Files
Xenia-Canary/src/xenia/ui/win32/win32_loop.cc

96 lines
2.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/win32/win32_loop.h"
#include "xenia/base/assert.h"
namespace xe {
namespace ui {
namespace win32 {
const DWORD kWmWin32LoopPost = WM_APP + 0x100;
const DWORD kWmWin32LoopQuit = WM_APP + 0x101;
class PostedFn {
public:
explicit PostedFn(std::function<void()> fn) : fn_(std::move(fn)) {}
void Call() { fn_(); }
private:
std::function<void()> fn_;
};
Win32Loop::Win32Loop() : thread_id_(0) {
xe::threading::Fence init_fence;
thread_ = std::thread([&init_fence, this]() {
xe::threading::set_name("Win32 Loop");
thread_id_ = GetCurrentThreadId();
// Make a Win32 call to enable the thread queue.
MSG msg;
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
init_fence.Signal();
ThreadMain();
quit_fence_.Signal();
});
init_fence.Wait();
}
Win32Loop::~Win32Loop() {
Quit();
thread_.join();
}
void Win32Loop::ThreadMain() {
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
switch (msg.message) {
case kWmWin32LoopPost:
if (msg.wParam == reinterpret_cast<WPARAM>(this)) {
auto posted_fn = reinterpret_cast<PostedFn*>(msg.lParam);
posted_fn->Call();
delete posted_fn;
}
break;
case kWmWin32LoopQuit:
if (msg.wParam == reinterpret_cast<WPARAM>(this)) {
return;
}
break;
}
}
}
void Win32Loop::Post(std::function<void()> fn) {
assert_true(thread_id_ != 0);
if (!PostThreadMessage(
thread_id_, kWmWin32LoopPost, reinterpret_cast<WPARAM>(this),
reinterpret_cast<LPARAM>(new PostedFn(std::move(fn))))) {
assert_always("Unable to post message to thread queue");
}
}
void Win32Loop::Quit() {
assert_true(thread_id_ != 0);
PostThreadMessage(thread_id_, kWmWin32LoopQuit,
reinterpret_cast<WPARAM>(this), 0);
}
void Win32Loop::AwaitQuit() { quit_fence_.Wait(); }
} // namespace win32
} // namespace ui
} // namespace xe