176 lines
5.0 KiB
C++
176 lines
5.0 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XTHREAD_H_
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#define XENIA_KERNEL_XBOXKRNL_XTHREAD_H_
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#include <atomic>
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#include <mutex>
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#include <string>
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#include "xenia/cpu/thread_state.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class NativeList;
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class XEvent;
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struct XAPC {
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static const uint32_t kSize = 40;
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static const uint32_t kDummyKernelRoutine = 0xF00DFF00;
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static const uint32_t kDummyRundownRoutine = 0xF00DFF01;
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// KAPC is 0x28(40) bytes? (what's passed to ExAllocatePoolWithTag)
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// This is 4b shorter than NT - looks like the reserved dword at +4 is gone.
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// NOTE: stored in guest memory.
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xe::be<uint8_t> type; // +0
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xe::be<uint8_t> unk1; // +1
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xe::be<uint8_t> processor_mode; // +2
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xe::be<uint8_t> enqueued; // +3
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xe::be<uint32_t> thread_ptr; // +4
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xe::be<uint32_t> flink; // +8
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xe::be<uint32_t> blink; // +12
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xe::be<uint32_t> kernel_routine; // +16
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xe::be<uint32_t> rundown_routine; // +20
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xe::be<uint32_t> normal_routine; // +24
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xe::be<uint32_t> normal_context; // +28
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xe::be<uint32_t> arg1; // +32
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xe::be<uint32_t> arg2; // +36
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void Initialize() {
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type = 18; // ApcObject
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unk1 = 0;
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processor_mode = 0;
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enqueued = 0;
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thread_ptr = 0;
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flink = blink = 0;
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kernel_routine = 0;
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normal_routine = 0;
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normal_context = 0;
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arg1 = arg2 = 0;
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}
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};
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// http://www.nirsoft.net/kernel_struct/vista/KTHREAD.html
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struct X_THREAD {
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X_DISPATCH_HEADER header;
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xe::be<uint64_t> cycle_time;
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xe::be<uint32_t> high_cycle_time; // FIXME: Needed?
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xe::be<uint64_t> quantum_target;
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xe::be<uint32_t> initial_stack_ptr;
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xe::be<uint32_t> stack_limit_ptr;
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xe::be<uint32_t> kernel_stack_ptr;
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// This struct is actually quite long... so uh, not filling this out!
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};
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class XThread : public XObject {
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public:
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XThread(KernelState* kernel_state, uint32_t stack_size,
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uint32_t xapi_thread_startup, uint32_t start_address,
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uint32_t start_context, uint32_t creation_flags);
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virtual ~XThread();
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static bool IsInThread(XThread* other);
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static XThread* GetCurrentThread();
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static uint32_t GetCurrentThreadHandle();
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static uint32_t GetCurrentThreadId(const uint8_t* pcr);
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uint32_t pcr_ptr() const { return pcr_address_; }
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uint32_t thread_state_ptr() const { return thread_state_address_; }
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cpu::ThreadState* thread_state() const { return thread_state_; }
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uint32_t thread_id() const { return thread_id_; }
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uint32_t last_error();
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void set_last_error(uint32_t error_code);
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const std::string& name() const { return name_; }
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void set_name(const std::string& name);
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X_STATUS Create();
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X_STATUS Exit(int exit_code);
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virtual void Execute();
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static void EnterCriticalRegion();
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static void LeaveCriticalRegion();
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uint32_t RaiseIrql(uint32_t new_irql);
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void LowerIrql(uint32_t new_irql);
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void CheckApcs();
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void LockApc();
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void UnlockApc(bool queue_delivery);
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NativeList* apc_list() const { return apc_list_; }
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void EnqueueApc(uint32_t normal_routine, uint32_t normal_context,
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uint32_t arg1, uint32_t arg2);
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int32_t QueryPriority();
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void SetPriority(int32_t increment);
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void SetAffinity(uint32_t affinity);
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void SetActiveCpu(uint32_t cpu_index);
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X_STATUS Resume(uint32_t* out_suspend_count = nullptr);
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X_STATUS Suspend(uint32_t* out_suspend_count);
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X_STATUS Delay(uint32_t processor_mode, uint32_t alertable,
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uint64_t interval);
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virtual void* GetWaitHandle();
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protected:
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X_STATUS PlatformCreate();
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void PlatformDestroy();
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X_STATUS PlatformExit(int exit_code);
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static void DeliverAPCs(void* data);
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void RundownAPCs();
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struct {
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uint32_t stack_size;
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uint32_t xapi_thread_startup;
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uint32_t start_address;
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uint32_t start_context;
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uint32_t creation_flags;
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} creation_params_;
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uint32_t thread_id_;
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void* thread_handle_;
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uint32_t scratch_address_;
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uint32_t scratch_size_;
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uint32_t tls_address_;
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uint32_t pcr_address_;
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uint32_t thread_state_address_;
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cpu::ThreadState* thread_state_;
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std::string name_;
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std::atomic<uint32_t> irql_;
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xe::mutex apc_lock_;
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NativeList* apc_list_;
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object_ref<XEvent> event_;
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};
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class XHostThread : public XThread {
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public:
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XHostThread(KernelState* kernel_state, uint32_t stack_size,
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uint32_t creation_flags, std::function<int()> host_fn);
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virtual void Execute();
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private:
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std::function<int()> host_fn_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XTHREAD_H_
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