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Xenia-Canary/src/xenia/config.cc

197 lines
6.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "config.h"
#include "third_party/cpptoml/include/cpptoml.h"
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/cvar.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/string.h"
#include "xenia/base/string_buffer.h"
std::shared_ptr<cpptoml::table> ParseFile(
const std::filesystem::path& filename) {
std::ifstream file(filename);
if (!file.is_open()) {
throw cpptoml::parse_exception(xe::path_to_utf8(filename) +
" could not be opened for parsing");
}
cpptoml::parser p(file);
return p.parse();
}
CmdVar(config, "", "Specifies the target config to load.");
namespace config {
std::string config_name = "xenia.config.toml";
std::filesystem::path config_folder;
std::filesystem::path config_path;
std::string game_config_suffix = ".config.toml";
std::shared_ptr<cpptoml::table> ParseConfig(
const std::filesystem::path& config_path) {
try {
return ParseFile(config_path);
} catch (cpptoml::parse_exception e) {
xe::FatalError(fmt::format("Failed to parse config file '{}':\n\n{}",
xe::path_to_utf8(config_path), e.what()));
return nullptr;
}
}
void ReadConfig(const std::filesystem::path& file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
auto config_key = config_var->category() + "." + config_var->name();
if (config->contains_qualified(config_key)) {
config_var->LoadConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded config: {}", xe::path_to_utf8(file_path));
}
void ReadGameConfig(const std::filesystem::path& file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
auto config_key = config_var->category() + "." + config_var->name();
if (config->contains_qualified(config_key)) {
config_var->LoadGameConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded game config: {}", xe::path_to_utf8(file_path));
}
void SaveConfig() {
std::vector<cvar::IConfigVar*> vars;
for (const auto& s : *cvar::ConfigVars) {
vars.push_back(s.second);
}
std::sort(vars.begin(), vars.end(), [](auto a, auto b) {
if (a->category() < b->category()) return true;
if (a->category() > b->category()) return false;
if (a->name() < b->name()) return true;
return false;
});
// we use our own write logic because cpptoml doesn't
// allow us to specify comments :(
std::string last_category;
bool last_multiline_description = false;
xe::StringBuffer sb;
for (auto config_var : vars) {
if (config_var->is_transient()) {
continue;
}
if (last_category != config_var->category()) {
if (!last_category.empty()) {
sb.Append('\n', 2);
}
last_category = config_var->category();
last_multiline_description = false;
sb.AppendFormat("[{}]\n", last_category);
} else if (last_multiline_description) {
last_multiline_description = false;
sb.Append('\n');
}
auto value = config_var->config_value();
size_t line_count;
if (xe::utf8::find_any_of(value, "\n") == std::string_view::npos) {
auto line = fmt::format("{} = {}", config_var->name(),
config_var->config_value());
sb.Append(line);
line_count = xe::utf8::count(line);
} else {
auto lines = xe::utf8::split(value, "\n");
auto first = lines.cbegin();
sb.AppendFormat("{} = {}\n", config_var->name(), *first);
auto last = std::prev(lines.cend());
for (auto it = std::next(first); it != last; ++it) {
sb.Append(*it);
sb.Append('\n');
}
sb.Append(*last);
line_count = xe::utf8::count(*last);
}
const size_t value_alignment = 50;
const auto& description = config_var->description();
if (!description.empty()) {
if (line_count < value_alignment) {
sb.Append(' ', value_alignment - line_count);
}
if (xe::utf8::find_any_of(description, "\n") == std::string_view::npos) {
sb.AppendFormat("\t# {}\n", config_var->description());
} else {
auto lines = xe::utf8::split(description, "\n");
auto first = lines.cbegin();
sb.Append("\t# ");
sb.Append(*first);
sb.Append('\n');
for (auto it = std::next(first); it != lines.cend(); ++it) {
sb.Append(' ', value_alignment);
sb.Append("\t# ");
sb.Append(*it);
sb.Append('\n');
}
last_multiline_description = true;
}
}
}
// save the config file
xe::filesystem::CreateParentFolder(config_path);
auto handle = xe::filesystem::OpenFile(config_path, "wb");
if (!handle) {
XELOGE("Failed to open '{}' for writing.", xe::path_to_utf8(config_path));
} else {
fwrite(sb.buffer(), 1, sb.length(), handle);
fclose(handle);
}
}
void SetupConfig(const std::filesystem::path& config_folder) {
config::config_folder = config_folder;
// check if the user specified a specific config to load
if (!cvars::config.empty()) {
config_path = xe::to_path(cvars::config);
if (std::filesystem::exists(config_path)) {
ReadConfig(config_path);
return;
}
}
// if the user specified a --config argument, but the file doesn't exist,
// let's also load the default config
if (!config_folder.empty()) {
config_path = config_folder / config_name;
if (std::filesystem::exists(config_path)) {
ReadConfig(config_path);
}
// we only want to save the config if the user is using the default
// config, we don't want to override a user created specific config
SaveConfig();
}
}
void LoadGameConfig(const std::string_view title_id) {
const auto game_config_folder = config_folder / "config";
const auto game_config_path =
game_config_folder / (std::string(title_id) + game_config_suffix);
if (std::filesystem::exists(game_config_path)) {
ReadGameConfig(game_config_path);
}
}
} // namespace config