258 lines
8.2 KiB
C++
258 lines
8.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/objects/xenumerator.h"
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#include "xenia/kernel/objects/xuser_module.h"
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#include "xenia/kernel/objects/xthread.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/util/xex2.h"
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#include "xenia/kernel/xam_module.h"
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#include "xenia/kernel/xam_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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constexpr uint32_t X_LANGUAGE_ENGLISH = 1;
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constexpr uint32_t X_LANGUAGE_JAPANESE = 2;
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SHIM_CALL XamGetSystemVersion_shim(PPCContext* ppc_context,
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KernelState* kernel_state) {
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XELOGD("XamGetSystemVersion()");
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// eh, just picking one. If we go too low we may break new games, but
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// this value seems to be used for conditionally loading symbols and if
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// we pretend to be old we have less to worry with implementing.
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// 0x200A3200
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// 0x20096B00
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SHIM_SET_RETURN_32(0);
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}
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SHIM_CALL XGetAVPack_shim(PPCContext* ppc_context, KernelState* kernel_state) {
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// DWORD
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// Not sure what the values are for this, but 6 is VGA.
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// Other likely values are 3/4/8 for HDMI or something.
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// Games seem to use this as a PAL check - if the result is not 3/4/6/8
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// they explode with errors if not in PAL mode.
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SHIM_SET_RETURN_32(6);
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}
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SHIM_CALL XGetGameRegion_shim(PPCContext* ppc_context,
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KernelState* kernel_state) {
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XELOGD("XGetGameRegion()");
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SHIM_SET_RETURN_32(0xFFFF);
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}
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SHIM_CALL XGetLanguage_shim(PPCContext* ppc_context,
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KernelState* kernel_state) {
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XELOGD("XGetLanguage()");
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uint32_t desired_language = X_LANGUAGE_ENGLISH;
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// Switch the language based on game region.
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// TODO(benvanik): pull from xex header.
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uint32_t game_region = XEX_REGION_NTSCU;
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if (game_region & XEX_REGION_NTSCU) {
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desired_language = X_LANGUAGE_ENGLISH;
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} else if (game_region & XEX_REGION_NTSCJ) {
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desired_language = X_LANGUAGE_JAPANESE;
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}
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// Add more overrides?
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SHIM_SET_RETURN_32(desired_language);
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}
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SHIM_CALL XamGetExecutionId_shim(PPCContext* ppc_context,
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KernelState* kernel_state) {
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uint32_t info_ptr = SHIM_GET_ARG_32(0);
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XELOGD("XamGetExecutionId(%.8X)", info_ptr);
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auto module = kernel_state->GetExecutableModule();
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assert_not_null(module);
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uint32_t guest_hdr_ptr;
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X_STATUS result =
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module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &guest_hdr_ptr);
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if (XFAILED(result)) {
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SHIM_SET_RETURN_32(result);
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return;
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}
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SHIM_SET_MEM_32(info_ptr, guest_hdr_ptr);
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SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
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}
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dword_result_t XamLoaderSetLaunchData(lpvoid_t data, dword_t size) {
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auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
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auto& loader_data = xam->loader_data();
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if (loader_data.launch_data_ptr) {
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kernel_memory()->SystemHeapFree(loader_data.launch_data_ptr);
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}
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loader_data.launch_data_ptr = kernel_memory()->SystemHeapAlloc(size);
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loader_data.launch_data_size = size;
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std::memcpy(kernel_memory()->TranslateVirtual(loader_data.launch_data_ptr),
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data, size);
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// FIXME: Unknown return value.
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return 0;
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}
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DECLARE_XAM_EXPORT(XamLoaderSetLaunchData, ExportTag::kSketchy);
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dword_result_t XamLoaderGetLaunchDataSize(lpdword_t size_ptr) {
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auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
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*size_ptr = xam->loader_data().launch_data_size;
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return 0;
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}
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DECLARE_XAM_EXPORT(XamLoaderGetLaunchDataSize, ExportTag::kSketchy);
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dword_result_t XamLoaderGetLaunchData(lpvoid_t buffer_ptr,
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dword_t buffer_size) {
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auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
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auto& loader_data = xam->loader_data();
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if (loader_data.launch_data_ptr) {
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uint8_t* loader_buffer_ptr =
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kernel_memory()->TranslateVirtual(loader_data.launch_data_ptr);
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uint32_t copy_size =
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std::min(loader_data.launch_data_size, (uint32_t)buffer_size);
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std::memcpy(buffer_ptr, loader_buffer_ptr, copy_size);
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}
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return 0;
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}
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DECLARE_XAM_EXPORT(XamLoaderGetLaunchData, ExportTag::kSketchy);
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void XamLoaderLaunchTitle(lpstring_t raw_name, dword_t flags) {
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auto xam = kernel_state()->GetKernelModule<kernel::XamModule>("xam.xex");
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auto& loader_data = xam->loader_data();
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loader_data.launch_flags = flags;
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// Translate the launch path to a full path.
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if (raw_name) {
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std::string name = xe::find_name_from_path(std::string(raw_name));
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std::string path(raw_name);
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if (name == std::string(raw_name)) {
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path = xe::join_paths(
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xe::find_base_path(kernel_state()->GetExecutableModule()->path()),
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name);
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}
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loader_data.launch_path = path;
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} else {
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assert_always("Game requested exit to dashboard via XamLoaderLaunchTitle");
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}
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// This function does not return.
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kernel_state()->TerminateTitle(true);
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}
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DECLARE_XAM_EXPORT(XamLoaderLaunchTitle, ExportTag::kSketchy);
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void XamLoaderTerminateTitle() {
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// This function does not return.
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kernel_state()->TerminateTitle(true);
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}
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DECLARE_XAM_EXPORT(XamLoaderTerminateTitle, ExportTag::kSketchy);
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SHIM_CALL XamAlloc_shim(PPCContext* ppc_context, KernelState* kernel_state) {
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uint32_t unk = SHIM_GET_ARG_32(0);
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uint32_t size = SHIM_GET_ARG_32(1);
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uint32_t out_ptr = SHIM_GET_ARG_32(2);
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XELOGD("XamAlloc(%d, %d, %.8X)", unk, size, out_ptr);
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assert_true(unk == 0);
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// Allocate from the heap. Not sure why XAM does this specially, perhaps
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// it keeps stuff in a separate heap?
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uint32_t ptr = kernel_state->memory()->SystemHeapAlloc(size);
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SHIM_SET_MEM_32(out_ptr, ptr);
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SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
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}
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SHIM_CALL XamFree_shim(PPCContext* ppc_context, KernelState* kernel_state) {
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uint32_t ptr = SHIM_GET_ARG_32(0);
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XELOGD("XamFree(%.8X)", ptr);
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kernel_state->memory()->SystemHeapFree(ptr);
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SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
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}
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// https://github.com/LestaD/SourceEngine2007/blob/master/se2007/engine/xboxsystem.cpp#L518
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dword_result_t XamEnumerate(dword_t handle, dword_t flags, lpvoid_t buffer,
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dword_t buffer_length, lpdword_t items_returned,
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pointer_t<XAM_OVERLAPPED> overlapped) {
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assert_true(flags == 0);
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auto e = kernel_state()->object_table()->LookupObject<XEnumerator>(handle);
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if (!e) {
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if (overlapped) {
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kernel_state()->CompleteOverlappedImmediateEx(
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overlapped, X_ERROR_INVALID_HANDLE, X_ERROR_INVALID_HANDLE, 0);
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return X_ERROR_IO_PENDING;
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} else {
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return X_ERROR_INVALID_HANDLE;
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}
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}
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buffer.Zero(buffer_length);
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X_RESULT result =
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e->WriteItem(buffer) ? X_ERROR_SUCCESS : X_ERROR_NO_MORE_FILES;
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// Return X_ERROR_NO_MORE_FILES in HRESULT form.
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X_HRESULT extended_result = result != 0 ? 0x80070012 : 0;
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if (items_returned) {
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assert_true(!overlapped);
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*items_returned = result == X_ERROR_SUCCESS ? 1 : 0;
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return result;
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} else if (overlapped) {
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assert_true(!items_returned);
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kernel_state()->CompleteOverlappedImmediateEx(
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overlapped, result, extended_result,
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result == X_ERROR_SUCCESS ? e->item_count() : 0);
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return X_ERROR_IO_PENDING;
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} else {
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assert_always();
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return X_ERROR_INVALID_PARAMETER;
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}
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}
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DECLARE_XAM_EXPORT(XamEnumerate, ExportTag::kImplemented);
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xam::RegisterInfoExports(
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xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {
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SHIM_SET_MAPPING("xam.xex", XamGetSystemVersion, state);
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SHIM_SET_MAPPING("xam.xex", XGetAVPack, state);
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SHIM_SET_MAPPING("xam.xex", XGetGameRegion, state);
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SHIM_SET_MAPPING("xam.xex", XGetLanguage, state);
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SHIM_SET_MAPPING("xam.xex", XamGetExecutionId, state);
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SHIM_SET_MAPPING("xam.xex", XamAlloc, state);
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SHIM_SET_MAPPING("xam.xex", XamFree, state);
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}
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