Files
Xenia-Canary/src/xenia/gpu/shaders/host_depth_store_4xmsaa.cs.xesl
2022-06-24 23:37:29 +03:00

83 lines
4.1 KiB
Plaintext

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "edram.xesli"
#include "host_depth_store.xesli"
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_host_depth_store_dest,
set=0, binding=0, u0, space0)
#define xesl_localSize_x 8
#define xesl_localSize_y 8
#define xesl_localSize_z 1
xesl_entry_bindings_begin_compute
XE_HOST_DEPTH_STORE_PUSH_CONSTANTS_BINDING
xesl_entry_binding_next
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_host_depth_store_dest,
buffer(1))
xesl_entry_binding_next
xesl_texture(xesl_texture2DMS, xe_host_depth_store_source, set=1, binding=0,
t0, space0, texture(0))
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 8 samples (4x0.5 pixels, resolve granularity is 8 pixels).
uint rect_constant = xesl_pushConstant(xe_host_depth_store_rectangle);
uint rt_constant = xesl_pushConstant(xe_host_depth_store_render_target);
xesl_uint2 resolution_scale = XeHostDepthStoreRTResolutionScale(rt_constant);
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if ((xesl_GlobalInvocationID.x >> 1u) >=
(XeHostDepthStoreRectUnscaledWidthDiv8(rect_constant) *
resolution_scale.x)) {
return;
}
xesl_int2 pixel_index = xesl_int2(
XeHostDepthStoreRectUnscaledOrigin(rect_constant) * resolution_scale +
xesl_uint2(xesl_GlobalInvocationID.x << 2u,
xesl_GlobalInvocationID.y >> 1u));
// For simplicity, passing samples directly, not pixels, to XeEdramOffsetInts.
uint edram_address_int4s =
XeEdramOffsetInts(
(xesl_uint2(pixel_index) << 1u) | (xesl_GlobalInvocationID.xy & 1u),
0u, XeHostDepthStoreRTPitchTiles(rt_constant), kXenosMsaaSamples_1X,
false, 0u, 0u, resolution_scale)
>> 2u;
// Render target horizontal sample in bit 0, vertical sample in bit 1.
int source_sample_left = int((xesl_GlobalInvocationID.y & 1u) << 1u);
int source_sample_right = source_sample_left + 1;
xesl_typedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2DMS(xe_host_depth_store_source, pixel_index,
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source, pixel_index,
source_sample_right).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(1, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(1, 0),
source_sample_right).r)));
xesl_typedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s + 1u,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(2, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(2, 0),
source_sample_right).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0),
source_sample_right).r)));
xesl_entry_code_end_compute