56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2017 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_THREAD_H_
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#define XENIA_CPU_THREAD_H_
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#include "xenia/base/threading.h"
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#include <cstdint>
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namespace xe {
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namespace cpu {
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class ThreadState;
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// Represents a thread that runs guest code.
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class Thread {
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public:
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Thread();
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~Thread();
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static bool IsInThread();
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static Thread* GetCurrentThread();
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static uint32_t GetCurrentThreadId();
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ThreadState* thread_state() const { return thread_state_; }
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// True if the thread should be paused by the debugger.
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// All threads that can run guest code must be stopped for the debugger to
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// work properly.
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bool can_debugger_suspend() const { return can_debugger_suspend_; }
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void set_can_debugger_suspend(bool value) { can_debugger_suspend_ = value; }
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xe::threading::Thread* thread() { return thread_.get(); }
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const std::string& thread_name() const { return thread_name_; }
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protected:
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thread_local static Thread* current_thread_;
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ThreadState* thread_state_ = nullptr;
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std::unique_ptr<xe::threading::Thread> thread_ = nullptr;
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bool can_debugger_suspend_ = true;
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std::string thread_name_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_THREAD_H_
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