Files
Xenia-Canary/src/xenia/gpu/vulkan/vulkan_shader.h

55 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_VULKAN_SHADER_H_
#define XENIA_GPU_VULKAN_VULKAN_SHADER_H_
#include <string>
#include "xenia/gpu/shader.h"
#include "xenia/ui/vulkan/vulkan_context.h"
namespace xe {
namespace gpu {
namespace vulkan {
class VulkanShader : public Shader {
public:
class VulkanTranslation : public Translation {
public:
VulkanTranslation(VulkanShader& shader, uint64_t modification)
: Translation(shader, modification) {}
~VulkanTranslation() override;
bool Prepare();
// Available only if the translation is_valid and has been prepared.
VkShaderModule shader_module() const { return shader_module_; }
private:
VkShaderModule shader_module_ = nullptr;
};
VulkanShader(ui::vulkan::VulkanDevice* device, xenos::ShaderType shader_type,
uint64_t data_hash, const uint32_t* dword_ptr,
uint32_t dword_count);
protected:
Translation* CreateTranslationInstance(uint64_t modification) override;
private:
ui::vulkan::VulkanDevice* device_ = nullptr;
};
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_VULKAN_SHADER_H_