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Xenia-Canary/src/xenia/gpu/draw_util.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_DRAW_UTIL_H_
#define XENIA_GPU_DRAW_UTIL_H_
#include <cstdint>
#include <utility>
#include "xenia/base/assert.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/registers.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
namespace xe {
namespace gpu {
namespace draw_util {
// For estimating coverage extents from vertices. This may give results that are
// different than what the host GPU will actually draw (this is the reference
// conversion with 1/2 ULP accuracy, but Direct3D 11 permits 0.6 ULP tolerance
// in floating point to fixed point conversion), but is enough to tie-break
// vertices at pixel centers (due to the half-pixel offset applied to integer
// coordinates incorrectly, for instance) with some error tolerance near 0.5,
// for use with the top-left rasterization rule later.
int32_t FloatToD3D11Fixed16p8(float f32);
struct ViewportInfo {
// The returned viewport will always be in the positive quarter-plane for
// simplicity of clamping to the maximum size supported by the host, negative
// offset will be applied via ndc_offset.
float left;
float top;
float width;
float height;
float z_min;
float z_max;
float ndc_scale[3];
float ndc_offset[3];
};
// Converts the guest viewport (or fakes one if drawing without a viewport) to
// a viewport, plus values to multiply-add the returned position by, usable on
// host graphics APIs such as Direct3D 11+ and Vulkan, also forcing it to the
// Direct3D clip space with 0...W Z rather than -W...W.
void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
float pixel_size_y, bool origin_bottom_left,
float x_max, float y_max, bool allow_reverse_z,
ViewportInfo& viewport_info_out);
struct Scissor {
uint32_t left;
uint32_t top;
uint32_t width;
uint32_t height;
};
void GetScissor(const RegisterFile& regs, Scissor& scissor_out);
// To avoid passing values that the shader won't understand (even though
// Direct3D 9 shouldn't pass them anyway).
xenos::CopySampleSelect SanitizeCopySampleSelect(
xenos::CopySampleSelect copy_sample_select, xenos::MsaaSamples msaa_samples,
bool is_depth);
// Packed structures are small and can be passed to the shaders in root/push
// constants.
union ResolveEdramPackedInfo {
struct {
// With offset to the 160x32 region that local_x/y_div_8 are relative to,
// and with 32bpp/64bpp taken into account.
uint32_t pitch_tiles : xenos::kEdramPitchTilesBits;
xenos::MsaaSamples msaa_samples : xenos::kMsaaSamplesBits;
uint32_t is_depth : 1;
uint32_t base_tiles : xenos::kEdramBaseTilesBits;
uint32_t format : xenos::kRenderTargetFormatBits;
uint32_t format_is_64bpp : 1;
// Whether to take the value of column/row 1 for column/row 0, to reduce
// the impact of the half-pixel offset with resolution scaling.
uint32_t duplicate_second_pixel : 1;
};
uint32_t packed;
};
static_assert(sizeof(ResolveEdramPackedInfo) <= sizeof(uint32_t),
"ResolveEdramPackedInfo must be packable in uint32_t");
union ResolveAddressPackedInfo {
struct {
// 160x32 is divisible by both the EDRAM tile size (80x16 samples, but for
// simplicity, this is in pixels) and the texture tile size (32x32), so
// the X and Y offsets can be packed in a very small number of bits (also
// taking 8x8 granularity into account) if the offset of the 160x32 region
// itself, and the offset of the texture tile, are pre-added to the bases.
// In the EDRAM source, the whole offset is relative to the base.
// In the texture, & 31 of the offset is relative to the base (the base is
// adjusted to 32x32 tiles).
// 0...19 for 0...152.
uint32_t local_x_div_8 : 5;
// 0...3 for 0...24.
uint32_t local_y_div_8 : 2;
// May be zero if the original rectangle was somehow specified in a
// totally broken way - in this case, the resolve must be dropped.
uint32_t width_div_8 : xenos::kResolveSizeBits -
xenos::kResolveAlignmentPixelsLog2;
uint32_t height_div_8 : xenos::kResolveSizeBits -
xenos::kResolveAlignmentPixelsLog2;
xenos::CopySampleSelect copy_sample_select : 3;
};
uint32_t packed;
};
static_assert(sizeof(ResolveAddressPackedInfo) <= sizeof(uint32_t),
"ResolveAddressPackedInfo must be packable in uint32_t");
// For backends with Shader Model 5-like compute, host shaders to use to perform
// copying in resolve operations.
enum class ResolveCopyShaderIndex {
kFast32bpp1x2xMSAA,
kFast32bpp4xMSAA,
kFast32bpp2xRes,
kFast64bpp1x2xMSAA,
kFast64bpp4xMSAA,
kFast64bpp2xRes,
kFull8bpp,
kFull8bpp2xRes,
kFull16bpp,
kFull16bpp2xRes,
kFull32bpp,
kFull32bpp2xRes,
kFull64bpp,
kFull64bpp2xRes,
kFull128bpp,
kFull128bpp2xRes,
kCount,
kUnknown = kCount,
};
struct ResolveCopyShaderInfo {
// Debug name of the pipeline state object with this shader.
const char* debug_name;
// Only need to load this shader if the emulator resolution scale == this
// value.
uint32_t resolution_scale;
// Whether the EDRAM source needs be bound as a raw buffer (ByteAddressBuffer
// in Direct3D) since it can load different numbers of 32-bit values at once
// on some hardware. If the host API doesn't support raw buffers, a typed
// buffer with source_bpe_log2-byte elements needs to be used instead.
bool source_is_raw;
// Log2 of bytes per element of the type of the EDRAM buffer bound to the
// shader (at least 2).
uint32_t source_bpe_log2;
// Log2 of bytes per element of the type of the destination buffer bound to
// the shader (at least 2 because of Nvidia's 128 megatexel limit that
// prevents binding the entire shared memory buffer with smaller element
// sizes).
uint32_t dest_bpe_log2;
// Log2 of number of pixels in a single thread group along X and Y. 64 threads
// per group preferred (GCN lane count).
uint32_t group_size_x_log2, group_size_y_log2;
};
extern const ResolveCopyShaderInfo
resolve_copy_shader_info[size_t(ResolveCopyShaderIndex::kCount)];
struct ResolveCopyShaderConstants {
// When the destination base is not needed (not binding the entire shared
// memory buffer - with resoluion scaling, for instance), only the
// DestRelative part may be passed to the shader to use less constants.
struct DestRelative {
ResolveEdramPackedInfo edram_info;
ResolveAddressPackedInfo address_info;
reg::RB_COPY_DEST_INFO dest_info;
reg::RB_COPY_DEST_PITCH dest_pitch;
};
DestRelative dest_relative;
uint32_t dest_base;
};
struct ResolveClearShaderConstants {
// rt_specific is different for color and depth, the rest is the same and can
// be preserved in the root bindings when going from depth to color.
struct RenderTargetSpecific {
uint32_t clear_value[2];
ResolveEdramPackedInfo edram_info;
};
RenderTargetSpecific rt_specific;
ResolveAddressPackedInfo address_info;
};
struct ResolveInfo {
reg::RB_COPY_CONTROL rb_copy_control;
// color_edram_info and depth_edram_info are set up if copying or clearing
// color and depth respectively, according to RB_COPY_CONTROL.
ResolveEdramPackedInfo color_edram_info;
ResolveEdramPackedInfo depth_edram_info;
ResolveAddressPackedInfo address;
reg::RB_COPY_DEST_INFO rb_copy_dest_info;
reg::RB_COPY_DEST_PITCH rb_copy_dest_pitch;
// Memory range that will potentially be modified by copying, with
// address.local_x/y_div_8 & 31 being the origin relative to it.
uint32_t copy_dest_base;
// May be zero if something is wrong with the destination, in this case,
// clearing may still be done, but copying must be dropped.
uint32_t copy_dest_length;
// The clear shaders always write to a uint4 view of EDRAM.
uint32_t rb_depth_clear;
uint32_t rb_color_clear;
uint32_t rb_color_clear_lo;
bool IsCopyingDepth() const {
return rb_copy_control.copy_src_select >= xenos::kMaxColorRenderTargets;
}
ResolveCopyShaderIndex GetCopyShader(
uint32_t resolution_scale, ResolveCopyShaderConstants& constants_out,
uint32_t& group_count_x_out, uint32_t& group_count_y_out) const;
bool IsClearingDepth() const {
return rb_copy_control.depth_clear_enable != 0;
}
bool IsClearingColor() const {
return !IsCopyingDepth() && rb_copy_control.color_clear_enable != 0;
}
void GetDepthClearShaderConstants(
bool has_float32_copy, ResolveClearShaderConstants& constants_out) const {
assert_true(IsClearingDepth());
constants_out.rt_specific.clear_value[0] = rb_depth_clear;
if (has_float32_copy) {
float depth32;
uint32_t depth24 = rb_depth_clear >> 8;
if (xenos::DepthRenderTargetFormat(depth_edram_info.format) ==
xenos::DepthRenderTargetFormat::kD24S8) {
depth32 = depth24 * float(1.0f / 16777215.0f);
} else {
depth32 = xenos::Float20e4To32(depth24);
}
constants_out.rt_specific.clear_value[1] =
*reinterpret_cast<const uint32_t*>(&depth32);
} else {
constants_out.rt_specific.clear_value[1] = rb_depth_clear;
}
constants_out.rt_specific.edram_info = depth_edram_info;
constants_out.address_info = address;
}
void GetColorClearShaderConstants(
ResolveClearShaderConstants& constants_out) const {
assert_true(IsClearingColor());
// Not doing -32...32 to -1...1 clamping here as a hack for k_16_16 and
// k_16_16_16_16 blending emulation when using traditional host render
// targets as it would be inconsistent with the usual way of clearing with a
// quad.
// TODO(Triang3l): Check which 32-bit portion is in which register.
constants_out.rt_specific.clear_value[0] = rb_color_clear;
constants_out.rt_specific.clear_value[1] = rb_color_clear_lo;
constants_out.rt_specific.edram_info = color_edram_info;
constants_out.address_info = address;
}
std::pair<uint32_t, uint32_t> GetClearShaderGroupCount() const {
// 8 guest MSAA samples per invocation.
uint32_t width_samples_div_8 = address.width_div_8;
uint32_t height_samples_div_8 = address.height_div_8;
xenos::MsaaSamples samples = IsCopyingDepth()
? depth_edram_info.msaa_samples
: color_edram_info.msaa_samples;
if (samples >= xenos::MsaaSamples::k2X) {
height_samples_div_8 <<= 1;
if (samples >= xenos::MsaaSamples::k4X) {
width_samples_div_8 <<= 1;
}
}
return std::make_pair((width_samples_div_8 + uint32_t(7)) >> 3,
height_samples_div_8);
}
};
// Returns false if there was an error obtaining the info making it totally
// invalid. edram_16_as_minus_1_to_1 is false if 16_16 and 16_16_16_16 color
// render target formats are properly emulated as -32...32, true if emulated as
// snorm, with range limited to -1...1, but with correct blending within that
// range.
bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
TraceWriter& trace_writer, uint32_t resolution_scale,
bool edram_16_as_minus_1_to_1, ResolveInfo& info_out);
// Taking user configuration - stretching or letterboxing, overscan region to
// crop to fill while maintaining the aspect ratio - into account, returns the
// area where the frame should be presented in the host window.
void GetPresentArea(uint32_t source_width, uint32_t source_height,
uint32_t window_width, uint32_t window_height,
int32_t& target_x_out, int32_t& target_y_out,
uint32_t& target_width_out, uint32_t& target_height_out);
} // namespace draw_util
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_DRAW_UTIL_H_