Files
Xenia-Canary/src/xenia/ui/loop_win.h
Ben Vanik 5d033f9cb3 A new debugger.
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00

62 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_LOOP_WIN_H_
#define XENIA_UI_LOOP_WIN_H_
#include <list>
#include <mutex>
#include <thread>
#include "xenia/base/platform_win.h"
#include "xenia/base/threading.h"
#include "xenia/ui/loop.h"
namespace xe {
namespace ui {
class Win32Loop : public Loop {
public:
Win32Loop();
~Win32Loop() override;
bool is_on_loop_thread() override;
void Post(std::function<void()> fn) override;
void PostDelayed(std::function<void()> fn, uint64_t delay_millis) override;
void Quit() override;
void AwaitQuit() override;
private:
struct PendingTimer {
Win32Loop* loop;
HANDLE timer_queue;
HANDLE timer_handle;
std::function<void()> fn;
};
void ThreadMain();
static void TimerQueueCallback(void* context, uint8_t);
std::thread thread_;
DWORD thread_id_;
xe::threading::Fence quit_fence_;
HANDLE timer_queue_;
std::mutex pending_timers_mutex_;
std::list<PendingTimer*> pending_timers_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_LOOP_WIN_H_