Files
Xenia-Canary/src/xenia/gpu/gl4/wgl_control.h
2014-12-31 19:26:58 -08:00

52 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_WGL_CONTROL_H_
#define XENIA_GPU_GL4_WGL_CONTROL_H_
#include <functional>
#include <poly/threading.h>
#include <poly/ui/loop.h>
#include <poly/ui/win32/win32_control.h>
#include <xenia/gpu/gl4/gl_context.h>
namespace xe {
namespace gpu {
namespace gl4 {
class WGLControl : public poly::ui::win32::Win32Control {
public:
WGLControl(poly::ui::Loop* loop);
~WGLControl() override;
GLContext* context() { return &context_; }
void SynchronousRepaint(std::function<void()> paint_callback);
protected:
bool Create() override;
void OnLayout(poly::ui::UIEvent& e) override;
LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) override;
private:
poly::ui::Loop* loop_;
GLContext context_;
std::function<void()> current_paint_callback_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_WGL_CONTROL_H_