1405 lines
54 KiB
C++
1405 lines
54 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/render_cache.h"
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#include <algorithm>
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#include "third_party/fmt/include/fmt/format.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/registers.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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using namespace xe::gpu::xenos;
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using xe::ui::vulkan::CheckResult;
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constexpr uint32_t kEdramBufferCapacity = 10 * 1024 * 1024;
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xenos::ColorRenderTargetFormat GetBaseRTFormat(
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xenos::ColorRenderTargetFormat format) {
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switch (format) {
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case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
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return xenos::ColorRenderTargetFormat::k_8_8_8_8;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10:
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return xenos::ColorRenderTargetFormat::k_2_10_10_10;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
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return xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT;
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default:
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return format;
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}
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}
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VkFormat ColorRenderTargetFormatToVkFormat(
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xenos::ColorRenderTargetFormat format) {
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switch (format) {
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case xenos::ColorRenderTargetFormat::k_8_8_8_8:
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case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
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return VK_FORMAT_R8G8B8A8_UNORM;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10:
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10:
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return VK_FORMAT_A2R10G10B10_UNORM_PACK32;
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
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case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
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return VK_FORMAT_R16G16B16A16_SFLOAT;
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case xenos::ColorRenderTargetFormat::k_16_16:
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return VK_FORMAT_R16G16_UNORM;
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case xenos::ColorRenderTargetFormat::k_16_16_16_16:
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return VK_FORMAT_R16G16B16A16_UNORM;
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case xenos::ColorRenderTargetFormat::k_16_16_FLOAT:
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return VK_FORMAT_R16G16_SFLOAT;
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case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
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return VK_FORMAT_R16G16B16A16_SFLOAT;
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case xenos::ColorRenderTargetFormat::k_32_FLOAT:
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return VK_FORMAT_R32_SFLOAT;
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case xenos::ColorRenderTargetFormat::k_32_32_FLOAT:
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return VK_FORMAT_R32G32_SFLOAT;
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default:
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assert_unhandled_case(key.edram_format);
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return VK_FORMAT_UNDEFINED;
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}
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}
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VkFormat DepthRenderTargetFormatToVkFormat(
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xenos::DepthRenderTargetFormat format) {
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switch (format) {
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case xenos::DepthRenderTargetFormat::kD24S8:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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case xenos::DepthRenderTargetFormat::kD24FS8:
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// Vulkan doesn't support 24-bit floats, so just promote it to 32-bit
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return VK_FORMAT_D32_SFLOAT_S8_UINT;
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default:
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return VK_FORMAT_UNDEFINED;
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}
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}
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// Cached framebuffer referencing tile attachments.
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// Each framebuffer is specific to a render pass. Ugh.
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class CachedFramebuffer {
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public:
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// TODO(benvanik): optimized key? tile base + format for each?
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// Framebuffer with the attachments ready for use in the parent render pass.
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VkFramebuffer handle = nullptr;
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// Width of the framebuffer in pixels.
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uint32_t width = 0;
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// Height of the framebuffer in pixels.
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uint32_t height = 0;
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// References to color attachments, if used.
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CachedTileView* color_attachments[4] = {nullptr};
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// Reference to depth/stencil attachment, if used.
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CachedTileView* depth_stencil_attachment = nullptr;
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// Associated render pass
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VkRenderPass render_pass = nullptr;
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CachedFramebuffer(VkDevice device, VkRenderPass render_pass,
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uint32_t surface_width, uint32_t surface_height,
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CachedTileView* target_color_attachments[4],
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CachedTileView* target_depth_stencil_attachment);
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~CachedFramebuffer();
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VkResult Initialize();
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bool IsCompatible(const RenderConfiguration& desired_config) const;
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private:
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VkDevice device_ = nullptr;
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};
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// Cached render passes based on register states.
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// Each render pass is dependent on the format, dimensions, and use of
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// all attachments. The same render pass can be reused for multiple
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// framebuffers pointing at various tile views, though those cached
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// framebuffers are specific to the render pass.
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class CachedRenderPass {
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public:
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// Configuration this pass was created with.
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RenderConfiguration config;
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// Initialized render pass for the register state.
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VkRenderPass handle = nullptr;
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// Cache of framebuffers for the various tile attachments.
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std::vector<CachedFramebuffer*> cached_framebuffers;
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CachedRenderPass(VkDevice device, const RenderConfiguration& desired_config);
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~CachedRenderPass();
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VkResult Initialize();
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bool IsCompatible(const RenderConfiguration& desired_config) const;
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private:
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VkDevice device_ = nullptr;
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};
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CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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VkDeviceMemory edram_memory,
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TileViewKey view_key)
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: device_(device), key(std::move(view_key)) {}
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CachedTileView::~CachedTileView() {
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VK_SAFE_DESTROY(vkDestroyImageView, *device_, image_view, nullptr);
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VK_SAFE_DESTROY(vkDestroyImageView, *device_, image_view_depth, nullptr);
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VK_SAFE_DESTROY(vkDestroyImageView, *device_, image_view_stencil, nullptr);
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VK_SAFE_DESTROY(vkDestroyImage, *device_, image, nullptr);
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VK_SAFE_DESTROY(vkFreeMemory, *device_, memory, nullptr);
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}
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VkResult CachedTileView::Initialize(VkCommandBuffer command_buffer) {
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VkResult status = VK_SUCCESS;
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// Map format to Vulkan.
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VkFormat vulkan_format = VK_FORMAT_UNDEFINED;
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uint32_t bpp = 4;
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if (key.color_or_depth) {
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auto edram_format =
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static_cast<xenos::ColorRenderTargetFormat>(key.edram_format);
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vulkan_format = ColorRenderTargetFormatToVkFormat(edram_format);
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switch (edram_format) {
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case xenos::ColorRenderTargetFormat::k_16_16_16_16:
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case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
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case xenos::ColorRenderTargetFormat::k_32_32_FLOAT:
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bpp = 8;
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break;
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default:
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bpp = 4;
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break;
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}
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} else {
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auto edram_format =
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static_cast<xenos::DepthRenderTargetFormat>(key.edram_format);
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vulkan_format = DepthRenderTargetFormatToVkFormat(edram_format);
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}
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assert_true(vulkan_format != VK_FORMAT_UNDEFINED);
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// FIXME(DrChat): Was this check necessary?
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// assert_true(bpp == 4);
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// Create the image with the desired properties.
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VkImageCreateInfo image_info;
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = nullptr;
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// TODO(benvanik): exploit VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT so we can have
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// multiple views.
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image_info.flags = 0;
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.format = vulkan_format;
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image_info.extent.width = key.tile_width * 80;
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image_info.extent.height = key.tile_height * 16;
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image_info.extent.depth = 1;
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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if (cvars::vulkan_native_msaa) {
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auto msaa_samples = static_cast<xenos::MsaaSamples>(key.msaa_samples);
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switch (msaa_samples) {
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case xenos::MsaaSamples::k1X:
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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break;
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case xenos::MsaaSamples::k2X:
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image_info.samples = VK_SAMPLE_COUNT_2_BIT;
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break;
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case xenos::MsaaSamples::k4X:
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image_info.samples = VK_SAMPLE_COUNT_4_BIT;
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break;
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default:
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assert_unhandled_case(msaa_samples);
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}
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} else {
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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}
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sample_count = image_info.samples;
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT;
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image_info.usage |= key.color_or_depth
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? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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status = vkCreateImage(*device_, &image_info, nullptr, &image);
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if (status != VK_SUCCESS) {
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return status;
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}
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device_->DbgSetObjectName(
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reinterpret_cast<uint64_t>(image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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fmt::format("RT(d): 0x{:08X} 0x{:08X}({}) 0x{:08X}({}) {} {} {}",
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uint32_t(key.tile_offset), uint32_t(key.tile_width),
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uint32_t(key.tile_width), uint32_t(key.tile_height),
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uint32_t(key.tile_height), uint32_t(key.color_or_depth),
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uint32_t(key.msaa_samples), uint32_t(key.edram_format)));
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(*device_, image, &memory_requirements);
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// Bind to a newly allocated chunk.
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// TODO: Alias from a really big buffer?
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memory = device_->AllocateMemory(memory_requirements, 0);
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status = vkBindImageMemory(*device_, image, memory, 0);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the image view we'll use to attach it to a framebuffer.
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VkImageViewCreateInfo image_view_info;
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image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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image_view_info.pNext = nullptr;
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image_view_info.flags = 0;
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image_view_info.image = image;
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image_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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image_view_info.format = image_info.format;
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// TODO(benvanik): manipulate? may not be able to when attached.
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image_view_info.components = {
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VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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image_view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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if (key.color_or_depth) {
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image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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} else {
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image_view_info.subresourceRange.aspectMask =
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VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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status = vkCreateImageView(*device_, &image_view_info, nullptr, &image_view);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create separate depth/stencil views.
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if (key.color_or_depth == 0) {
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image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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status = vkCreateImageView(*device_, &image_view_info, nullptr,
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&image_view_depth);
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if (status != VK_SUCCESS) {
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return status;
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}
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image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
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status = vkCreateImageView(*device_, &image_view_info, nullptr,
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&image_view_stencil);
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if (status != VK_SUCCESS) {
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return status;
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}
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}
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// TODO(benvanik): transition to general layout?
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VkImageMemoryBarrier image_barrier;
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image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_barrier.pNext = nullptr;
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image_barrier.srcAccessMask = 0;
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image_barrier.dstAccessMask =
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key.color_or_depth ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.image = image;
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image_barrier.subresourceRange.aspectMask =
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key.color_or_depth
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? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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image_barrier.subresourceRange.baseMipLevel = 0;
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image_barrier.subresourceRange.levelCount = 1;
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image_barrier.subresourceRange.baseArrayLayer = 0;
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image_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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key.color_or_depth
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? VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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: VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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0, 0, nullptr, 0, nullptr, 1, &image_barrier);
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image_layout = image_barrier.newLayout;
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return VK_SUCCESS;
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}
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CachedFramebuffer::CachedFramebuffer(
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VkDevice device, VkRenderPass render_pass, uint32_t surface_width,
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uint32_t surface_height, CachedTileView* target_color_attachments[4],
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CachedTileView* target_depth_stencil_attachment)
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: device_(device),
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width(surface_width),
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height(surface_height),
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depth_stencil_attachment(target_depth_stencil_attachment),
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render_pass(render_pass) {
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for (int i = 0; i < 4; ++i) {
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color_attachments[i] = target_color_attachments[i];
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}
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}
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CachedFramebuffer::~CachedFramebuffer() {
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VK_SAFE_DESTROY(vkDestroyFramebuffer, device_, handle, nullptr);
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}
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VkResult CachedFramebuffer::Initialize() {
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// Create framebuffer.
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VkImageView image_views[5] = {nullptr};
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int image_view_count = 0;
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for (int i = 0; i < 4; ++i) {
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if (color_attachments[i]) {
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image_views[image_view_count++] = color_attachments[i]->image_view;
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}
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}
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if (depth_stencil_attachment) {
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image_views[image_view_count++] = depth_stencil_attachment->image_view;
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}
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VkFramebufferCreateInfo framebuffer_info;
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framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebuffer_info.pNext = nullptr;
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framebuffer_info.flags = 0;
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framebuffer_info.renderPass = render_pass;
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framebuffer_info.attachmentCount = image_view_count;
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framebuffer_info.pAttachments = image_views;
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framebuffer_info.width = width;
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framebuffer_info.height = height;
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framebuffer_info.layers = 1;
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return vkCreateFramebuffer(device_, &framebuffer_info, nullptr, &handle);
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}
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bool CachedFramebuffer::IsCompatible(
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const RenderConfiguration& desired_config) const {
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// We already know all render pass things line up, so let's verify dimensions,
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// edram offsets, etc. We need an exact match.
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uint32_t surface_pitch_px =
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desired_config.surface_msaa != xenos::MsaaSamples::k4X
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? desired_config.surface_pitch_px
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: desired_config.surface_pitch_px * 2;
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uint32_t surface_height_px =
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desired_config.surface_msaa == xenos::MsaaSamples::k1X
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? desired_config.surface_height_px
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: desired_config.surface_height_px * 2;
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surface_pitch_px = std::min(surface_pitch_px, 2560u);
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surface_height_px = std::min(surface_height_px, 2560u);
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if (surface_pitch_px != width || surface_height_px != height) {
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return false;
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}
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// TODO(benvanik): separate image views from images in tiles and store in fb?
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for (int i = 0; i < 4; ++i) {
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// Ensure the the attachment points to the same tile.
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if (!color_attachments[i]) {
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continue;
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}
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auto& color_info = color_attachments[i]->key;
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auto& desired_color_info = desired_config.color[i];
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if (color_info.tile_offset != desired_color_info.edram_base ||
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color_info.edram_format !=
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static_cast<uint16_t>(desired_color_info.format)) {
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return false;
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}
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}
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// Ensure depth attachment is correct.
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if (depth_stencil_attachment &&
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(depth_stencil_attachment->key.tile_offset !=
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desired_config.depth_stencil.edram_base ||
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depth_stencil_attachment->key.edram_format !=
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static_cast<uint16_t>(desired_config.depth_stencil.format))) {
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return false;
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}
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return true;
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}
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CachedRenderPass::CachedRenderPass(VkDevice device,
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const RenderConfiguration& desired_config)
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: device_(device) {
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std::memcpy(&config, &desired_config, sizeof(config));
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}
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CachedRenderPass::~CachedRenderPass() {
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for (auto framebuffer : cached_framebuffers) {
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delete framebuffer;
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}
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cached_framebuffers.clear();
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VK_SAFE_DESTROY(vkDestroyRenderPass, device_, handle, nullptr);
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}
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VkResult CachedRenderPass::Initialize() {
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VkSampleCountFlagBits sample_count;
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if (cvars::vulkan_native_msaa) {
|
|
switch (config.surface_msaa) {
|
|
case xenos::MsaaSamples::k1X:
|
|
sample_count = VK_SAMPLE_COUNT_1_BIT;
|
|
break;
|
|
case xenos::MsaaSamples::k2X:
|
|
sample_count = VK_SAMPLE_COUNT_2_BIT;
|
|
break;
|
|
case xenos::MsaaSamples::k4X:
|
|
sample_count = VK_SAMPLE_COUNT_4_BIT;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(config.surface_msaa);
|
|
break;
|
|
}
|
|
} else {
|
|
sample_count = VK_SAMPLE_COUNT_1_BIT;
|
|
}
|
|
|
|
// Initialize all attachments to default unused.
|
|
// As we set layout(location=RT) in shaders we must always provide 4.
|
|
VkAttachmentDescription attachments[5];
|
|
for (int i = 0; i < 4; ++i) {
|
|
attachments[i].flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT;
|
|
attachments[i].format = VK_FORMAT_UNDEFINED;
|
|
attachments[i].samples = sample_count;
|
|
attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachments[i].initialLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
attachments[i].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
}
|
|
auto& depth_stencil_attachment = attachments[4];
|
|
depth_stencil_attachment.flags = 0;
|
|
depth_stencil_attachment.format = VK_FORMAT_UNDEFINED;
|
|
depth_stencil_attachment.samples = sample_count;
|
|
depth_stencil_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
depth_stencil_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
depth_stencil_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
depth_stencil_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
depth_stencil_attachment.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
depth_stencil_attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
// Configure attachments based on what's enabled.
|
|
VkAttachmentReference color_attachment_refs[4];
|
|
for (int i = 0; i < 4; ++i) {
|
|
auto& color_config = config.color[i];
|
|
// TODO(benvanik): see how loose we can be with these.
|
|
attachments[i].format =
|
|
ColorRenderTargetFormatToVkFormat(color_config.format);
|
|
auto& color_attachment_ref = color_attachment_refs[i];
|
|
color_attachment_ref.attachment = i;
|
|
color_attachment_ref.layout = VK_IMAGE_LAYOUT_GENERAL;
|
|
}
|
|
|
|
// Configure depth.
|
|
VkAttachmentReference depth_stencil_attachment_ref;
|
|
depth_stencil_attachment_ref.layout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
auto& depth_config = config.depth_stencil;
|
|
depth_stencil_attachment_ref.attachment = 4;
|
|
depth_stencil_attachment.format =
|
|
DepthRenderTargetFormatToVkFormat(depth_config.format);
|
|
|
|
// Single subpass that writes to our attachments.
|
|
// FIXME: "Multiple attachments that alias the same memory must not be used in
|
|
// a single subpass"
|
|
// TODO: Input attachment for depth/stencil reads?
|
|
VkSubpassDescription subpass_info;
|
|
subpass_info.flags = 0;
|
|
subpass_info.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass_info.inputAttachmentCount = 0;
|
|
subpass_info.pInputAttachments = nullptr;
|
|
subpass_info.colorAttachmentCount = 4;
|
|
subpass_info.pColorAttachments = color_attachment_refs;
|
|
subpass_info.pResolveAttachments = nullptr;
|
|
subpass_info.pDepthStencilAttachment = &depth_stencil_attachment_ref;
|
|
subpass_info.preserveAttachmentCount = 0;
|
|
subpass_info.pPreserveAttachments = nullptr;
|
|
|
|
// Create the render pass.
|
|
VkRenderPassCreateInfo render_pass_info;
|
|
std::memset(&render_pass_info, 0, sizeof(render_pass_info));
|
|
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
render_pass_info.pNext = nullptr;
|
|
render_pass_info.flags = 0;
|
|
render_pass_info.attachmentCount = 5;
|
|
render_pass_info.pAttachments = attachments;
|
|
render_pass_info.subpassCount = 1;
|
|
render_pass_info.pSubpasses = &subpass_info;
|
|
|
|
// Add a dependency on external render passes -> us (MAY_ALIAS bit)
|
|
VkSubpassDependency dependencies[1];
|
|
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependencies[0].dstSubpass = 0;
|
|
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
|
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
|
dependencies[0].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
dependencies[0].dependencyFlags = 0;
|
|
|
|
render_pass_info.dependencyCount = 1;
|
|
render_pass_info.pDependencies = dependencies;
|
|
return vkCreateRenderPass(device_, &render_pass_info, nullptr, &handle);
|
|
}
|
|
|
|
bool CachedRenderPass::IsCompatible(
|
|
const RenderConfiguration& desired_config) const {
|
|
if (config.surface_msaa != desired_config.surface_msaa &&
|
|
cvars::vulkan_native_msaa) {
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
// TODO(benvanik): allow compatible vulkan formats.
|
|
if (config.color[i].format != desired_config.color[i].format) {
|
|
return false;
|
|
}
|
|
}
|
|
if (config.depth_stencil.format != desired_config.depth_stencil.format) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
RenderCache::RenderCache(RegisterFile* register_file,
|
|
ui::vulkan::VulkanDevice* device)
|
|
: register_file_(register_file), device_(device) {}
|
|
|
|
RenderCache::~RenderCache() { Shutdown(); }
|
|
|
|
VkResult RenderCache::Initialize() {
|
|
VkResult status = VK_SUCCESS;
|
|
|
|
// Create the buffer we'll bind to our memory.
|
|
VkBufferCreateInfo buffer_info;
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.pNext = nullptr;
|
|
buffer_info.flags = 0;
|
|
buffer_info.size = kEdramBufferCapacity;
|
|
buffer_info.usage =
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
buffer_info.queueFamilyIndexCount = 0;
|
|
buffer_info.pQueueFamilyIndices = nullptr;
|
|
status = vkCreateBuffer(*device_, &buffer_info, nullptr, &edram_buffer_);
|
|
CheckResult(status, "vkCreateBuffer");
|
|
if (status != VK_SUCCESS) {
|
|
return status;
|
|
}
|
|
|
|
// Query requirements for the buffer.
|
|
// It should be 1:1.
|
|
VkMemoryRequirements buffer_requirements;
|
|
vkGetBufferMemoryRequirements(*device_, edram_buffer_, &buffer_requirements);
|
|
assert_true(buffer_requirements.size == kEdramBufferCapacity);
|
|
|
|
// Allocate EDRAM memory.
|
|
// TODO(benvanik): do we need it host visible?
|
|
edram_memory_ = device_->AllocateMemory(buffer_requirements);
|
|
assert_not_null(edram_memory_);
|
|
if (!edram_memory_) {
|
|
return VK_ERROR_INITIALIZATION_FAILED;
|
|
}
|
|
|
|
// Bind buffer to map our entire memory.
|
|
status = vkBindBufferMemory(*device_, edram_buffer_, edram_memory_, 0);
|
|
CheckResult(status, "vkBindBufferMemory");
|
|
if (status != VK_SUCCESS) {
|
|
return status;
|
|
}
|
|
|
|
if (status == VK_SUCCESS) {
|
|
// For debugging, upload a grid into the EDRAM buffer.
|
|
uint32_t* gpu_data = nullptr;
|
|
status = vkMapMemory(*device_, edram_memory_, 0, buffer_requirements.size,
|
|
0, reinterpret_cast<void**>(&gpu_data));
|
|
|
|
if (status == VK_SUCCESS) {
|
|
for (int i = 0; i < kEdramBufferCapacity / 4; i++) {
|
|
gpu_data[i] = (i % 8) >= 4 ? 0xFF0000FF : 0xFFFFFFFF;
|
|
}
|
|
|
|
vkUnmapMemory(*device_, edram_memory_);
|
|
}
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void RenderCache::Shutdown() {
|
|
// TODO(benvanik): wait for idle.
|
|
|
|
// Dispose all render passes (and their framebuffers).
|
|
for (auto render_pass : cached_render_passes_) {
|
|
delete render_pass;
|
|
}
|
|
cached_render_passes_.clear();
|
|
|
|
// Dispose all of our cached tile views.
|
|
for (auto tile_view : cached_tile_views_) {
|
|
delete tile_view;
|
|
}
|
|
cached_tile_views_.clear();
|
|
|
|
// Release underlying EDRAM memory.
|
|
if (edram_buffer_) {
|
|
vkDestroyBuffer(*device_, edram_buffer_, nullptr);
|
|
edram_buffer_ = nullptr;
|
|
}
|
|
if (edram_memory_) {
|
|
vkFreeMemory(*device_, edram_memory_, nullptr);
|
|
edram_memory_ = nullptr;
|
|
}
|
|
}
|
|
|
|
bool RenderCache::dirty() const {
|
|
auto& regs = *register_file_;
|
|
auto& cur_regs = shadow_registers_;
|
|
|
|
bool dirty = false;
|
|
dirty |= cur_regs.rb_modecontrol.value != regs[XE_GPU_REG_RB_MODECONTROL].u32;
|
|
dirty |=
|
|
cur_regs.rb_surface_info.value != regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
|
|
dirty |= cur_regs.rb_color_info.value != regs[XE_GPU_REG_RB_COLOR_INFO].u32;
|
|
dirty |= cur_regs.rb_color1_info.value != regs[XE_GPU_REG_RB_COLOR1_INFO].u32;
|
|
dirty |= cur_regs.rb_color2_info.value != regs[XE_GPU_REG_RB_COLOR2_INFO].u32;
|
|
dirty |= cur_regs.rb_color3_info.value != regs[XE_GPU_REG_RB_COLOR3_INFO].u32;
|
|
dirty |= cur_regs.rb_depth_info.value != regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
|
|
dirty |= cur_regs.pa_sc_window_scissor_tl !=
|
|
regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
|
|
dirty |= cur_regs.pa_sc_window_scissor_br !=
|
|
regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
|
|
return dirty;
|
|
}
|
|
|
|
const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
|
|
VulkanShader* vertex_shader,
|
|
VulkanShader* pixel_shader) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
assert_null(current_command_buffer_);
|
|
current_command_buffer_ = command_buffer;
|
|
|
|
// Lookup or construct a render pass compatible with our current state.
|
|
auto config = ¤t_state_.config;
|
|
CachedRenderPass* render_pass = nullptr;
|
|
CachedFramebuffer* framebuffer = nullptr;
|
|
auto& regs = shadow_registers_;
|
|
bool dirty = false;
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_modecontrol.value, XE_GPU_REG_RB_MODECONTROL);
|
|
dirty |= SetShadowRegister(®s.rb_surface_info.value,
|
|
XE_GPU_REG_RB_SURFACE_INFO);
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_color_info.value, XE_GPU_REG_RB_COLOR_INFO);
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_color1_info.value, XE_GPU_REG_RB_COLOR1_INFO);
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_color2_info.value, XE_GPU_REG_RB_COLOR2_INFO);
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_color3_info.value, XE_GPU_REG_RB_COLOR3_INFO);
|
|
dirty |=
|
|
SetShadowRegister(®s.rb_depth_info.value, XE_GPU_REG_RB_DEPTH_INFO);
|
|
dirty |= SetShadowRegister(®s.pa_sc_window_scissor_tl,
|
|
XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL);
|
|
dirty |= SetShadowRegister(®s.pa_sc_window_scissor_br,
|
|
XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR);
|
|
if (!dirty && current_state_.render_pass) {
|
|
// No registers have changed so we can reuse the previous render pass -
|
|
// just begin with what we had.
|
|
render_pass = current_state_.render_pass;
|
|
framebuffer = current_state_.framebuffer;
|
|
} else {
|
|
// Re-parse configuration.
|
|
if (!ParseConfiguration(config)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Lookup or generate a new render pass and framebuffer for the new state.
|
|
if (!ConfigureRenderPass(command_buffer, config, &render_pass,
|
|
&framebuffer)) {
|
|
return nullptr;
|
|
}
|
|
|
|
current_state_.render_pass = render_pass;
|
|
current_state_.render_pass_handle = render_pass->handle;
|
|
current_state_.framebuffer = framebuffer;
|
|
current_state_.framebuffer_handle = framebuffer->handle;
|
|
|
|
// TODO(DrChat): Determine if we actually need an EDRAM buffer.
|
|
/*
|
|
// Depth
|
|
auto depth_target = current_state_.framebuffer->depth_stencil_attachment;
|
|
if (depth_target && current_state_.config.depth_stencil.used) {
|
|
UpdateTileView(command_buffer, depth_target, true);
|
|
}
|
|
|
|
// Color
|
|
for (int i = 0; i < 4; i++) {
|
|
auto target = current_state_.framebuffer->color_attachments[i];
|
|
if (!target || !current_state_.config.color[i].used) {
|
|
continue;
|
|
}
|
|
|
|
UpdateTileView(command_buffer, target, true);
|
|
}
|
|
*/
|
|
}
|
|
if (!render_pass) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Setup render pass in command buffer.
|
|
// This is meant to preserve previous contents as we may be called
|
|
// repeatedly.
|
|
VkRenderPassBeginInfo render_pass_begin_info;
|
|
render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
render_pass_begin_info.pNext = nullptr;
|
|
render_pass_begin_info.renderPass = render_pass->handle;
|
|
render_pass_begin_info.framebuffer = framebuffer->handle;
|
|
|
|
// Render into the entire buffer (or at least tell the API we are doing
|
|
// this). In theory it'd be better to clip this to the scissor region, but
|
|
// the docs warn anything but the full framebuffer may be slow.
|
|
render_pass_begin_info.renderArea.offset.x = 0;
|
|
render_pass_begin_info.renderArea.offset.y = 0;
|
|
render_pass_begin_info.renderArea.extent.width = config->surface_pitch_px;
|
|
render_pass_begin_info.renderArea.extent.height = config->surface_height_px;
|
|
|
|
if (config->surface_msaa == xenos::MsaaSamples::k2X) {
|
|
render_pass_begin_info.renderArea.extent.height =
|
|
std::min(config->surface_height_px * 2, 2560u);
|
|
} else if (config->surface_msaa == xenos::MsaaSamples::k4X) {
|
|
render_pass_begin_info.renderArea.extent.width *= 2;
|
|
render_pass_begin_info.renderArea.extent.height =
|
|
std::min(config->surface_height_px * 2, 2560u);
|
|
}
|
|
|
|
// Configure clear color, if clearing.
|
|
// TODO(benvanik): enable clearing here during resolve?
|
|
render_pass_begin_info.clearValueCount = 0;
|
|
render_pass_begin_info.pClearValues = nullptr;
|
|
|
|
// Begin the render pass.
|
|
vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info,
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
return ¤t_state_;
|
|
}
|
|
|
|
bool RenderCache::ParseConfiguration(RenderConfiguration* config) {
|
|
auto& regs = shadow_registers_;
|
|
|
|
// RB_MODECONTROL
|
|
// Rough mode control (color, color+depth, etc).
|
|
config->mode_control = regs.rb_modecontrol.edram_mode;
|
|
|
|
// RB_SURFACE_INFO
|
|
// https://fossies.org/dox/MesaLib-10.3.5/fd2__gmem_8c_source.html
|
|
config->surface_pitch_px = regs.rb_surface_info.surface_pitch;
|
|
config->surface_msaa = regs.rb_surface_info.msaa_samples;
|
|
|
|
// TODO(benvanik): verify min/max so we don't go out of bounds.
|
|
// TODO(benvanik): has to be a good way to get height.
|
|
// Guess the height from the scissor height.
|
|
// It's wildly inaccurate, but I've never seen it be bigger than the
|
|
// EDRAM tiling.
|
|
/*
|
|
uint32_t ws_y = (regs.pa_sc_window_scissor_tl >> 16) & 0x7FFF;
|
|
uint32_t ws_h = ((regs.pa_sc_window_scissor_br >> 16) & 0x7FFF) - ws_y;
|
|
config->surface_height_px = std::min(2560u, xe::round_up(ws_h, 16));
|
|
*/
|
|
|
|
// TODO(DrChat): Find an accurate way to get the surface height. Until we do,
|
|
// we're going to hardcode it to 2560, as that's the absolute maximum.
|
|
config->surface_height_px = 2560;
|
|
|
|
// Color attachment configuration.
|
|
if (config->mode_control == ModeControl::kColorDepth) {
|
|
reg::RB_COLOR_INFO color_info[4] = {
|
|
regs.rb_color_info,
|
|
regs.rb_color1_info,
|
|
regs.rb_color2_info,
|
|
regs.rb_color3_info,
|
|
};
|
|
for (int i = 0; i < 4; ++i) {
|
|
config->color[i].edram_base = color_info[i].color_base;
|
|
config->color[i].format = GetBaseRTFormat(color_info[i].color_format);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < 4; ++i) {
|
|
config->color[i].edram_base = 0;
|
|
config->color[i].format = xenos::ColorRenderTargetFormat::k_8_8_8_8;
|
|
config->color[i].used = false;
|
|
}
|
|
}
|
|
|
|
// Depth/stencil attachment configuration.
|
|
if (config->mode_control == ModeControl::kColorDepth ||
|
|
config->mode_control == ModeControl::kDepth) {
|
|
config->depth_stencil.edram_base = regs.rb_depth_info.depth_base;
|
|
config->depth_stencil.format = regs.rb_depth_info.depth_format;
|
|
} else {
|
|
config->depth_stencil.edram_base = 0;
|
|
config->depth_stencil.format = xenos::DepthRenderTargetFormat::kD24S8;
|
|
config->depth_stencil.used = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderCache::ConfigureRenderPass(VkCommandBuffer command_buffer,
|
|
RenderConfiguration* config,
|
|
CachedRenderPass** out_render_pass,
|
|
CachedFramebuffer** out_framebuffer) {
|
|
*out_render_pass = nullptr;
|
|
*out_framebuffer = nullptr;
|
|
|
|
// TODO(benvanik): better lookup.
|
|
// Attempt to find the render pass in our cache.
|
|
CachedRenderPass* render_pass = nullptr;
|
|
for (auto cached_render_pass : cached_render_passes_) {
|
|
if (cached_render_pass->IsCompatible(*config)) {
|
|
// Found a match.
|
|
render_pass = cached_render_pass;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no render pass was found in the cache create a new one.
|
|
if (!render_pass) {
|
|
render_pass = new CachedRenderPass(*device_, *config);
|
|
VkResult status = render_pass->Initialize();
|
|
if (status != VK_SUCCESS) {
|
|
XELOGE("{}: Failed to create render pass, status {}", __func__,
|
|
ui::vulkan::to_string(status));
|
|
delete render_pass;
|
|
return false;
|
|
}
|
|
|
|
cached_render_passes_.push_back(render_pass);
|
|
}
|
|
|
|
// TODO(benvanik): better lookup.
|
|
// Attempt to find the framebuffer in the render pass cache.
|
|
CachedFramebuffer* framebuffer = nullptr;
|
|
for (auto cached_framebuffer : render_pass->cached_framebuffers) {
|
|
if (cached_framebuffer->IsCompatible(*config)) {
|
|
// Found a match.
|
|
framebuffer = cached_framebuffer;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no framebuffer was found in the cache create a new one.
|
|
if (!framebuffer) {
|
|
uint32_t tile_width =
|
|
config->surface_msaa == xenos::MsaaSamples::k4X ? 40 : 80;
|
|
uint32_t tile_height =
|
|
config->surface_msaa != xenos::MsaaSamples::k1X ? 8 : 16;
|
|
|
|
CachedTileView* target_color_attachments[4] = {nullptr, nullptr, nullptr,
|
|
nullptr};
|
|
for (int i = 0; i < 4; ++i) {
|
|
TileViewKey color_key;
|
|
color_key.tile_offset = config->color[i].edram_base;
|
|
color_key.tile_width =
|
|
xe::round_up(config->surface_pitch_px, tile_width) / tile_width;
|
|
// color_key.tile_height =
|
|
// xe::round_up(config->surface_height_px, tile_height) / tile_height;
|
|
color_key.tile_height = 160;
|
|
color_key.color_or_depth = 1;
|
|
color_key.msaa_samples =
|
|
0; // static_cast<uint16_t>(config->surface_msaa);
|
|
color_key.edram_format = static_cast<uint16_t>(config->color[i].format);
|
|
target_color_attachments[i] =
|
|
FindOrCreateTileView(command_buffer, color_key);
|
|
if (!target_color_attachments[i]) {
|
|
XELOGE("Failed to get tile view for color attachment");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
TileViewKey depth_stencil_key;
|
|
depth_stencil_key.tile_offset = config->depth_stencil.edram_base;
|
|
depth_stencil_key.tile_width =
|
|
xe::round_up(config->surface_pitch_px, tile_width) / tile_width;
|
|
// depth_stencil_key.tile_height =
|
|
// xe::round_up(config->surface_height_px, tile_height) / tile_height;
|
|
depth_stencil_key.tile_height = 160;
|
|
depth_stencil_key.color_or_depth = 0;
|
|
depth_stencil_key.msaa_samples =
|
|
0; // static_cast<uint16_t>(config->surface_msaa);
|
|
depth_stencil_key.edram_format =
|
|
static_cast<uint16_t>(config->depth_stencil.format);
|
|
auto target_depth_stencil_attachment =
|
|
FindOrCreateTileView(command_buffer, depth_stencil_key);
|
|
if (!target_depth_stencil_attachment) {
|
|
XELOGE("Failed to get tile view for depth/stencil attachment");
|
|
return false;
|
|
}
|
|
|
|
uint32_t surface_pitch_px = config->surface_msaa != xenos::MsaaSamples::k4X
|
|
? config->surface_pitch_px
|
|
: config->surface_pitch_px * 2;
|
|
uint32_t surface_height_px = config->surface_msaa == xenos::MsaaSamples::k1X
|
|
? config->surface_height_px
|
|
: config->surface_height_px * 2;
|
|
surface_pitch_px = std::min(surface_pitch_px, 2560u);
|
|
surface_height_px = std::min(surface_height_px, 2560u);
|
|
framebuffer = new CachedFramebuffer(
|
|
*device_, render_pass->handle, surface_pitch_px, surface_height_px,
|
|
target_color_attachments, target_depth_stencil_attachment);
|
|
VkResult status = framebuffer->Initialize();
|
|
if (status != VK_SUCCESS) {
|
|
XELOGE("{}: Failed to create framebuffer, status {}", __func__,
|
|
ui::vulkan::to_string(status));
|
|
delete framebuffer;
|
|
return false;
|
|
}
|
|
|
|
render_pass->cached_framebuffers.push_back(framebuffer);
|
|
}
|
|
|
|
*out_render_pass = render_pass;
|
|
*out_framebuffer = framebuffer;
|
|
return true;
|
|
}
|
|
|
|
CachedTileView* RenderCache::FindTileView(uint32_t base, uint32_t pitch,
|
|
xenos::MsaaSamples samples,
|
|
bool color_or_depth,
|
|
uint32_t format) {
|
|
uint32_t tile_width = samples == xenos::MsaaSamples::k4X ? 40 : 80;
|
|
uint32_t tile_height = samples != xenos::MsaaSamples::k1X ? 8 : 16;
|
|
|
|
if (color_or_depth) {
|
|
// Adjust similar formats for easier matching.
|
|
format = static_cast<uint32_t>(
|
|
GetBaseRTFormat(static_cast<xenos::ColorRenderTargetFormat>(format)));
|
|
}
|
|
|
|
TileViewKey key;
|
|
key.tile_offset = base;
|
|
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
|
key.tile_height = 160;
|
|
key.color_or_depth = color_or_depth ? 1 : 0;
|
|
key.msaa_samples = 0;
|
|
key.edram_format = static_cast<uint16_t>(format);
|
|
auto view = FindTileView(key);
|
|
if (view) {
|
|
return view;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CachedTileView* RenderCache::FindOrCreateTileView(
|
|
VkCommandBuffer command_buffer, const TileViewKey& view_key) {
|
|
auto tile_view = FindTileView(view_key);
|
|
if (tile_view) {
|
|
return tile_view;
|
|
}
|
|
|
|
// Create a new tile and add to the cache.
|
|
tile_view = new CachedTileView(device_, edram_memory_, view_key);
|
|
VkResult status = tile_view->Initialize(command_buffer);
|
|
if (status != VK_SUCCESS) {
|
|
XELOGE("{}: Failed to create tile view, status {}", __func__,
|
|
ui::vulkan::to_string(status));
|
|
|
|
delete tile_view;
|
|
return nullptr;
|
|
}
|
|
|
|
cached_tile_views_.push_back(tile_view);
|
|
return tile_view;
|
|
}
|
|
|
|
void RenderCache::UpdateTileView(VkCommandBuffer command_buffer,
|
|
CachedTileView* view, bool load,
|
|
bool insert_barrier) {
|
|
uint32_t tile_width =
|
|
view->key.msaa_samples == uint16_t(xenos::MsaaSamples::k4X) ? 40 : 80;
|
|
uint32_t tile_height =
|
|
view->key.msaa_samples != uint16_t(xenos::MsaaSamples::k1X) ? 8 : 16;
|
|
|
|
if (insert_barrier) {
|
|
VkBufferMemoryBarrier barrier;
|
|
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
|
|
barrier.pNext = nullptr;
|
|
if (load) {
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
} else {
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
}
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.buffer = edram_buffer_;
|
|
barrier.offset = view->key.tile_offset * 5120;
|
|
barrier.size = view->key.tile_width * tile_width * view->key.tile_height *
|
|
tile_height * view->key.color_or_depth
|
|
? 4
|
|
: 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
|
|
&barrier, 0, nullptr);
|
|
}
|
|
|
|
// TODO(DrChat): Stencil copies.
|
|
VkBufferImageCopy region;
|
|
region.bufferOffset = view->key.tile_offset * 5120;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource = {0, 0, 0, 1};
|
|
region.imageSubresource.aspectMask = view->key.color_or_depth
|
|
? VK_IMAGE_ASPECT_COLOR_BIT
|
|
: VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
region.imageOffset = {0, 0, 0};
|
|
region.imageExtent = {view->key.tile_width * tile_width,
|
|
view->key.tile_height * tile_height, 1};
|
|
if (load) {
|
|
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, view->image,
|
|
VK_IMAGE_LAYOUT_GENERAL, 1, ®ion);
|
|
} else {
|
|
vkCmdCopyImageToBuffer(command_buffer, view->image, VK_IMAGE_LAYOUT_GENERAL,
|
|
edram_buffer_, 1, ®ion);
|
|
}
|
|
}
|
|
|
|
CachedTileView* RenderCache::FindTileView(const TileViewKey& view_key) const {
|
|
// Check the cache.
|
|
// TODO(benvanik): better lookup.
|
|
for (auto tile_view : cached_tile_views_) {
|
|
if (tile_view->IsEqual(view_key)) {
|
|
return tile_view;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void RenderCache::EndRenderPass() {
|
|
assert_not_null(current_command_buffer_);
|
|
|
|
// End the render pass.
|
|
vkCmdEndRenderPass(current_command_buffer_);
|
|
|
|
// Copy all render targets back into our EDRAM buffer.
|
|
// Don't bother waiting on this command to complete, as next render pass may
|
|
// reuse previous framebuffer attachments. If they need this, they will wait.
|
|
// TODO: Should we bother re-tiling the images on copy back?
|
|
//
|
|
// FIXME: There's a case where we may have a really big render target (as we
|
|
// can't get the correct height atm) and we may end up overwriting the valid
|
|
// contents of another render target by mistake! Need to reorder copy commands
|
|
// to avoid this.
|
|
|
|
// TODO(DrChat): Determine if we actually need an EDRAM buffer.
|
|
/*
|
|
std::vector<CachedTileView*> cached_views;
|
|
|
|
// Depth
|
|
auto depth_target = current_state_.framebuffer->depth_stencil_attachment;
|
|
if (depth_target && current_state_.config.depth_stencil.used) {
|
|
cached_views.push_back(depth_target);
|
|
}
|
|
|
|
// Color
|
|
for (int i = 0; i < 4; i++) {
|
|
auto target = current_state_.framebuffer->color_attachments[i];
|
|
if (!target || !current_state_.config.color[i].used) {
|
|
continue;
|
|
}
|
|
|
|
cached_views.push_back(target);
|
|
}
|
|
|
|
std::sort(
|
|
cached_views.begin(), cached_views.end(),
|
|
[](CachedTileView const* a, CachedTileView const* b) { return *a < *b; });
|
|
|
|
for (auto view : cached_views) {
|
|
UpdateTileView(current_command_buffer_, view, false, false);
|
|
}
|
|
*/
|
|
|
|
current_command_buffer_ = nullptr;
|
|
}
|
|
|
|
void RenderCache::ClearCache() {
|
|
// TODO(benvanik): caching.
|
|
}
|
|
|
|
void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
|
|
uint32_t edram_base, VkImage image,
|
|
VkImageLayout image_layout,
|
|
bool color_or_depth, VkOffset3D offset,
|
|
VkExtent3D extents) {
|
|
// Transition the texture into a transfer destination layout.
|
|
VkImageMemoryBarrier image_barrier;
|
|
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
image_barrier.pNext = nullptr;
|
|
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
if (image_layout != VK_IMAGE_LAYOUT_GENERAL &&
|
|
image_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
|
image_barrier.srcAccessMask = 0;
|
|
image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
image_barrier.oldLayout = image_layout;
|
|
image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
image_barrier.image = image;
|
|
image_barrier.subresourceRange = {0, 0, 1, 0, 1};
|
|
image_barrier.subresourceRange.aspectMask =
|
|
color_or_depth
|
|
? VK_IMAGE_ASPECT_COLOR_BIT
|
|
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &image_barrier);
|
|
}
|
|
|
|
VkBufferMemoryBarrier buffer_barrier;
|
|
buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
|
|
buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
buffer_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
buffer_barrier.buffer = edram_buffer_;
|
|
buffer_barrier.offset = edram_base * 5120;
|
|
// TODO: Calculate this accurately (need texel size)
|
|
buffer_barrier.size = extents.width * extents.height * 4;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
|
|
&buffer_barrier, 0, nullptr);
|
|
|
|
// Issue the copy command.
|
|
// TODO(DrChat): Stencil copies.
|
|
VkBufferImageCopy region;
|
|
region.bufferOffset = edram_base * 5120;
|
|
region.bufferImageHeight = 0;
|
|
region.bufferRowLength = 0;
|
|
region.imageOffset = offset;
|
|
region.imageExtent = extents;
|
|
region.imageSubresource = {0, 0, 0, 1};
|
|
region.imageSubresource.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, image, image_layout, 1,
|
|
®ion);
|
|
|
|
// Transition the image back into its previous layout.
|
|
if (image_layout != VK_IMAGE_LAYOUT_GENERAL &&
|
|
image_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
|
image_barrier.srcAccessMask = image_barrier.dstAccessMask;
|
|
image_barrier.dstAccessMask = 0;
|
|
std::swap(image_barrier.oldLayout, image_barrier.newLayout);
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &image_barrier);
|
|
}
|
|
}
|
|
|
|
void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
|
|
uint32_t edram_base, uint32_t pitch,
|
|
uint32_t height, xenos::MsaaSamples num_samples,
|
|
VkImage image, VkImageLayout image_layout,
|
|
bool color_or_depth, uint32_t format,
|
|
VkFilter filter, VkOffset3D offset,
|
|
VkExtent3D extents) {
|
|
if (color_or_depth) {
|
|
// Adjust similar formats for easier matching.
|
|
format = static_cast<uint32_t>(
|
|
GetBaseRTFormat(static_cast<xenos::ColorRenderTargetFormat>(format)));
|
|
}
|
|
|
|
uint32_t tile_width = num_samples == xenos::MsaaSamples::k4X ? 40 : 80;
|
|
uint32_t tile_height = num_samples != xenos::MsaaSamples::k1X ? 8 : 16;
|
|
|
|
// Grab a tile view that represents the source image.
|
|
TileViewKey key;
|
|
key.color_or_depth = color_or_depth ? 1 : 0;
|
|
key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
|
|
key.edram_format = format;
|
|
key.tile_offset = edram_base;
|
|
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
|
// key.tile_height = xe::round_up(height, tile_height) / tile_height;
|
|
key.tile_height = 160;
|
|
auto tile_view = FindOrCreateTileView(command_buffer, key);
|
|
assert_not_null(tile_view);
|
|
|
|
// Update the view with the latest contents.
|
|
// UpdateTileView(command_buffer, tile_view, true, true);
|
|
|
|
// Put a barrier on the tile view.
|
|
VkImageMemoryBarrier image_barrier;
|
|
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
image_barrier.pNext = nullptr;
|
|
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
image_barrier.srcAccessMask =
|
|
color_or_depth ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
|
: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
image_barrier.image = tile_view->image;
|
|
image_barrier.subresourceRange = {0, 0, 1, 0, 1};
|
|
image_barrier.subresourceRange.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
|
|
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &image_barrier);
|
|
|
|
// If we overflow we'll lose the device here.
|
|
// assert_true(extents.width <= key.tile_width * tile_width);
|
|
// assert_true(extents.height <= key.tile_height * tile_height);
|
|
|
|
// Now issue the blit to the destination.
|
|
if (tile_view->sample_count == VK_SAMPLE_COUNT_1_BIT) {
|
|
VkImageBlit image_blit;
|
|
image_blit.srcSubresource = {0, 0, 0, 1};
|
|
image_blit.srcSubresource.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
image_blit.srcOffsets[0] = {0, 0, offset.z};
|
|
image_blit.srcOffsets[1] = {int32_t(extents.width), int32_t(extents.height),
|
|
int32_t(extents.depth)};
|
|
|
|
image_blit.dstSubresource = {0, 0, 0, 1};
|
|
image_blit.dstSubresource.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
image_blit.dstOffsets[0] = offset;
|
|
image_blit.dstOffsets[1] = {offset.x + int32_t(extents.width),
|
|
offset.y + int32_t(extents.height),
|
|
offset.z + int32_t(extents.depth)};
|
|
vkCmdBlitImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
|
|
image, image_layout, 1, &image_blit, filter);
|
|
} else {
|
|
VkImageResolve image_resolve;
|
|
image_resolve.srcSubresource = {0, 0, 0, 1};
|
|
image_resolve.srcSubresource.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
image_resolve.srcOffset = {0, 0, 0};
|
|
|
|
image_resolve.dstSubresource = {0, 0, 0, 1};
|
|
image_resolve.dstSubresource.aspectMask =
|
|
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
image_resolve.dstOffset = offset;
|
|
|
|
image_resolve.extent = extents;
|
|
vkCmdResolveImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
|
|
image, image_layout, 1, &image_resolve);
|
|
}
|
|
|
|
// Add another barrier on the tile view.
|
|
image_barrier.srcAccessMask = image_barrier.dstAccessMask;
|
|
image_barrier.dstAccessMask =
|
|
color_or_depth ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
|
: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
std::swap(image_barrier.oldLayout, image_barrier.newLayout);
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &image_barrier);
|
|
}
|
|
|
|
void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
|
|
uint32_t edram_base,
|
|
xenos::ColorRenderTargetFormat format,
|
|
uint32_t pitch, uint32_t height,
|
|
xenos::MsaaSamples num_samples,
|
|
float* color) {
|
|
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
|
|
// need to detect this and calculate a value.
|
|
|
|
// Adjust similar formats for easier matching.
|
|
format = GetBaseRTFormat(static_cast<xenos::ColorRenderTargetFormat>(format));
|
|
|
|
uint32_t tile_width = num_samples == xenos::MsaaSamples::k4X ? 40 : 80;
|
|
uint32_t tile_height = num_samples != xenos::MsaaSamples::k1X ? 8 : 16;
|
|
|
|
// Grab a tile view (as we need to clear an image first)
|
|
TileViewKey key;
|
|
key.color_or_depth = 1;
|
|
key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
|
|
key.edram_format = static_cast<uint16_t>(format);
|
|
key.tile_offset = edram_base;
|
|
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
|
// key.tile_height = xe::round_up(height, tile_height) / tile_height;
|
|
key.tile_height = 160;
|
|
auto tile_view = FindOrCreateTileView(command_buffer, key);
|
|
assert_not_null(tile_view);
|
|
|
|
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
|
VkClearColorValue clear_value;
|
|
std::memcpy(clear_value.float32, color, sizeof(float) * 4);
|
|
|
|
// Issue a clear command
|
|
vkCmdClearColorImage(command_buffer, tile_view->image,
|
|
VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &range);
|
|
|
|
// Copy image back into EDRAM buffer
|
|
// UpdateTileView(command_buffer, tile_view, false, false);
|
|
}
|
|
|
|
void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
|
|
uint32_t edram_base,
|
|
xenos::DepthRenderTargetFormat format,
|
|
uint32_t pitch, uint32_t height,
|
|
xenos::MsaaSamples num_samples,
|
|
float depth, uint32_t stencil) {
|
|
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
|
|
// need to detect this and calculate a value.
|
|
|
|
uint32_t tile_width = num_samples == xenos::MsaaSamples::k4X ? 40 : 80;
|
|
uint32_t tile_height = num_samples != xenos::MsaaSamples::k1X ? 8 : 16;
|
|
|
|
// Grab a tile view (as we need to clear an image first)
|
|
TileViewKey key;
|
|
key.color_or_depth = 0;
|
|
key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
|
|
key.edram_format = static_cast<uint16_t>(format);
|
|
key.tile_offset = edram_base;
|
|
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
|
// key.tile_height = xe::round_up(height, tile_height) / tile_height;
|
|
key.tile_height = 160;
|
|
auto tile_view = FindOrCreateTileView(command_buffer, key);
|
|
assert_not_null(tile_view);
|
|
|
|
VkImageSubresourceRange range = {
|
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 1, 0, 1,
|
|
};
|
|
VkClearDepthStencilValue clear_value;
|
|
clear_value.depth = depth;
|
|
clear_value.stencil = stencil;
|
|
|
|
// Issue a clear command
|
|
vkCmdClearDepthStencilImage(command_buffer, tile_view->image,
|
|
VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &range);
|
|
|
|
// Copy image back into EDRAM buffer
|
|
// UpdateTileView(command_buffer, tile_view, false, false);
|
|
}
|
|
|
|
void RenderCache::FillEDRAM(VkCommandBuffer command_buffer, uint32_t value) {
|
|
vkCmdFillBuffer(command_buffer, edram_buffer_, 0, kEdramBufferCapacity,
|
|
value);
|
|
}
|
|
|
|
bool RenderCache::SetShadowRegister(uint32_t* dest, uint32_t register_name) {
|
|
uint32_t value = register_file_->values[register_name].u32;
|
|
if (*dest == value) {
|
|
return false;
|
|
}
|
|
*dest = value;
|
|
return true;
|
|
}
|
|
|
|
} // namespace vulkan
|
|
} // namespace gpu
|
|
} // namespace xe
|