Files
Xenia-Canary/src/xenia/gpu/trace_player.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

76 lines
2.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TRACE_PLAYER_H_
#define XENIA_GPU_TRACE_PLAYER_H_
#include <atomic>
#include <string>
#include "xenia/base/threading.h"
#include "xenia/gpu/trace_protocol.h"
#include "xenia/gpu/trace_reader.h"
namespace xe {
namespace gpu {
class GraphicsSystem;
enum class TracePlaybackMode {
kUntilEnd,
kBreakOnSwap,
};
class TracePlayer : public TraceReader {
public:
TracePlayer(GraphicsSystem* graphics_system);
~TracePlayer() override;
GraphicsSystem* graphics_system() const { return graphics_system_; }
void SetPresentLastCopy(bool present_last_copy) {
present_last_copy_ = present_last_copy;
}
int current_frame_index() const { return current_frame_index_; }
int current_command_index() const { return current_command_index_; }
bool is_playing_trace() const { return playing_trace_; }
const Frame* current_frame() const;
// Only valid if playing_trace is true.
// Scalar from 0-10000
uint32_t playback_percent() const { return playback_percent_; }
void SeekFrame(int target_frame);
void SeekCommand(int target_command);
void WaitOnPlayback();
private:
void PlayTrace(const uint8_t* trace_data, size_t trace_size,
TracePlaybackMode playback_mode, bool clear_caches);
void PlayTraceOnThread(const uint8_t* trace_data, size_t trace_size,
TracePlaybackMode playback_mode, bool clear_caches,
bool present_last_copy);
GraphicsSystem* graphics_system_;
// Whether to present the results of the latest resolve instead of displaying
// the front buffer from the trace.
bool present_last_copy_ = false;
int current_frame_index_;
int current_command_index_;
bool playing_trace_ = false;
std::atomic<uint32_t> playback_percent_ = {0};
std::unique_ptr<xe::threading::Event> playback_event_;
uint8_t* edram_snapshot_ = nullptr;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TRACE_PLAYER_H_