362 lines
14 KiB
C++
362 lines
14 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_DRAW_UTIL_H_
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#define XENIA_GPU_DRAW_UTIL_H_
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#include <cstdint>
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#include <utility>
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#include "xenia/base/assert.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/registers.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/trace_writer.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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namespace xe {
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namespace gpu {
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namespace draw_util {
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// For estimating coverage extents from vertices. This may give results that are
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// different than what the host GPU will actually draw (this is the reference
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// conversion with 1/2 ULP accuracy, but Direct3D 11 permits 0.6 ULP tolerance
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// in floating point to fixed point conversion), but is enough to tie-break
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// vertices at pixel centers (due to the half-pixel offset applied to integer
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// coordinates incorrectly, for instance) with some error tolerance near 0.5,
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// for use with the top-left rasterization rule later.
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int32_t FloatToD3D11Fixed16p8(float f32);
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// Whether with the current state, any samples to rasterize (for any reason, not
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// only to write something to a render target, but also to do sample counting or
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// pixel shader memexport) can be generated. Finally dropping draw calls can
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// only be done if the vertex shader doesn't memexport. Checks mostly special
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// cases (for both the guest and usual host implementations), not everything
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// like whether viewport / scissor are empty (until this truly matters in any
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// game, of course).
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bool IsRasterizationPotentiallyDone(const RegisterFile& regs,
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bool primitive_polygonal);
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inline reg::RB_DEPTHCONTROL GetDepthControlForCurrentEdramMode(
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const RegisterFile& regs) {
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xenos::ModeControl edram_mode = regs.Get<reg::RB_MODECONTROL>().edram_mode;
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if (edram_mode != xenos::ModeControl::kColorDepth &&
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edram_mode != xenos::ModeControl::kDepth) {
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// Both depth and stencil disabled (EDRAM depth and stencil ignored).
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reg::RB_DEPTHCONTROL disabled;
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disabled.value = 0;
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return disabled;
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}
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return regs.Get<reg::RB_DEPTHCONTROL>();
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}
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inline bool DoesCoverageDependOnAlpha(reg::RB_COLORCONTROL rb_colorcontrol) {
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return (rb_colorcontrol.alpha_test_enable &&
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rb_colorcontrol.alpha_func != xenos::CompareFunction::kAlways) ||
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rb_colorcontrol.alpha_to_mask_enable;
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}
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// Whether the pixel shader can be disabled on the host to speed up depth
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// pre-passes and shadowmaps. The shader must have its ucode analyzed. If
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// IsRasterizationPotentiallyDone, this shouldn't be called, and assumed false
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// instead. Helps reject the pixel shader in some cases - memexport draws in
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// Halo 3, and also most of some 1-point draws not covering anything done for
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// some reason in different games with a leftover pixel shader from the previous
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// draw, but with SQ_PROGRAM_CNTL destroyed, reducing the number of
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// unpredictable unneeded translations of random shaders with different host
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// modification bits, such as register count and depth format-related (though
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// shaders with side effects on depth or memory export will still be preserved).
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bool IsPixelShaderNeededWithRasterization(const Shader& shader,
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const RegisterFile& regs);
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struct ViewportInfo {
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// The returned viewport will always be in the positive quarter-plane for
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// simplicity of clamping to the maximum size supported by the host, negative
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// offset will be applied via ndc_offset.
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float left;
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float top;
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float width;
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float height;
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float z_min;
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float z_max;
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float ndc_scale[3];
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float ndc_offset[3];
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};
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// Converts the guest viewport (or fakes one if drawing without a viewport) to
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// a viewport, plus values to multiply-add the returned position by, usable on
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// host graphics APIs such as Direct3D 11+ and Vulkan, also forcing it to the
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// Direct3D clip space with 0...W Z rather than -W...W.
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void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
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float pixel_size_y, bool origin_bottom_left,
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float x_max, float y_max, bool allow_reverse_z,
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bool convert_z_to_float24,
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ViewportInfo& viewport_info_out);
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struct Scissor {
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uint32_t left;
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uint32_t top;
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uint32_t width;
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uint32_t height;
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};
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void GetScissor(const RegisterFile& regs, Scissor& scissor_out);
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// To avoid passing values that the shader won't understand (even though
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// Direct3D 9 shouldn't pass them anyway).
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xenos::CopySampleSelect SanitizeCopySampleSelect(
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xenos::CopySampleSelect copy_sample_select, xenos::MsaaSamples msaa_samples,
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bool is_depth);
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// Packed structures are small and can be passed to the shaders in root/push
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// constants.
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union ResolveEdramPackedInfo {
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struct {
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// With offset to the 160x32 region that local_x/y_div_8 are relative to,
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// and with 32bpp/64bpp taken into account.
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uint32_t pitch_tiles : xenos::kEdramPitchTilesBits;
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xenos::MsaaSamples msaa_samples : xenos::kMsaaSamplesBits;
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uint32_t is_depth : 1;
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uint32_t base_tiles : xenos::kEdramBaseTilesBits;
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uint32_t format : xenos::kRenderTargetFormatBits;
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uint32_t format_is_64bpp : 1;
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// Whether to take the value of column/row 1 for column/row 0, to reduce
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// the impact of the half-pixel offset with resolution scaling.
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uint32_t duplicate_second_pixel : 1;
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};
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uint32_t packed;
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};
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static_assert(sizeof(ResolveEdramPackedInfo) <= sizeof(uint32_t),
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"ResolveEdramPackedInfo must be packable in uint32_t");
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union ResolveAddressPackedInfo {
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struct {
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// 160x32 is divisible by both the EDRAM tile size (80x16 samples, but for
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// simplicity, this is in pixels) and the texture tile size (32x32), so
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// the X and Y offsets can be packed in a very small number of bits (also
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// taking 8x8 granularity into account) if the offset of the 160x32 region
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// itself, and the offset of the texture tile, are pre-added to the bases.
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// In the EDRAM source, the whole offset is relative to the base.
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// In the texture, & 31 of the offset is relative to the base (the base is
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// adjusted to 32x32 tiles).
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// 0...19 for 0...152.
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uint32_t local_x_div_8 : 5;
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// 0...3 for 0...24.
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uint32_t local_y_div_8 : 2;
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// May be zero if the original rectangle was somehow specified in a
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// totally broken way - in this case, the resolve must be dropped.
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uint32_t width_div_8 : xenos::kResolveSizeBits -
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xenos::kResolveAlignmentPixelsLog2;
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uint32_t height_div_8 : xenos::kResolveSizeBits -
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xenos::kResolveAlignmentPixelsLog2;
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xenos::CopySampleSelect copy_sample_select : 3;
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};
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uint32_t packed;
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};
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static_assert(sizeof(ResolveAddressPackedInfo) <= sizeof(uint32_t),
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"ResolveAddressPackedInfo must be packable in uint32_t");
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// For backends with Shader Model 5-like compute, host shaders to use to perform
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// copying in resolve operations.
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enum class ResolveCopyShaderIndex {
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kFast32bpp1x2xMSAA,
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kFast32bpp4xMSAA,
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kFast32bpp2xRes,
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kFast64bpp1x2xMSAA,
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kFast64bpp4xMSAA,
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kFast64bpp2xRes,
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kFull8bpp,
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kFull8bpp2xRes,
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kFull16bpp,
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kFull16bpp2xRes,
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kFull32bpp,
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kFull32bpp2xRes,
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kFull64bpp,
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kFull64bpp2xRes,
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kFull128bpp,
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kFull128bpp2xRes,
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kCount,
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kUnknown = kCount,
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};
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struct ResolveCopyShaderInfo {
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// Debug name of the pipeline state object with this shader.
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const char* debug_name;
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// Only need to load this shader if the emulator resolution scale == this
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// value.
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uint32_t resolution_scale;
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// Whether the EDRAM source needs be bound as a raw buffer (ByteAddressBuffer
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// in Direct3D) since it can load different numbers of 32-bit values at once
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// on some hardware. If the host API doesn't support raw buffers, a typed
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// buffer with source_bpe_log2-byte elements needs to be used instead.
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bool source_is_raw;
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// Log2 of bytes per element of the type of the EDRAM buffer bound to the
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// shader (at least 2).
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uint32_t source_bpe_log2;
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// Log2 of bytes per element of the type of the destination buffer bound to
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// the shader (at least 2 because of Nvidia's 128 megatexel limit that
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// prevents binding the entire shared memory buffer with smaller element
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// sizes).
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uint32_t dest_bpe_log2;
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// Log2 of number of pixels in a single thread group along X and Y. 64 threads
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// per group preferred (GCN lane count).
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uint32_t group_size_x_log2, group_size_y_log2;
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};
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extern const ResolveCopyShaderInfo
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resolve_copy_shader_info[size_t(ResolveCopyShaderIndex::kCount)];
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struct ResolveCopyShaderConstants {
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// When the destination base is not needed (not binding the entire shared
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// memory buffer - with resoluion scaling, for instance), only the
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// DestRelative part may be passed to the shader to use less constants.
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struct DestRelative {
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ResolveEdramPackedInfo edram_info;
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ResolveAddressPackedInfo address_info;
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reg::RB_COPY_DEST_INFO dest_info;
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reg::RB_COPY_DEST_PITCH dest_pitch;
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};
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DestRelative dest_relative;
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uint32_t dest_base;
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};
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struct ResolveClearShaderConstants {
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// rt_specific is different for color and depth, the rest is the same and can
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// be preserved in the root bindings when going from depth to color.
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struct RenderTargetSpecific {
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uint32_t clear_value[2];
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ResolveEdramPackedInfo edram_info;
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};
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RenderTargetSpecific rt_specific;
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ResolveAddressPackedInfo address_info;
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};
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struct ResolveInfo {
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reg::RB_COPY_CONTROL rb_copy_control;
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// color_edram_info and depth_edram_info are set up if copying or clearing
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// color and depth respectively, according to RB_COPY_CONTROL.
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ResolveEdramPackedInfo color_edram_info;
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ResolveEdramPackedInfo depth_edram_info;
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ResolveAddressPackedInfo address;
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reg::RB_COPY_DEST_INFO rb_copy_dest_info;
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reg::RB_COPY_DEST_PITCH rb_copy_dest_pitch;
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// Memory range that will potentially be modified by copying, with
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// address.local_x/y_div_8 & 31 being the origin relative to it.
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uint32_t copy_dest_base;
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// May be zero if something is wrong with the destination, in this case,
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// clearing may still be done, but copying must be dropped.
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uint32_t copy_dest_length;
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// The clear shaders always write to a uint4 view of EDRAM.
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uint32_t rb_depth_clear;
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uint32_t rb_color_clear;
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uint32_t rb_color_clear_lo;
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bool IsCopyingDepth() const {
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return rb_copy_control.copy_src_select >= xenos::kMaxColorRenderTargets;
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}
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ResolveCopyShaderIndex GetCopyShader(
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uint32_t resolution_scale, ResolveCopyShaderConstants& constants_out,
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uint32_t& group_count_x_out, uint32_t& group_count_y_out) const;
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bool IsClearingDepth() const {
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return rb_copy_control.depth_clear_enable != 0;
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}
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bool IsClearingColor() const {
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return !IsCopyingDepth() && rb_copy_control.color_clear_enable != 0;
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}
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void GetDepthClearShaderConstants(
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bool has_float32_copy, ResolveClearShaderConstants& constants_out) const {
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assert_true(IsClearingDepth());
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constants_out.rt_specific.clear_value[0] = rb_depth_clear;
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if (has_float32_copy) {
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float depth32;
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uint32_t depth24 = rb_depth_clear >> 8;
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if (xenos::DepthRenderTargetFormat(depth_edram_info.format) ==
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xenos::DepthRenderTargetFormat::kD24S8) {
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depth32 = depth24 * float(1.0f / 16777215.0f);
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} else {
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depth32 = xenos::Float20e4To32(depth24);
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}
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constants_out.rt_specific.clear_value[1] =
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*reinterpret_cast<const uint32_t*>(&depth32);
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} else {
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constants_out.rt_specific.clear_value[1] = rb_depth_clear;
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}
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constants_out.rt_specific.edram_info = depth_edram_info;
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constants_out.address_info = address;
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}
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void GetColorClearShaderConstants(
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ResolveClearShaderConstants& constants_out) const {
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assert_true(IsClearingColor());
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// Not doing -32...32 to -1...1 clamping here as a hack for k_16_16 and
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// k_16_16_16_16 blending emulation when using traditional host render
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// targets as it would be inconsistent with the usual way of clearing with a
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// quad.
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// TODO(Triang3l): Check which 32-bit portion is in which register.
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constants_out.rt_specific.clear_value[0] = rb_color_clear;
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constants_out.rt_specific.clear_value[1] = rb_color_clear_lo;
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constants_out.rt_specific.edram_info = color_edram_info;
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constants_out.address_info = address;
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}
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std::pair<uint32_t, uint32_t> GetClearShaderGroupCount() const {
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// 8 guest MSAA samples per invocation.
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uint32_t width_samples_div_8 = address.width_div_8;
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uint32_t height_samples_div_8 = address.height_div_8;
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xenos::MsaaSamples samples = IsCopyingDepth()
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? depth_edram_info.msaa_samples
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: color_edram_info.msaa_samples;
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if (samples >= xenos::MsaaSamples::k2X) {
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height_samples_div_8 <<= 1;
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if (samples >= xenos::MsaaSamples::k4X) {
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width_samples_div_8 <<= 1;
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}
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}
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return std::make_pair((width_samples_div_8 + uint32_t(7)) >> 3,
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height_samples_div_8);
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}
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};
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// Returns false if there was an error obtaining the info making it totally
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// invalid. edram_16_as_minus_1_to_1 is false if 16_16 and 16_16_16_16 color
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// render target formats are properly emulated as -32...32, true if emulated as
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// snorm, with range limited to -1...1, but with correct blending within that
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// range.
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bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
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TraceWriter& trace_writer, uint32_t resolution_scale,
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bool edram_16_as_minus_1_to_1, ResolveInfo& info_out);
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// Taking user configuration - stretching or letterboxing, overscan region to
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// crop to fill while maintaining the aspect ratio - into account, returns the
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// area where the frame should be presented in the host window.
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void GetPresentArea(uint32_t source_width, uint32_t source_height,
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uint32_t window_width, uint32_t window_height,
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int32_t& target_x_out, int32_t& target_y_out,
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uint32_t& target_width_out, uint32_t& target_height_out);
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} // namespace draw_util
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_DRAW_UTIL_H_
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