37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2022 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/cpu/backend/null_backend.h"
|
|
|
|
#include "xenia/cpu/backend/assembler.h"
|
|
#include "xenia/cpu/function.h"
|
|
|
|
namespace xe {
|
|
namespace cpu {
|
|
namespace backend {
|
|
|
|
void NullBackend::CommitExecutableRange(uint32_t guest_low,
|
|
uint32_t guest_high) {}
|
|
|
|
std::unique_ptr<Assembler> NullBackend::CreateAssembler() { return nullptr; }
|
|
|
|
std::unique_ptr<GuestFunction> NullBackend::CreateGuestFunction(
|
|
Module* module, uint32_t address) {
|
|
return nullptr;
|
|
}
|
|
|
|
uint64_t NullBackend::CalculateNextHostInstruction(ThreadDebugInfo* thread_info,
|
|
uint64_t current_pc) {
|
|
return current_pc;
|
|
}
|
|
|
|
} // namespace backend
|
|
} // namespace cpu
|
|
} // namespace xe
|