Files
Xenia-Canary/src/xenia/gpu/shader_cache.h
2013-10-11 21:45:20 -07:00

57 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHADER_CACHE_H_
#define XENIA_GPU_SHADER_CACHE_H_
#include <xenia/core.h>
#include <xenia/gpu/shader.h>
#include <xenia/gpu/xenos/xenos.h>
namespace xe {
namespace gpu {
class ShaderCache {
public:
ShaderCache();
virtual ~ShaderCache();
Shader* Create(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
Shader* Find(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
Shader* FindOrCreate(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
void Clear();
private:
uint64_t Hash(const uint8_t* src_ptr, size_t length);
std::unordered_map<uint64_t, Shader*> map_;
protected:
virtual Shader* CreateCore(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length,
uint64_t hash);
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SHADER_CACHE_H_