Files
Xenia-Canary/src/xenia/kernel/objects/xthread.cc
Ben Vanik 3c96b6fa0a DANGER DANGER. Switching to global critical region.
This changes almost all locks held by guest threads to use a single global
critical region. This emulates the behavior on the PPC of disabling
interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts),
and prevents deadlocks from occuring when threads are suspended or
otherwise blocked.
This has performance implications and a pass is needed to ensure the
locking is as granular as possible. It could also break everything
because it's fundamentally unsound. We'll see.
2015-09-06 09:30:54 -07:00

723 lines
24 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/objects/xthread.h"
#include <gflags/gflags.h>
#include <cstring>
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/threading.h"
#include "xenia/cpu/processor.h"
#include "xenia/emulator.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/native_list.h"
#include "xenia/kernel/objects/xevent.h"
#include "xenia/kernel/objects/xuser_module.h"
#include "xenia/profiling.h"
DEFINE_bool(ignore_thread_priorities, true,
"Ignores game-specified thread priorities.");
DEFINE_bool(ignore_thread_affinities, true,
"Ignores game-specified thread affinities.");
namespace xe {
namespace kernel {
uint32_t next_xthread_id_ = 0;
thread_local XThread* current_thread_tls_ = nullptr;
XThread::XThread(KernelState* kernel_state, uint32_t stack_size,
uint32_t xapi_thread_startup, uint32_t start_address,
uint32_t start_context, uint32_t creation_flags,
bool guest_thread)
: XObject(kernel_state, kTypeThread),
thread_id_(++next_xthread_id_),
guest_thread_(guest_thread) {
creation_params_.stack_size = stack_size;
creation_params_.xapi_thread_startup = xapi_thread_startup;
creation_params_.start_address = start_address;
creation_params_.start_context = start_context;
// top 8 bits = processor ID (or 0 for default)
// bit 0 = 1 to create suspended
creation_params_.creation_flags = creation_flags;
// Adjust stack size - min of 16k.
if (creation_params_.stack_size < 16 * 1024) {
creation_params_.stack_size = 16 * 1024;
}
apc_list_ = new NativeList(kernel_state->memory());
// The kernel does not take a reference. We must unregister in the dtor.
kernel_state_->RegisterThread(this);
}
XThread::~XThread() {
// Unregister first to prevent lookups while deleting.
kernel_state_->UnregisterThread(this);
if (emulator()->debugger()) {
emulator()->debugger()->OnThreadDestroyed(this);
}
delete apc_list_;
thread_.reset();
if (thread_state_) {
delete thread_state_;
}
kernel_state()->memory()->SystemHeapFree(scratch_address_);
kernel_state()->memory()->SystemHeapFree(tls_address_);
kernel_state()->memory()->SystemHeapFree(pcr_address_);
if (thread_) {
// TODO(benvanik): platform kill
XELOGE("Thread disposed without exiting");
}
}
bool XThread::IsInThread(XThread* other) {
return current_thread_tls_ == other;
}
bool XThread::IsInThread() { return current_thread_tls_ != nullptr; }
XThread* XThread::GetCurrentThread() {
XThread* thread = current_thread_tls_;
if (!thread) {
assert_always("Attempting to use kernel stuff from a non-kernel thread");
}
return thread;
}
uint32_t XThread::GetCurrentThreadHandle() {
XThread* thread = XThread::GetCurrentThread();
return thread->handle();
}
uint32_t XThread::GetCurrentThreadId() {
XThread* thread = XThread::GetCurrentThread();
return thread->guest_object<X_KTHREAD>()->thread_id;
}
uint32_t XThread::last_error() { return guest_object<X_KTHREAD>()->last_error; }
void XThread::set_last_error(uint32_t error_code) {
guest_object<X_KTHREAD>()->last_error = error_code;
}
void XThread::set_name(const std::string& name) {
name_ = name;
if (thread_) {
// May be getting set before the thread is created.
// One the thread is ready it will handle it.
thread_->set_name(name);
}
}
uint8_t next_cpu = 0;
uint8_t GetFakeCpuNumber(uint8_t proc_mask) {
if (!proc_mask) {
next_cpu++;
if (next_cpu > 6) {
next_cpu = 0;
}
return next_cpu; // is this reasonable?
}
assert_false(proc_mask & 0xC0);
uint8_t cpu_number = 7 - xe::lzcnt(proc_mask);
assert_true(1 << cpu_number == proc_mask);
return cpu_number;
}
X_STATUS XThread::Create() {
// Thread kernel object.
// This call will also setup the native pointer for us.
auto guest_thread = CreateNative<X_KTHREAD>();
if (!guest_thread) {
XELOGW("Unable to allocate thread object");
return X_STATUS_NO_MEMORY;
}
auto module = kernel_state()->GetExecutableModule();
// Allocate thread scratch.
// This is used by interrupts/APCs/etc so we can round-trip pointers through.
scratch_size_ = 4 * 16;
scratch_address_ = memory()->SystemHeapAlloc(scratch_size_);
// Allocate TLS block.
// Games will specify a certain number of 4b slots that each thread will get.
xex2_opt_tls_info* tls_header = nullptr;
if (module) {
module->GetOptHeader(XEX_HEADER_TLS_INFO, &tls_header);
}
const uint32_t kDefaultTlsSlotCount = 32;
uint32_t tls_slots = kDefaultTlsSlotCount;
uint32_t tls_extended_size = 0;
if (tls_header && tls_header->slot_count) {
tls_slots = tls_header->slot_count;
tls_extended_size = tls_header->data_size;
}
// Allocate both the slots and the extended data.
// HACK: we're currently not using the extra memory allocated for TLS slots
// and instead relying on native TLS slots, so don't allocate anything for
// the slots.
uint32_t tls_slot_size = 0; // tls_slots * 4;
uint32_t tls_total_size = tls_slot_size + tls_extended_size;
tls_address_ = memory()->SystemHeapAlloc(tls_total_size);
if (!tls_address_) {
XELOGW("Unable to allocate thread local storage block");
return X_STATUS_NO_MEMORY;
}
// Zero all of TLS.
memory()->Fill(tls_address_, tls_total_size, 0);
if (tls_extended_size) {
// If game has extended data, copy in the default values.
assert_not_zero(tls_header->raw_data_address);
memory()->Copy(tls_address_, tls_header->raw_data_address,
tls_header->raw_data_size);
}
// Allocate thread state block from heap.
// http://www.microsoft.com/msj/archive/s2ce.aspx
// This is set as r13 for user code and some special inlined Win32 calls
// (like GetLastError/etc) will poke it directly.
// We try to use it as our primary store of data just to keep things all
// consistent.
// 0x000: pointer to tls data
// 0x100: pointer to TEB(?)
// 0x10C: Current CPU(?)
// 0x150: if >0 then error states don't get set (DPC active bool?)
// TEB:
// 0x14C: thread id
// 0x160: last error
// So, at offset 0x100 we have a 4b pointer to offset 200, then have the
// structure.
pcr_address_ = memory()->SystemHeapAlloc(0x2D8);
if (!pcr_address_) {
XELOGW("Unable to allocate thread state block");
return X_STATUS_NO_MEMORY;
}
// Allocate processor thread state.
// This is thread safe.
thread_state_ = new cpu::ThreadState(
kernel_state()->processor(), thread_id_, cpu::ThreadStackType::kUserStack,
0, creation_params_.stack_size, pcr_address_);
XELOGI("XThread%08X (%X) Stack: %.8X-%.8X", handle(),
thread_state_->thread_id(), thread_state_->stack_limit(),
thread_state_->stack_base());
// Exports use this to get the kernel.
thread_state_->context()->kernel_state = kernel_state_;
uint8_t proc_mask =
static_cast<uint8_t>(creation_params_.creation_flags >> 24);
X_KPCR* pcr = memory()->TranslateVirtual<X_KPCR*>(pcr_address_);
pcr->tls_ptr = tls_address_;
pcr->pcr_ptr = pcr_address_;
pcr->current_thread = guest_object();
pcr->stack_base_ptr =
thread_state_->stack_address() + thread_state_->stack_size();
pcr->stack_end_ptr = thread_state_->stack_address();
pcr->current_cpu = GetFakeCpuNumber(proc_mask); // Current CPU(?)
pcr->dpc_active = 0; // DPC active bool?
// Setup the thread state block (last error/etc).
uint8_t* p = memory()->TranslateVirtual(guest_object());
guest_thread->header.type = 6;
guest_thread->suspend_count =
(creation_params_.creation_flags & X_CREATE_SUSPENDED) ? 1 : 0;
xe::store_and_swap<uint32_t>(p + 0x010, guest_object() + 0x010);
xe::store_and_swap<uint32_t>(p + 0x014, guest_object() + 0x010);
xe::store_and_swap<uint32_t>(p + 0x040, guest_object() + 0x018 + 8);
xe::store_and_swap<uint32_t>(p + 0x044, guest_object() + 0x018 + 8);
xe::store_and_swap<uint32_t>(p + 0x048, guest_object());
xe::store_and_swap<uint32_t>(p + 0x04C, guest_object() + 0x018);
xe::store_and_swap<uint16_t>(p + 0x054, 0x102);
xe::store_and_swap<uint16_t>(p + 0x056, 1);
xe::store_and_swap<uint32_t>(
p + 0x05C, thread_state_->stack_address() + thread_state_->stack_size());
xe::store_and_swap<uint32_t>(p + 0x060, thread_state_->stack_address());
xe::store_and_swap<uint32_t>(p + 0x068, tls_address_);
xe::store_and_swap<uint8_t>(p + 0x06C, 0);
xe::store_and_swap<uint32_t>(p + 0x074, guest_object() + 0x074);
xe::store_and_swap<uint32_t>(p + 0x078, guest_object() + 0x074);
xe::store_and_swap<uint32_t>(p + 0x07C, guest_object() + 0x07C);
xe::store_and_swap<uint32_t>(p + 0x080, guest_object() + 0x07C);
xe::store_and_swap<uint32_t>(p + 0x084,
kernel_state_->process_info_block_address());
xe::store_and_swap<uint8_t>(p + 0x08B, 1);
// 0xD4 = APC
// 0xFC = semaphore (ptr, 0, 2)
// 0xA88 = APC
// 0x18 = timer
xe::store_and_swap<uint32_t>(p + 0x09C, 0xFDFFD7FF);
xe::store_and_swap<uint32_t>(
p + 0x0D0, thread_state_->stack_address() + thread_state_->stack_size());
xe::store_and_swap<uint64_t>(p + 0x130, Clock::QueryGuestSystemTime());
xe::store_and_swap<uint32_t>(p + 0x144, guest_object() + 0x144);
xe::store_and_swap<uint32_t>(p + 0x148, guest_object() + 0x144);
xe::store_and_swap<uint32_t>(p + 0x14C, thread_id_);
xe::store_and_swap<uint32_t>(p + 0x150, creation_params_.start_address);
xe::store_and_swap<uint32_t>(p + 0x154, guest_object() + 0x154);
xe::store_and_swap<uint32_t>(p + 0x158, guest_object() + 0x154);
xe::store_and_swap<uint32_t>(p + 0x160, 0); // last error
xe::store_and_swap<uint32_t>(p + 0x16C, creation_params_.creation_flags);
xe::store_and_swap<uint32_t>(p + 0x17C, 1);
// Always retain when starting - the thread owns itself until exited.
Retain();
RetainHandle();
xe::threading::Thread::CreationParameters params;
params.stack_size = 16 * 1024 * 1024; // Ignore game, always big!
params.create_suspended = true;
thread_ = xe::threading::Thread::Create(params, [this]() {
// Set thread ID override. This is used by logging.
xe::threading::set_current_thread_id(handle());
// Set name immediately, if we have one.
thread_->set_name(name());
// Profiler needs to know about the thread.
xe::Profiler::ThreadEnter(name().c_str());
// Execute user code.
current_thread_tls_ = this;
Execute();
current_thread_tls_ = nullptr;
xe::Profiler::ThreadExit();
// Release the self-reference to the thread.
Release();
});
if (!thread_) {
// TODO(benvanik): translate error?
XELOGE("CreateThread failed");
return X_STATUS_NO_MEMORY;
}
thread_->set_affinity_mask(proc_mask);
// Set the thread name based on host ID (for easier debugging).
if (name_.empty()) {
char thread_name[32];
snprintf(thread_name, xe::countof(thread_name), "XThread%04X (%04X)",
handle(), thread_->system_id());
set_name(thread_name);
}
if (creation_params_.creation_flags & 0x60) {
thread_->set_priority(creation_params_.creation_flags & 0x20 ? 1 : 0);
}
if (emulator()->debugger()) {
emulator()->debugger()->OnThreadCreated(this);
}
if ((creation_params_.creation_flags & X_CREATE_SUSPENDED) == 0) {
// Start the thread now that we're all setup.
thread_->Resume();
}
return X_STATUS_SUCCESS;
}
X_STATUS XThread::Exit(int exit_code) {
// This may only be called on the thread itself.
assert_true(XThread::GetCurrentThread() == this);
// TODO(benvanik): dispatch events? waiters? etc?
RundownAPCs();
// Set exit code.
X_KTHREAD* thread = guest_object<X_KTHREAD>();
thread->header.signal_state = 1;
thread->exit_status = exit_code;
kernel_state()->OnThreadExit(this);
if (emulator()->debugger()) {
emulator()->debugger()->OnThreadExit(this);
}
// NOTE: unless PlatformExit fails, expect it to never return!
current_thread_tls_ = nullptr;
xe::Profiler::ThreadExit();
running_ = false;
Release();
ReleaseHandle();
// NOTE: this does not return!
xe::threading::Thread::Exit(exit_code);
return X_STATUS_SUCCESS;
}
X_STATUS XThread::Terminate(int exit_code) {
// TODO(benvanik): inform the profiler that this thread is exiting.
// Set exit code.
X_KTHREAD* thread = guest_object<X_KTHREAD>();
thread->header.signal_state = 1;
thread->exit_status = exit_code;
if (emulator()->debugger()) {
emulator()->debugger()->OnThreadExit(this);
}
running_ = false;
Release();
ReleaseHandle();
thread_->Terminate(exit_code);
return X_STATUS_SUCCESS;
}
void XThread::Execute() {
XELOGKERNEL("XThread::Execute thid %d (handle=%.8X, '%s', native=%.8X)",
thread_id_, handle(), name_.c_str(), thread_->system_id());
running_ = true;
// Let the kernel know we are starting.
kernel_state()->OnThreadExecute(this);
// All threads get a mandatory sleep. This is to deal with some buggy
// games that are assuming the 360 is so slow to create threads that they
// have time to initialize shared structures AFTER CreateThread (RR).
xe::threading::Sleep(std::chrono::milliseconds(100));
int exit_code = 0;
// Dispatch any APCs that were queued before the thread was created first.
DeliverAPCs();
// If a XapiThreadStartup value is present, we use that as a trampoline.
// Otherwise, we are a raw thread.
if (creation_params_.xapi_thread_startup) {
uint64_t args[] = {creation_params_.start_address,
creation_params_.start_context};
kernel_state()->processor()->Execute(thread_state_,
creation_params_.xapi_thread_startup,
args, xe::countof(args));
} else {
// Run user code.
uint64_t args[] = {creation_params_.start_context};
exit_code = static_cast<int>(kernel_state()->processor()->Execute(
thread_state_, creation_params_.start_address, args,
xe::countof(args)));
// If we got here it means the execute completed without an exit being
// called.
// Treat the return code as an implicit exit code.
}
running_ = false;
Exit(exit_code);
}
void XThread::EnterCriticalRegion() {
xe::global_critical_region::mutex().lock();
}
void XThread::LeaveCriticalRegion() {
xe::global_critical_region::mutex().unlock();
}
uint32_t XThread::RaiseIrql(uint32_t new_irql) {
return irql_.exchange(new_irql);
}
void XThread::LowerIrql(uint32_t new_irql) { irql_ = new_irql; }
void XThread::CheckApcs() { DeliverAPCs(); }
void XThread::LockApc() { EnterCriticalRegion(); }
void XThread::UnlockApc(bool queue_delivery) {
bool needs_apc = apc_list_->HasPending();
LeaveCriticalRegion();
if (needs_apc && queue_delivery) {
thread_->QueueUserCallback([this]() { DeliverAPCs(); });
}
}
void XThread::EnqueueApc(uint32_t normal_routine, uint32_t normal_context,
uint32_t arg1, uint32_t arg2) {
LockApc();
// Allocate APC.
// We'll tag it as special and free it when dispatched.
uint32_t apc_ptr = memory()->SystemHeapAlloc(XAPC::kSize);
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
apc->Initialize();
apc->kernel_routine = XAPC::kDummyKernelRoutine;
apc->rundown_routine = XAPC::kDummyRundownRoutine;
apc->normal_routine = normal_routine;
apc->normal_context = normal_context;
apc->arg1 = arg1;
apc->arg2 = arg2;
apc->enqueued = 1;
uint32_t list_entry_ptr = apc_ptr + 8;
apc_list_->Insert(list_entry_ptr);
UnlockApc(true);
}
void XThread::DeliverAPCs() {
// http://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=1
// http://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=7
auto processor = kernel_state()->processor();
LockApc();
while (apc_list_->HasPending()) {
// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
// Calling the routine may delete the memory/overwrite it.
uint32_t apc_ptr = apc_list_->Shift() - 8;
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
XELOGD("Delivering APC to %.8X", uint32_t(apc->normal_routine));
// Mark as uninserted so that it can be reinserted again by the routine.
apc->enqueued = 0;
// Call kernel routine.
// The routine can modify all of its arguments before passing it on.
// Since we need to give guest accessible pointers over, we copy things
// into and out of scratch.
uint8_t* scratch_ptr = memory()->TranslateVirtual(scratch_address_);
xe::store_and_swap<uint32_t>(scratch_ptr + 0, apc->normal_routine);
xe::store_and_swap<uint32_t>(scratch_ptr + 4, apc->normal_context);
xe::store_and_swap<uint32_t>(scratch_ptr + 8, apc->arg1);
xe::store_and_swap<uint32_t>(scratch_ptr + 12, apc->arg2);
if (apc->kernel_routine != XAPC::kDummyKernelRoutine) {
// kernel_routine(apc_address, &normal_routine, &normal_context,
// &system_arg1, &system_arg2)
uint64_t kernel_args[] = {
apc_ptr,
scratch_address_ + 0,
scratch_address_ + 4,
scratch_address_ + 8,
scratch_address_ + 12,
};
processor->Execute(thread_state_, apc->kernel_routine, kernel_args,
xe::countof(kernel_args));
}
uint32_t normal_routine = xe::load_and_swap<uint32_t>(scratch_ptr + 0);
uint32_t normal_context = xe::load_and_swap<uint32_t>(scratch_ptr + 4);
uint32_t arg1 = xe::load_and_swap<uint32_t>(scratch_ptr + 8);
uint32_t arg2 = xe::load_and_swap<uint32_t>(scratch_ptr + 12);
// Call the normal routine. Note that it may have been killed by the kernel
// routine.
if (normal_routine) {
UnlockApc(false);
// normal_routine(normal_context, system_arg1, system_arg2)
uint64_t normal_args[] = {normal_context, arg1, arg2};
processor->Execute(thread_state_, normal_routine, normal_args,
xe::countof(normal_args));
LockApc();
}
XELOGD("Completed delivery of APC to %.8X (%.8X, %.8X, %.8X)",
normal_routine, normal_context, arg1, arg2);
// If special, free it.
if (needs_freeing) {
memory()->SystemHeapFree(apc_ptr);
}
}
UnlockApc(true);
}
void XThread::RundownAPCs() {
assert_true(XThread::GetCurrentThread() == this);
LockApc();
while (apc_list_->HasPending()) {
// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
// Calling the routine may delete the memory/overwrite it.
uint32_t apc_ptr = apc_list_->Shift() - 8;
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
// Mark as uninserted so that it can be reinserted again by the routine.
apc->enqueued = 0;
// Call the rundown routine.
if (apc->rundown_routine == XAPC::kDummyRundownRoutine) {
// No-op.
} else if (apc->rundown_routine) {
// rundown_routine(apc)
uint64_t args[] = {apc_ptr};
kernel_state()->processor()->Execute(thread_state(), apc->rundown_routine,
args, xe::countof(args));
}
// If special, free it.
if (needs_freeing) {
memory()->SystemHeapFree(apc_ptr);
}
}
UnlockApc(true);
}
int32_t XThread::QueryPriority() { return thread_->priority(); }
void XThread::SetPriority(int32_t increment) {
priority_ = increment;
int32_t target_priority = 0;
if (increment > 0x22) {
target_priority = xe::threading::ThreadPriority::kHighest;
} else if (increment > 0x11) {
target_priority = xe::threading::ThreadPriority::kAboveNormal;
} else if (increment < -0x22) {
target_priority = xe::threading::ThreadPriority::kLowest;
} else if (increment < -0x11) {
target_priority = xe::threading::ThreadPriority::kBelowNormal;
} else {
target_priority = xe::threading::ThreadPriority::kNormal;
}
if (!FLAGS_ignore_thread_priorities) {
thread_->set_priority(target_priority);
}
}
void XThread::SetAffinity(uint32_t affinity) {
// Affinity mask, as in SetThreadAffinityMask.
// Xbox thread IDs:
// 0 - core 0, thread 0 - user
// 1 - core 0, thread 1 - user
// 2 - core 1, thread 0 - sometimes xcontent
// 3 - core 1, thread 1 - user
// 4 - core 2, thread 0 - xaudio
// 5 - core 2, thread 1 - user
// TODO(benvanik): implement better thread distribution.
// NOTE: these are logical processors, not physical processors or cores.
if (xe::threading::logical_processor_count() < 6) {
XELOGW("Too few processors - scheduling will be wonky");
}
SetActiveCpu(GetFakeCpuNumber(affinity));
affinity_ = affinity;
if (!FLAGS_ignore_thread_affinities) {
thread_->set_affinity_mask(affinity);
}
}
uint32_t XThread::active_cpu() const {
uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
return xe::load_and_swap<uint8_t>(pcr + 0x10C);
}
void XThread::SetActiveCpu(uint32_t cpu_index) {
uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
xe::store_and_swap<uint8_t>(pcr + 0x10C, cpu_index);
}
X_STATUS XThread::Resume(uint32_t* out_suspend_count) {
--guest_object<X_KTHREAD>()->suspend_count;
if (thread_->Resume(out_suspend_count)) {
return X_STATUS_SUCCESS;
} else {
return X_STATUS_UNSUCCESSFUL;
}
}
X_STATUS XThread::Suspend(uint32_t* out_suspend_count) {
auto global_lock = global_critical_region_.Acquire();
++guest_object<X_KTHREAD>()->suspend_count;
// If we are suspending ourselves, we can't hold the lock.
if (XThread::GetCurrentThread() == this) {
global_lock.unlock();
}
if (thread_->Suspend(out_suspend_count)) {
return X_STATUS_SUCCESS;
} else {
return X_STATUS_UNSUCCESSFUL;
}
}
X_STATUS XThread::Delay(uint32_t processor_mode, uint32_t alertable,
uint64_t interval) {
int64_t timeout_ticks = interval;
uint32_t timeout_ms;
if (timeout_ticks > 0) {
// Absolute time, based on January 1, 1601.
// TODO(benvanik): convert time to relative time.
assert_always();
timeout_ms = 0;
} else if (timeout_ticks < 0) {
// Relative time.
timeout_ms = uint32_t(-timeout_ticks / 10000); // Ticks -> MS
} else {
timeout_ms = 0;
}
timeout_ms = Clock::ScaleGuestDurationMillis(timeout_ms);
if (alertable) {
auto result =
xe::threading::AlertableSleep(std::chrono::milliseconds(timeout_ms));
switch (result) {
default:
case xe::threading::SleepResult::kSuccess:
return X_STATUS_SUCCESS;
case xe::threading::SleepResult::kAlerted:
return X_STATUS_USER_APC;
}
} else {
xe::threading::Sleep(std::chrono::milliseconds(timeout_ms));
return X_STATUS_SUCCESS;
}
}
XHostThread::XHostThread(KernelState* kernel_state, uint32_t stack_size,
uint32_t creation_flags, std::function<int()> host_fn)
: XThread(kernel_state, stack_size, 0, 0, 0, creation_flags, false),
host_fn_(host_fn) {}
void XHostThread::Execute() {
XELOGKERNEL(
"XThread::Execute thid %d (handle=%.8X, '%s', native=%.8X, <host>)",
thread_id_, handle(), name_.c_str(), thread_->system_id());
// Let the kernel know we are starting.
kernel_state()->OnThreadExecute(this);
int ret = host_fn_();
// Exit.
Exit(ret);
}
} // namespace kernel
} // namespace xe