This breaks settings in games that are using them and savefiles in games that use settings to store progress
59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2024 Xenia Canary. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XAM_ACHIEVEMENT_BACKENDS_GPD_ACHIEVEMENT_BACKEND_H_
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#define XENIA_KERNEL_XAM_ACHIEVEMENT_BACKENDS_GPD_ACHIEVEMENT_BACKEND_H_
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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#include "xenia/kernel/xam/achievement_manager.h"
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#include "xenia/kernel/xam/xdbf/gpd_info.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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class GpdAchievementBackend : public AchievementBackendInterface {
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public:
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GpdAchievementBackend();
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~GpdAchievementBackend();
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void EarnAchievement(const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) override;
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bool IsAchievementUnlocked(const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const override;
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const std::optional<Achievement> GetAchievementInfo(
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const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const override;
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const std::vector<Achievement> GetTitleAchievements(
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const uint64_t xuid, const uint32_t title_id) const override;
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const std::span<const uint8_t> GetAchievementIcon(
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const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const override;
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bool LoadAchievementsData(const uint64_t xuid) override;
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private:
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bool SaveAchievementsData(const uint64_t xuid,
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const uint32_t title_id) override {
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return 0;
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};
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bool SaveAchievementData(const uint64_t xuid, const uint32_t title_id,
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const Achievement* achievement) override;
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};
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XAM_ACHIEVEMENT_BACKENDS_GPD_ACHIEVEMENT_BACKEND_H_
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