318 lines
8.0 KiB
C++
318 lines
8.0 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/object_table.h"
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#include <algorithm>
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#include <cstring>
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#include "xenia/kernel/xobject.h"
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#include "xenia/kernel/objects/xthread.h"
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namespace xe {
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namespace kernel {
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ObjectTable::ObjectTable()
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: table_capacity_(0), table_(nullptr), last_free_entry_(0) {}
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ObjectTable::~ObjectTable() {
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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// Release all objects.
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for (uint32_t n = 0; n < table_capacity_; n++) {
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ObjectTableEntry& entry = table_[n];
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if (entry.object) {
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entry.object->Release();
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}
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}
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table_capacity_ = 0;
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last_free_entry_ = 0;
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free(table_);
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table_ = nullptr;
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}
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X_STATUS ObjectTable::FindFreeSlot(uint32_t* out_slot) {
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// Find a free slot.
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uint32_t slot = last_free_entry_;
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uint32_t scan_count = 0;
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while (scan_count < table_capacity_) {
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ObjectTableEntry& entry = table_[slot];
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if (!entry.object) {
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*out_slot = slot;
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return X_STATUS_SUCCESS;
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}
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scan_count++;
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slot = (slot + 1) % table_capacity_;
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if (slot == 0) {
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// Never allow 0 handles.
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scan_count++;
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slot++;
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}
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}
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// Table out of slots, expand.
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uint32_t new_table_capacity = std::max(16 * 1024u, table_capacity_ * 2);
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size_t new_table_size = new_table_capacity * sizeof(ObjectTableEntry);
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size_t old_table_size = table_capacity_ * sizeof(ObjectTableEntry);
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auto new_table =
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reinterpret_cast<ObjectTableEntry*>(realloc(table_, new_table_size));
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if (!new_table) {
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return X_STATUS_NO_MEMORY;
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}
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// Zero out new memory.
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if (new_table_size > old_table_size) {
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std::memset(reinterpret_cast<uint8_t*>(new_table) + old_table_size, 0,
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new_table_size - old_table_size);
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}
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last_free_entry_ = table_capacity_;
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table_capacity_ = new_table_capacity;
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table_ = new_table;
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// Never allow 0 handles.
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slot = ++last_free_entry_;
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*out_slot = slot;
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return X_STATUS_SUCCESS;
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}
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X_STATUS ObjectTable::AddHandle(XObject* object, X_HANDLE* out_handle) {
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assert_not_null(out_handle);
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X_STATUS result = X_STATUS_SUCCESS;
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uint32_t slot = 0;
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{
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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// Find a free slot.
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result = FindFreeSlot(&slot);
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// Stash.
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if (XSUCCEEDED(result)) {
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ObjectTableEntry& entry = table_[slot];
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entry.object = object;
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entry.handle_ref_count = 1;
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// Retain so long as the object is in the table.
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object->Retain();
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}
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}
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if (XSUCCEEDED(result)) {
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*out_handle = slot << 2;
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}
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return result;
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}
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X_STATUS ObjectTable::DuplicateHandle(X_HANDLE handle, X_HANDLE* out_handle) {
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X_STATUS result = X_STATUS_SUCCESS;
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handle = TranslateHandle(handle);
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XObject* object = LookupObject(handle, false);
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if (object) {
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result = AddHandle(object, out_handle);
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object->Release(); // Release the ref that LookupObject took
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} else {
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result = X_STATUS_INVALID_HANDLE;
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}
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return result;
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}
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X_STATUS ObjectTable::RetainHandle(X_HANDLE handle) {
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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ObjectTableEntry* entry = LookupTable(handle);
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if (!entry) {
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return X_STATUS_INVALID_HANDLE;
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}
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entry->handle_ref_count++;
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return X_STATUS_SUCCESS;
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}
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X_STATUS ObjectTable::ReleaseHandle(X_HANDLE handle) {
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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ObjectTableEntry* entry = LookupTable(handle);
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if (!entry) {
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return X_STATUS_INVALID_HANDLE;
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}
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if (--entry->handle_ref_count == 0) {
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// No more references. Remove it from the table.
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return RemoveHandle(handle);
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}
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// FIXME: Return a status code telling the caller it wasn't released
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// (but not a failure code)
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return X_STATUS_SUCCESS;
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}
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X_STATUS ObjectTable::RemoveHandle(X_HANDLE handle) {
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X_STATUS result = X_STATUS_SUCCESS;
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handle = TranslateHandle(handle);
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if (!handle) {
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return X_STATUS_INVALID_HANDLE;
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}
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ObjectTableEntry* entry = LookupTable(handle);
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if (!entry) {
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return X_STATUS_INVALID_HANDLE;
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}
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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if (entry->object) {
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auto object = entry->object;
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entry->object = nullptr;
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entry->handle_ref_count = 0;
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// Release now that the object has been removed from the table.
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object->Release();
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}
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return X_STATUS_SUCCESS;
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}
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ObjectTable::ObjectTableEntry* ObjectTable::LookupTable(X_HANDLE handle) {
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handle = TranslateHandle(handle);
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if (!handle) {
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return nullptr;
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}
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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// Lower 2 bits are ignored.
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uint32_t slot = handle >> 2;
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if (slot <= table_capacity_) {
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return &table_[slot];
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}
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return nullptr;
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}
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XObject* ObjectTable::LookupObject(X_HANDLE handle, bool already_locked) {
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handle = TranslateHandle(handle);
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if (!handle) {
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return nullptr;
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}
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XObject* object = nullptr;
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if (!already_locked) {
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table_mutex_.lock();
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}
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// Lower 2 bits are ignored.
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uint32_t slot = handle >> 2;
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// Verify slot.
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if (slot < table_capacity_) {
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ObjectTableEntry& entry = table_[slot];
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if (entry.object) {
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object = entry.object;
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}
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}
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// Retain the object pointer.
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if (object) {
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object->Retain();
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}
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if (!already_locked) {
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table_mutex_.unlock();
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}
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return object;
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}
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void ObjectTable::GetObjectsByType(XObject::Type type,
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std::vector<object_ref<XObject>>* results) {
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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for (uint32_t slot = 0; slot < table_capacity_; ++slot) {
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auto& entry = table_[slot];
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if (entry.object) {
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if (entry.object->type() == type) {
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entry.object->Retain();
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results->push_back(object_ref<XObject>(entry.object));
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}
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}
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}
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}
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X_HANDLE ObjectTable::TranslateHandle(X_HANDLE handle) {
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if (handle == 0xFFFFFFFF) {
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// CurrentProcess
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// assert_always();
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return 0;
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} else if (handle == 0xFFFFFFFE) {
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// CurrentThread
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return XThread::GetCurrentThreadHandle();
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} else {
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return handle;
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}
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}
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X_STATUS ObjectTable::AddNameMapping(const std::string& name, X_HANDLE handle) {
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// Names are case-insensitive.
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std::string lower_name = name;
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(),
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tolower);
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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if (name_table_.count(lower_name)) {
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return X_STATUS_OBJECT_NAME_COLLISION;
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}
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name_table_.insert({lower_name, handle});
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return X_STATUS_SUCCESS;
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}
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void ObjectTable::RemoveNameMapping(const std::string& name) {
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// Names are case-insensitive.
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std::string lower_name = name;
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(),
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tolower);
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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auto it = name_table_.find(lower_name);
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if (it != name_table_.end()) {
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name_table_.erase(it);
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}
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}
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X_STATUS ObjectTable::GetObjectByName(const std::string& name,
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X_HANDLE* out_handle) {
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// Names are case-insensitive.
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std::string lower_name = name;
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(),
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tolower);
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std::lock_guard<xe::recursive_mutex> lock(table_mutex_);
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auto it = name_table_.find(lower_name);
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if (it == name_table_.end()) {
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*out_handle = X_INVALID_HANDLE_VALUE;
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return X_STATUS_OBJECT_NAME_NOT_FOUND;
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}
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*out_handle = it->second;
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// We need to ref the handle. I think.
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auto obj = LookupObject(it->second, true);
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if (obj) {
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obj->RetainHandle();
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obj->Release();
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}
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return X_STATUS_SUCCESS;
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}
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} // namespace kernel
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} // namespace xe
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