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Xenia-Canary/src/xenia/kernel/xam_info.cc

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/objects/xenumerator.h"
#include "xenia/kernel/objects/xuser_module.h"
#include "xenia/kernel/objects/xthread.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/util/xex2.h"
#include "xenia/kernel/xam_module.h"
#include "xenia/kernel/xam_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
constexpr uint32_t X_LANGUAGE_ENGLISH = 1;
constexpr uint32_t X_LANGUAGE_JAPANESE = 2;
SHIM_CALL XamGetSystemVersion_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XamGetSystemVersion()");
// eh, just picking one. If we go too low we may break new games, but
// this value seems to be used for conditionally loading symbols and if
// we pretend to be old we have less to worry with implementing.
// 0x200A3200
// 0x20096B00
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XGetAVPack_shim(PPCContext* ppc_context, KernelState* kernel_state) {
// DWORD
// Not sure what the values are for this, but 6 is VGA.
// Other likely values are 3/4/8 for HDMI or something.
// Games seem to use this as a PAL check - if the result is not 3/4/6/8
// they explode with errors if not in PAL mode.
SHIM_SET_RETURN_32(6);
}
SHIM_CALL XGetGameRegion_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XGetGameRegion()");
SHIM_SET_RETURN_32(0xFFFF);
}
SHIM_CALL XGetLanguage_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XGetLanguage()");
uint32_t desired_language = X_LANGUAGE_ENGLISH;
// Switch the language based on game region.
// TODO(benvanik): pull from xex header.
uint32_t game_region = XEX_REGION_NTSCU;
if (game_region & XEX_REGION_NTSCU) {
desired_language = X_LANGUAGE_ENGLISH;
} else if (game_region & XEX_REGION_NTSCJ) {
desired_language = X_LANGUAGE_JAPANESE;
}
// Add more overrides?
SHIM_SET_RETURN_32(desired_language);
}
SHIM_CALL XamGetExecutionId_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t info_ptr = SHIM_GET_ARG_32(0);
XELOGD("XamGetExecutionId(%.8X)", info_ptr);
auto module = kernel_state->GetExecutableModule();
assert_not_null(module);
uint32_t guest_hdr_ptr;
X_STATUS result =
module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &guest_hdr_ptr);
if (XFAILED(result)) {
SHIM_SET_RETURN_32(result);
return;
}
SHIM_SET_MEM_32(info_ptr, guest_hdr_ptr);
SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
}
dword_result_t XamLoaderSetLaunchData(lpvoid_t data, dword_t size) {
auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
auto& loader_data = xam->loader_data();
if (loader_data.launch_data_ptr) {
kernel_memory()->SystemHeapFree(loader_data.launch_data_ptr);
}
loader_data.launch_data_ptr = kernel_memory()->SystemHeapAlloc(size);
loader_data.launch_data_size = size;
std::memcpy(kernel_memory()->TranslateVirtual(loader_data.launch_data_ptr),
data, size);
// FIXME: Unknown return value.
return 0;
}
DECLARE_XAM_EXPORT(XamLoaderSetLaunchData, ExportTag::kSketchy);
dword_result_t XamLoaderGetLaunchDataSize(lpdword_t size_ptr) {
auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
*size_ptr = xam->loader_data().launch_data_size;
return 0;
}
DECLARE_XAM_EXPORT(XamLoaderGetLaunchDataSize, ExportTag::kSketchy);
dword_result_t XamLoaderGetLaunchData(lpvoid_t buffer_ptr,
dword_t buffer_size) {
auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
auto& loader_data = xam->loader_data();
if (loader_data.launch_data_ptr) {
uint8_t* loader_buffer_ptr =
kernel_memory()->TranslateVirtual(loader_data.launch_data_ptr);
uint32_t copy_size =
std::min(loader_data.launch_data_size, (uint32_t)buffer_size);
std::memcpy(buffer_ptr, loader_buffer_ptr, copy_size);
}
return 0;
}
DECLARE_XAM_EXPORT(XamLoaderGetLaunchData, ExportTag::kSketchy);
void XamLoaderLaunchTitle(lpstring_t raw_name, dword_t flags) {
auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
auto& loader_data = xam->loader_data();
loader_data.launch_flags = flags;
// Translate the launch path to a full path.
if (raw_name) {
std::string name = xe::find_name_from_path(std::string(raw_name));
std::string path(raw_name);
if (name == std::string(raw_name)) {
path = xe::join_paths(
xe::find_base_path(kernel_state()->GetExecutableModule()->path()),
name);
}
loader_data.launch_path = path;
} else {
assert_always("Game requested exit to dashboard via XamLoaderLaunchTitle");
}
// This function does not return.
kernel_state()->TerminateTitle(true);
}
DECLARE_XAM_EXPORT(XamLoaderLaunchTitle, ExportTag::kSketchy);
void XamLoaderTerminateTitle() {
// This function does not return.
kernel_state()->TerminateTitle(true);
}
DECLARE_XAM_EXPORT(XamLoaderTerminateTitle, ExportTag::kSketchy);
SHIM_CALL XamAlloc_shim(PPCContext* ppc_context, KernelState* kernel_state) {
uint32_t unk = SHIM_GET_ARG_32(0);
uint32_t size = SHIM_GET_ARG_32(1);
uint32_t out_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamAlloc(%d, %d, %.8X)", unk, size, out_ptr);
assert_true(unk == 0);
// Allocate from the heap. Not sure why XAM does this specially, perhaps
// it keeps stuff in a separate heap?
uint32_t ptr = kernel_state->memory()->SystemHeapAlloc(size);
SHIM_SET_MEM_32(out_ptr, ptr);
SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
}
SHIM_CALL XamFree_shim(PPCContext* ppc_context, KernelState* kernel_state) {
uint32_t ptr = SHIM_GET_ARG_32(0);
XELOGD("XamFree(%.8X)", ptr);
kernel_state->memory()->SystemHeapFree(ptr);
SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
}
// https://github.com/LestaD/SourceEngine2007/blob/master/se2007/engine/xboxsystem.cpp#L518
dword_result_t XamEnumerate(dword_t handle, dword_t flags, lpvoid_t buffer,
dword_t buffer_length, lpdword_t items_returned,
pointer_t<XAM_OVERLAPPED> overlapped) {
assert_true(flags == 0);
auto e = kernel_state()->object_table()->LookupObject<XEnumerator>(handle);
if (!e) {
if (overlapped) {
kernel_state()->CompleteOverlappedImmediateEx(
overlapped, X_ERROR_INVALID_HANDLE, X_ERROR_INVALID_HANDLE, 0);
return X_ERROR_IO_PENDING;
} else {
return X_ERROR_INVALID_HANDLE;
}
}
buffer.Zero(buffer_length);
X_RESULT result =
e->WriteItem(buffer) ? X_ERROR_SUCCESS : X_ERROR_NO_MORE_FILES;
// Return X_ERROR_NO_MORE_FILES in HRESULT form.
X_HRESULT extended_result = result != 0 ? 0x80070012 : 0;
if (items_returned) {
assert_true(!overlapped);
*items_returned = result == X_ERROR_SUCCESS ? 1 : 0;
return result;
} else if (overlapped) {
assert_true(!items_returned);
kernel_state()->CompleteOverlappedImmediateEx(
overlapped, result, extended_result,
result == X_ERROR_SUCCESS ? e->item_count() : 0);
return X_ERROR_IO_PENDING;
} else {
assert_always();
return X_ERROR_INVALID_PARAMETER;
}
}
DECLARE_XAM_EXPORT(XamEnumerate, ExportTag::kImplemented);
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterInfoExports(
xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {
SHIM_SET_MAPPING("xam.xex", XamGetSystemVersion, state);
SHIM_SET_MAPPING("xam.xex", XGetAVPack, state);
SHIM_SET_MAPPING("xam.xex", XGetGameRegion, state);
SHIM_SET_MAPPING("xam.xex", XGetLanguage, state);
SHIM_SET_MAPPING("xam.xex", XamGetExecutionId, state);
SHIM_SET_MAPPING("xam.xex", XamAlloc, state);
SHIM_SET_MAPPING("xam.xex", XamFree, state);
}