57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_SHADER_CACHE_H_
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#define XENIA_GPU_SHADER_CACHE_H_
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#include <xenia/core.h>
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#include <xenia/gpu/shader.h>
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#include <xenia/gpu/xenos/xenos.h>
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namespace xe {
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namespace gpu {
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class ShaderCache {
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public:
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ShaderCache();
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virtual ~ShaderCache();
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Shader* Create(
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length);
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Shader* Find(
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length);
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Shader* FindOrCreate(
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length);
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void Clear();
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private:
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uint64_t Hash(const uint8_t* src_ptr, size_t length);
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std::unordered_map<uint64_t, Shader*> map_;
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protected:
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virtual Shader* CreateCore(
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length,
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uint64_t hash);
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_SHADER_CACHE_H_
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