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Xenia-Canary/src/xenia/gpu/vulkan/shaders/dummy.ps.glsl

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GLSL

// NOTE: This file is compiled and embedded into the exe.
// Use `xenia-build genspirv` and check in any changes under bin/.
#version 450 core
#extension all : warn
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_separate_shader_objects : require
#extension GL_ARB_explicit_attrib_location : require
layout(set = 0, binding = 1) uniform consts_type {
vec4 float_consts[512];
uint loop_consts[32];
uint bool_consts[8];
} consts;
layout(push_constant) uniform push_consts_type {
vec4 window_scale;
vec4 vtx_fmt;
vec4 point_size;
vec4 alpha_test;
uint ps_param_gen;
} push_constants;
layout(set = 1, binding = 0) uniform sampler1D textures1D[32];
layout(set = 1, binding = 1) uniform sampler2D textures2D[32];
layout(set = 1, binding = 2) uniform sampler3D textures3D[32];
layout(set = 1, binding = 3) uniform samplerCube textures4D[32];
layout(location = 0) in vec4 in_interpolators[16];
layout(location = 0) out vec4 oC[4];
void main() {
// This shader does absolutely nothing!
return;
}