Files
Xenia-Canary/src/xenia/hid/input.h
Joel Linn c8da7fbfe4 [HID] Optional guide button support.
Maybe this is interesting to some games.
2020-04-23 15:44:58 -05:00

132 lines
3.9 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_INPUT_H_
#define XENIA_HID_INPUT_H_
#include "xenia/base/assert.h"
#include "xenia/base/byte_order.h"
namespace xe {
namespace hid {
enum X_INPUT_FLAG {
X_INPUT_FLAG_GAMEPAD = 0x00000001,
};
enum X_INPUT_GAMEPAD_BUTTON {
X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
X_INPUT_GAMEPAD_START = 0x0010,
X_INPUT_GAMEPAD_BACK = 0x0020,
X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
X_INPUT_GAMEPAD_GUIDE = 0x0400,
X_INPUT_GAMEPAD_A = 0x1000,
X_INPUT_GAMEPAD_B = 0x2000,
X_INPUT_GAMEPAD_X = 0x4000,
X_INPUT_GAMEPAD_Y = 0x8000,
};
enum X_INPUT_GAMEPAD_VK {
X_INPUT_GAMEPAD_VK_A = 0x5800,
X_INPUT_GAMEPAD_VK_B = 0x5801,
X_INPUT_GAMEPAD_VK_X = 0x5802,
X_INPUT_GAMEPAD_VK_Y = 0x5803,
X_INPUT_GAMEPAD_VK_RSHOULDER = 0x5804,
X_INPUT_GAMEPAD_VK_LSHOULDER = 0x5805,
X_INPUT_GAMEPAD_VK_LTRIGGER = 0x5806,
X_INPUT_GAMEPAD_VK_RTRIGGER = 0x5807,
X_INPUT_GAMEPAD_VK_DPAD_UP = 0x5810,
X_INPUT_GAMEPAD_VK_DPAD_DOWN = 0x5811,
X_INPUT_GAMEPAD_VK_DPAD_LEFT = 0x5812,
X_INPUT_GAMEPAD_VK_DPAD_RIGHT = 0x5813,
X_INPUT_GAMEPAD_VK_START = 0x5814,
X_INPUT_GAMEPAD_VK_BACK = 0x5815,
X_INPUT_GAMEPAD_VK_LTHUMB_PRESS = 0x5816,
X_INPUT_GAMEPAD_VK_RTHUMB_PRESS = 0x5817,
X_INPUT_GAMEPAD_VK_LTHUMB_UP = 0x5820,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWN = 0x5821,
X_INPUT_GAMEPAD_VK_LTHUMB_RIGHT = 0x5822,
X_INPUT_GAMEPAD_VK_LTHUMB_LEFT = 0x5823,
X_INPUT_GAMEPAD_VK_LTHUMB_UPLEFT = 0x5824,
X_INPUT_GAMEPAD_VK_LTHUMB_UPRIGHT = 0x5825,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNRIGHT = 0x5826,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNLEFT = 0x5827,
X_INPUT_GAMEPAD_VK_RTHUMB_UP = 0x5830,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWN = 0x5831,
X_INPUT_GAMEPAD_VK_RTHUMB_RIGHT = 0x5832,
X_INPUT_GAMEPAD_VK_RTHUMB_LEFT = 0x5833,
X_INPUT_GAMEPAD_VK_RTHUMB_UPLEFT = 0x5834,
X_INPUT_GAMEPAD_VK_RTHUMB_UPRIGHT = 0x5835,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNRIGHT = 0x5836,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNLEFT = 0x5837,
};
enum X_INPUT_KEYSTROKE_FLAGS {
X_INPUT_KEYSTROKE_KEYDOWN = 0x0001,
X_INPUT_KEYSTROKE_KEYUP = 0x0002,
X_INPUT_KEYSTROKE_REPEAT = 0x0004,
};
struct X_INPUT_GAMEPAD {
be<uint16_t> buttons;
uint8_t left_trigger;
uint8_t right_trigger;
be<int16_t> thumb_lx;
be<int16_t> thumb_ly;
be<int16_t> thumb_rx;
be<int16_t> thumb_ry;
};
static_assert_size(X_INPUT_GAMEPAD, 12);
struct X_INPUT_STATE {
be<uint32_t> packet_number;
X_INPUT_GAMEPAD gamepad;
};
static_assert_size(X_INPUT_STATE, sizeof(X_INPUT_GAMEPAD) + 4);
struct X_INPUT_VIBRATION {
be<uint16_t> left_motor_speed;
be<uint16_t> right_motor_speed;
};
static_assert_size(X_INPUT_VIBRATION, 4);
struct X_INPUT_CAPABILITIES {
uint8_t type;
uint8_t sub_type;
be<uint16_t> flags;
X_INPUT_GAMEPAD gamepad;
X_INPUT_VIBRATION vibration;
};
static_assert_size(X_INPUT_CAPABILITIES,
sizeof(X_INPUT_GAMEPAD) + sizeof(X_INPUT_VIBRATION) + 4);
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx
struct X_INPUT_KEYSTROKE {
be<uint16_t> virtual_key;
be<uint16_t> unicode;
be<uint16_t> flags;
uint8_t user_index;
uint8_t hid_code;
};
static_assert_size(X_INPUT_KEYSTROKE, 8);
} // namespace hid
} // namespace xe
#endif // XENIA_HID_INPUT_H_