53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_RENDERDOC_API_H_
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#define XENIA_UI_RENDERDOC_API_H_
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#include <memory>
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#include "third_party/renderdoc/renderdoc_app.h"
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#include "xenia/base/platform.h"
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#if XE_PLATFORM_WIN32
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#include "xenia/base/platform_win.h"
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#endif
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namespace xe {
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namespace ui {
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class RenderDocAPI {
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public:
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static std::unique_ptr<RenderDocAPI> CreateIfConnected();
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RenderDocAPI(const RenderDocAPI&) = delete;
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RenderDocAPI& operator=(const RenderDocAPI&) = delete;
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~RenderDocAPI();
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// Always present if this object exists.
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const RENDERDOC_API_1_0_0* api_1_0_0() const { return api_1_0_0_; }
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private:
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explicit RenderDocAPI() = default;
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#if XE_PLATFORM_LINUX
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void* library_ = nullptr;
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#elif XE_PLATFORM_WIN32
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HMODULE library_ = nullptr;
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#endif
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const RENDERDOC_API_1_0_0* api_1_0_0_ = nullptr;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_RENDERDOC_API_H_
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