Files
Xenia-Canary/src/xenia/kernel/xboxkrnl_threading.h
2014-01-06 23:23:27 -08:00

67 lines
2.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_THREADING_H_
#define XENIA_KERNEL_XBOXKRNL_THREADING_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/xbox.h>
namespace xe {
namespace kernel {
X_STATUS xeExCreateThread(
uint32_t* handle_ptr, uint32_t stack_size, uint32_t* thread_id_ptr,
uint32_t xapi_thread_startup,
uint32_t start_address, uint32_t start_context, uint32_t creation_flags);
X_STATUS xeNtResumeThread(uint32_t handle, uint32_t* out_suspend_count);
X_STATUS xeNtSuspendThread(uint32_t handle, uint32_t* out_suspend_count);
uint32_t xeKeSetAffinityThread(void* thread_ptr, uint32_t affinity);
uint32_t xeKeGetCurrentProcessType();
uint64_t xeKeQueryPerformanceFrequency();
void xeKeQuerySystemTime(uint64_t* time_ptr);
X_STATUS xeKeDelayExecutionThread(
uint32_t processor_mode, uint32_t alertable, uint64_t interval);
uint32_t xeKeTlsAlloc();
int KeTlsFree(uint32_t tls_index);
uint64_t xeKeTlsGetValue(uint32_t tls_index);
int xeKeTlsSetValue(uint32_t tls_index, uint64_t tls_value);
X_STATUS xeNtCreateEvent(uint32_t* handle_ptr, void* obj_attributes,
uint32_t event_type, uint32_t initial_state);
int32_t xeKeSetEvent(void* event_ptr, uint32_t increment, uint32_t wait);
int32_t xeKeResetEvent(void* event_ptr);
X_STATUS xeKeWaitForSingleObject(
void* object_ptr, uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout);
uint32_t xeKfAcquireSpinLock(void* lock_ptr);
void xeKfReleaseSpinLock(void* lock_ptr, uint32_t old_irql);
void xeKeEnterCriticalRegion();
void xeKeLeaveCriticalRegion();
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_THREADING_H_