Files
Xenia-Canary/src/xenia/gpu/trace_dump.cc
2020-04-07 16:09:41 -05:00

152 lines
4.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/trace_dump.h"
#include "third_party/stb/stb_image_write.h"
#include "xenia/base/logging.h"
#include "xenia/base/profiling.h"
#include "xenia/base/string.h"
#include "xenia/base/threading.h"
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/memory.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#undef _CRT_SECURE_NO_WARNINGS
#undef _CRT_NONSTDC_NO_DEPRECATE
#include "third_party/stb/stb_image_write.h"
DEFINE_path(target_trace_file, "", "Specifies the trace file to load.", "GPU");
DEFINE_path(trace_dump_path, "", "Output path for dumped files.", "GPU");
namespace xe {
namespace gpu {
using namespace xe::gpu::xenos;
TraceDump::TraceDump() = default;
TraceDump::~TraceDump() = default;
int TraceDump::Main(const std::vector<std::string>& args) {
// Grab path from the flag or unnamed argument.
std::filesystem::path path;
std::filesystem::path output_path;
if (!cvars::target_trace_file.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = cvars::target_trace_file;
} else if (args.size() >= 2) {
// Passed as an unnamed argument.
path = xe::to_path(args[1]);
if (args.size() >= 3) {
output_path = xe::to_path(args[2]);
}
}
if (path.empty()) {
XELOGE("No trace file specified");
return 5;
}
// Normalize the path and make absolute.
auto abs_path = std::filesystem::absolute(path);
XELOGI("Loading trace file {}...", xe::path_to_utf8(abs_path));
if (!Setup()) {
XELOGE("Unable to setup trace dump tool");
return 4;
}
if (!Load(std::move(abs_path))) {
XELOGE("Unable to load trace file; not found?");
return 5;
}
// Root file name for outputs.
if (output_path.empty()) {
base_output_path_ = cvars::trace_dump_path;
auto output_name = path.filename().replace_extension();
base_output_path_ = base_output_path_ / output_name;
} else {
base_output_path_ = output_path;
}
// Ensure output path exists.
xe::filesystem::CreateParentFolder(base_output_path_);
return Run();
}
bool TraceDump::Setup() {
// Create the emulator but don't initialize so we can setup the window.
emulator_ = std::make_unique<Emulator>("", "", "");
X_STATUS result = emulator_->Setup(
nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: {:08X}", result);
return false;
}
graphics_system_ = emulator_->graphics_system();
player_ = std::make_unique<TracePlayer>(nullptr, graphics_system_);
return true;
}
bool TraceDump::Load(const std::filesystem::path& trace_file_path) {
trace_file_path_ = trace_file_path;
if (!player_->Open(trace_file_path_)) {
XELOGE("Could not load trace file");
return false;
}
return true;
}
int TraceDump::Run() {
BeginHostCapture();
player_->SeekFrame(0);
player_->SeekCommand(
static_cast<int>(player_->current_frame()->commands.size() - 1));
player_->WaitOnPlayback();
EndHostCapture();
// Capture.
int result = 0;
auto raw_image = graphics_system_->Capture();
if (raw_image) {
// Save framebuffer png.
auto png_path = base_output_path_.replace_extension(".png");
auto handle = filesystem::OpenFile(png_path, "wb");
auto callback = [](void* context, void* data, int size) {
fwrite(data, 1, size, (FILE*)context);
};
stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image->width),
static_cast<int>(raw_image->height), 4,
raw_image->data.data(),
static_cast<int>(raw_image->stride));
fclose(handle);
} else {
result = 1;
}
player_.reset();
emulator_.reset();
return result;
}
} // namespace gpu
} // namespace xe