:
# DXC supports both SM 5.x (-> DXBC) and SM 6.x (-> DXIL). xenia's D3D12
# backend reads DXBC (output dir is bytecode/d3d12_5_1/), so target
# SM 5_1 to keep DXBC parity with FXC output.
compiler_args.extend([
"-T", f"{stage}_5_1",
"-HV", "2017",
"-D", "SHADING_LANGUAGE_HLSL_XE=1",
"-I", src_dir,
"-Fh", output_path,
"-Vn", identifier,
"-nologo",
input_path,
])
else:
# FXC uses traditional syntax.
compiler_args.extend([
"/D", "SHADING_LANGUAGE_HLSL_XE=1",
"/I", src_dir,
"/Fh", output_path,
"/T", f"{stage}_5_1",
"/Vn", identifier,
"/O3",
"/Qstrip_reflect",
"/Qstrip_debug",
"/Qstrip_priv",
"/Gfp",
"/nologo",
input_path,
])
result = subprocess.run(compiler_args, stdout=subprocess.DEVNULL,
stderr=subprocess.PIPE)
if result.returncode != 0:
print(f"ERROR: failed to compile DXBC shader: {src_name}", file=sys.stderr)
if result.stderr:
sys.stderr.buffer.write(result.stderr)
return 1
return 0
if __name__ == "__main__":
sys.exit(main())