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Xenia-Canary/src/xenia/kernel/xthread.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/xthread.h"
#include <cstring>
#ifdef XE_PLATFORM_WIN32
#include <objbase.h>
#endif
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/base/byte_stream.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/cpu/breakpoint.h"
#include "xenia/cpu/ppc/ppc_decode_data.h"
#include "xenia/cpu/processor.h"
#include "xenia/emulator.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/user_module.h"
#include "xenia/kernel/xevent.h"
#include "xenia/kernel/xmutant.h"
DEFINE_bool(ignore_thread_priorities, true,
"Ignores game-specified thread priorities.", "Kernel");
DEFINE_bool(ignore_thread_affinities, true,
"Ignores game-specified thread affinities.", "Kernel");
namespace xe {
namespace kernel {
const uint32_t XAPC::kSize;
const uint32_t XAPC::kDummyKernelRoutine;
const uint32_t XAPC::kDummyRundownRoutine;
using xe::cpu::ppc::PPCOpcode;
uint32_t next_xthread_id_ = 0;
XThread::XThread(KernelState* kernel_state)
: XObject(kernel_state, kType), guest_thread_(true) {}
XThread::XThread(KernelState* kernel_state, uint32_t stack_size,
uint32_t xapi_thread_startup, uint32_t start_address,
uint32_t start_context, uint32_t creation_flags,
bool guest_thread, bool main_thread)
: XObject(kernel_state, kType),
thread_id_(++next_xthread_id_),
guest_thread_(guest_thread),
main_thread_(main_thread),
apc_list_(kernel_state->memory()) {
creation_params_.stack_size = stack_size;
creation_params_.xapi_thread_startup = xapi_thread_startup;
creation_params_.start_address = start_address;
creation_params_.start_context = start_context;
// top 8 bits = processor ID (or 0 for default)
// bit 0 = 1 to create suspended
creation_params_.creation_flags = creation_flags;
// Adjust stack size - min of 16k.
if (creation_params_.stack_size < 16 * 1024) {
creation_params_.stack_size = 16 * 1024;
}
if (!guest_thread_) {
host_object_ = true;
}
// The kernel does not take a reference. We must unregister in the dtor.
kernel_state_->RegisterThread(this);
}
XThread::~XThread() {
// Unregister first to prevent lookups while deleting.
kernel_state_->UnregisterThread(this);
// Notify processor of our impending destruction.
emulator()->processor()->OnThreadDestroyed(thread_id_);
thread_.reset();
if (thread_state_) {
delete thread_state_;
}
kernel_state()->memory()->SystemHeapFree(scratch_address_);
kernel_state()->memory()->SystemHeapFree(tls_static_address_);
kernel_state()->memory()->SystemHeapFree(pcr_address_);
FreeStack();
if (thread_) {
// TODO(benvanik): platform kill
XELOGE("Thread disposed without exiting");
}
}
thread_local XThread* current_xthread_tls_ = nullptr;
bool XThread::IsInThread() { return Thread::IsInThread(); }
bool XThread::IsInThread(XThread* other) {
return current_xthread_tls_ == other;
}
XThread* XThread::GetCurrentThread() {
XThread* thread = reinterpret_cast<XThread*>(current_xthread_tls_);
if (!thread) {
assert_always("Attempting to use kernel stuff from a non-kernel thread");
}
return thread;
}
uint32_t XThread::GetCurrentThreadHandle() {
XThread* thread = XThread::GetCurrentThread();
return thread->handle();
}
uint32_t XThread::GetCurrentThreadId() {
XThread* thread = XThread::GetCurrentThread();
return thread->guest_object<X_KTHREAD>()->thread_id;
}
uint32_t XThread::GetLastError() {
XThread* thread = XThread::GetCurrentThread();
return thread->last_error();
}
void XThread::SetLastError(uint32_t error_code) {
XThread* thread = XThread::GetCurrentThread();
thread->set_last_error(error_code);
}
uint32_t XThread::last_error() { return guest_object<X_KTHREAD>()->last_error; }
void XThread::set_last_error(uint32_t error_code) {
guest_object<X_KTHREAD>()->last_error = error_code;
}
void XThread::set_name(const std::string_view name) {
thread_name_ = fmt::format("{} ({:08X})", name, handle());
if (thread_) {
// May be getting set before the thread is created.
// One the thread is ready it will handle it.
thread_->set_name(thread_name_);
}
}
static uint8_t next_cpu = 0;
static uint8_t GetFakeCpuNumber(uint8_t proc_mask) {
// NOTE: proc_mask is logical processors, not physical processors or cores.
if (!proc_mask) {
next_cpu = (next_cpu + 1) % 6;
return next_cpu; // is this reasonable?
// TODO(Triang3l): Does the following apply here?
// https://docs.microsoft.com/en-us/windows/win32/dxtecharts/coding-for-multiple-cores
// "On Xbox 360, you must explicitly assign software threads to a particular
// hardware thread by using XSetThreadProcessor. Otherwise, all child
// threads will stay on the same hardware thread as the parent."
}
assert_false(proc_mask & 0xC0);
uint8_t cpu_number = 7 - xe::lzcnt(proc_mask);
assert_true(1 << cpu_number == proc_mask);
assert_true(cpu_number < 6);
return cpu_number;
}
void XThread::InitializeGuestObject() {
auto guest_thread = guest_object<X_KTHREAD>();
// Setup the thread state block (last error/etc).
uint8_t* p = memory()->TranslateVirtual(guest_object());
guest_thread->header.type = 6;
guest_thread->suspend_count =
(creation_params_.creation_flags & X_CREATE_SUSPENDED) ? 1 : 0;
xe::store_and_swap<uint32_t>(p + 0x010, guest_object() + 0x010);
xe::store_and_swap<uint32_t>(p + 0x014, guest_object() + 0x010);
xe::store_and_swap<uint32_t>(p + 0x040, guest_object() + 0x018 + 8);
xe::store_and_swap<uint32_t>(p + 0x044, guest_object() + 0x018 + 8);
xe::store_and_swap<uint32_t>(p + 0x048, guest_object());
xe::store_and_swap<uint32_t>(p + 0x04C, guest_object() + 0x018);
xe::store_and_swap<uint16_t>(p + 0x054, 0x102);
xe::store_and_swap<uint16_t>(p + 0x056, 1);
xe::store_and_swap<uint32_t>(p + 0x05C, stack_base_);
xe::store_and_swap<uint32_t>(p + 0x060, stack_limit_);
xe::store_and_swap<uint32_t>(p + 0x068, tls_static_address_);
xe::store_and_swap<uint8_t>(p + 0x06C, 0);
xe::store_and_swap<uint32_t>(p + 0x074, guest_object() + 0x074);
xe::store_and_swap<uint32_t>(p + 0x078, guest_object() + 0x074);
xe::store_and_swap<uint32_t>(p + 0x07C, guest_object() + 0x07C);
xe::store_and_swap<uint32_t>(p + 0x080, guest_object() + 0x07C);
xe::store_and_swap<uint32_t>(p + 0x084,
kernel_state_->process_info_block_address());
xe::store_and_swap<uint8_t>(p + 0x08B, 1);
// 0xD4 = APC
// 0xFC = semaphore (ptr, 0, 2)
// 0xA88 = APC
// 0x18 = timer
xe::store_and_swap<uint32_t>(p + 0x09C, 0xFDFFD7FF);
// current_cpu is expected to be initialized externally via SetActiveCpu.
xe::store_and_swap<uint32_t>(p + 0x0D0, stack_base_);
xe::store_and_swap<uint64_t>(p + 0x130, Clock::QueryGuestSystemTime());
xe::store_and_swap<uint32_t>(p + 0x144, guest_object() + 0x144);
xe::store_and_swap<uint32_t>(p + 0x148, guest_object() + 0x144);
xe::store_and_swap<uint32_t>(p + 0x14C, thread_id_);
xe::store_and_swap<uint32_t>(p + 0x150, creation_params_.start_address);
xe::store_and_swap<uint32_t>(p + 0x154, guest_object() + 0x154);
xe::store_and_swap<uint32_t>(p + 0x158, guest_object() + 0x154);
xe::store_and_swap<uint32_t>(p + 0x160, 0); // last error
xe::store_and_swap<uint32_t>(p + 0x16C, creation_params_.creation_flags);
xe::store_and_swap<uint32_t>(p + 0x17C, 1);
}
bool XThread::AllocateStack(uint32_t size) {
auto heap = memory()->LookupHeap(0x40000000);
auto alignment = heap->page_size();
auto padding = heap->page_size() * 2; // Guard page size * 2
size = xe::round_up(size, alignment);
auto actual_size = size + padding;
uint32_t address = 0;
if (!heap->AllocRange(0x40000000, 0x7F000000, actual_size, alignment,
kMemoryAllocationReserve | kMemoryAllocationCommit,
kMemoryProtectRead | kMemoryProtectWrite, false,
&address)) {
return false;
}
stack_alloc_base_ = address;
stack_alloc_size_ = actual_size;
stack_limit_ = address + (padding / 2);
stack_base_ = stack_limit_ + size;
// Initialize the stack with junk
memory()->Fill(stack_alloc_base_, actual_size, 0xBE);
// Setup the guard pages
heap->Protect(stack_alloc_base_, padding / 2, kMemoryProtectNoAccess);
heap->Protect(stack_base_, padding / 2, kMemoryProtectNoAccess);
return true;
}
void XThread::FreeStack() {
if (stack_alloc_base_) {
auto heap = memory()->LookupHeap(0x40000000);
heap->Release(stack_alloc_base_);
stack_alloc_base_ = 0;
stack_alloc_size_ = 0;
stack_base_ = 0;
stack_limit_ = 0;
}
}
X_STATUS XThread::Create() {
// Thread kernel object.
if (!CreateNative<X_KTHREAD>()) {
XELOGW("Unable to allocate thread object");
return X_STATUS_NO_MEMORY;
}
// Allocate a stack.
if (!AllocateStack(creation_params_.stack_size)) {
return X_STATUS_NO_MEMORY;
}
// Allocate thread scratch.
// This is used by interrupts/APCs/etc so we can round-trip pointers through.
scratch_size_ = 4 * 16;
scratch_address_ = memory()->SystemHeapAlloc(scratch_size_);
// Allocate TLS block.
// Games will specify a certain number of 4b slots that each thread will get.
xex2_opt_tls_info* tls_header = nullptr;
auto module = kernel_state()->GetExecutableModule();
if (module) {
module->GetOptHeader(XEX_HEADER_TLS_INFO, &tls_header);
}
const uint32_t kDefaultTlsSlotCount = 1024;
uint32_t tls_slots = kDefaultTlsSlotCount;
uint32_t tls_extended_size = 0;
if (tls_header && tls_header->slot_count) {
tls_slots = tls_header->slot_count;
tls_extended_size = tls_header->data_size;
}
// Allocate both the slots and the extended data.
// Some TLS is compiled with the binary (declspec(thread)) vars. The game
// will directly access those through 0(r13).
uint32_t tls_slot_size = tls_slots * 4;
tls_total_size_ = tls_slot_size + tls_extended_size;
tls_static_address_ = memory()->SystemHeapAlloc(tls_total_size_);
tls_dynamic_address_ = tls_static_address_ + tls_extended_size;
if (!tls_static_address_) {
XELOGW("Unable to allocate thread local storage block");
return X_STATUS_NO_MEMORY;
}
// Zero all of TLS.
memory()->Fill(tls_static_address_, tls_total_size_, 0);
if (tls_extended_size) {
// If game has extended data, copy in the default values.
assert_not_zero(tls_header->raw_data_address);
memory()->Copy(tls_static_address_, tls_header->raw_data_address,
tls_header->raw_data_size);
}
// Allocate thread state block from heap.
// https://web.archive.org/web/20170704035330/https://www.microsoft.com/msj/archive/S2CE.aspx
// This is set as r13 for user code and some special inlined Win32 calls
// (like GetLastError/etc) will poke it directly.
// We try to use it as our primary store of data just to keep things all
// consistent.
// 0x000: pointer to tls data
// 0x100: pointer to TEB(?)
// 0x10C: Current CPU(?)
// 0x150: if >0 then error states don't get set (DPC active bool?)
// TEB:
// 0x14C: thread id
// 0x160: last error
// So, at offset 0x100 we have a 4b pointer to offset 200, then have the
// structure.
pcr_address_ = memory()->SystemHeapAlloc(0x2D8);
if (!pcr_address_) {
XELOGW("Unable to allocate thread state block");
return X_STATUS_NO_MEMORY;
}
// Allocate processor thread state.
// This is thread safe.
thread_state_ = new cpu::ThreadState(kernel_state()->processor(), thread_id_,
stack_base_, pcr_address_);
XELOGI("XThread{:08X} ({:X}) Stack: {:08X}-{:08X}", handle(), thread_id_,
stack_limit_, stack_base_);
// Exports use this to get the kernel.
thread_state_->context()->kernel_state = kernel_state_;
uint8_t cpu_index = GetFakeCpuNumber(
static_cast<uint8_t>(creation_params_.creation_flags >> 24));
// Initialize the KTHREAD object.
InitializeGuestObject();
X_KPCR* pcr = memory()->TranslateVirtual<X_KPCR*>(pcr_address_);
pcr->tls_ptr = tls_static_address_;
pcr->pcr_ptr = pcr_address_;
pcr->current_thread = guest_object();
pcr->stack_base_ptr = stack_base_;
pcr->stack_end_ptr = stack_limit_;
pcr->dpc_active = 0; // DPC active bool?
// Always retain when starting - the thread owns itself until exited.
RetainHandle();
xe::threading::Thread::CreationParameters params;
params.stack_size = 16 * 1024 * 1024; // Allocate a big host stack.
params.create_suspended = true;
thread_ = xe::threading::Thread::Create(params, [this]() {
// Set thread ID override. This is used by logging.
xe::threading::set_current_thread_id(handle());
// Set name immediately, if we have one.
thread_->set_name(thread_name_);
#ifdef XE_PLATFORM_WIN32
// Setup COM on this thread.
//
// https://devblogs.microsoft.com/oldnewthing/?p=4613
//
// "If any thread in the process calls CoInitialize[Ex] with the
// COINIT_MULTITHREADED flag, then that not only initializes the current
// thread as a member of the multi-threaded apartment, but it also says,
// "Any thread which has never called CoInitialize[Ex] is also part of the
// multi-threaded apartment."
#pragma warning(suppress : 6031)
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
// Profiler needs to know about the thread.
xe::Profiler::ThreadEnter(thread_name_.c_str());
// Execute user code.
current_xthread_tls_ = this;
current_thread_ = this;
running_ = true;
Execute();
running_ = false;
current_thread_ = nullptr;
current_xthread_tls_ = nullptr;
xe::Profiler::ThreadExit();
// Release the self-reference to the thread.
ReleaseHandle();
});
if (!thread_) {
// TODO(benvanik): translate error?
XELOGE("CreateThread failed");
return X_STATUS_NO_MEMORY;
}
// Set the thread name based on host ID (for easier debugging).
if (thread_name_.empty()) {
set_name(fmt::format("XThread{:04X}", thread_->system_id()));
}
if (creation_params_.creation_flags & 0x60) {
thread_->set_priority(creation_params_.creation_flags & 0x20 ? 1 : 0);
}
// Assign the newly created thread to the logical processor, and also set up
// the current CPU in KPCR and KTHREAD.
SetActiveCpu(cpu_index);
// Notify processor of our creation.
emulator()->processor()->OnThreadCreated(handle(), thread_state_, this);
if ((creation_params_.creation_flags & X_CREATE_SUSPENDED) == 0) {
// Start the thread now that we're all setup.
thread_->Resume();
}
return X_STATUS_SUCCESS;
}
X_STATUS XThread::Exit(int exit_code) {
// This may only be called on the thread itself.
assert_true(XThread::GetCurrentThread() == this);
// TODO(benvanik): dispatch events? waiters? etc?
RundownAPCs();
// Set exit code.
X_KTHREAD* thread = guest_object<X_KTHREAD>();
thread->header.signal_state = 1;
thread->exit_status = exit_code;
kernel_state()->OnThreadExit(this);
// Notify processor of our exit.
emulator()->processor()->OnThreadExit(thread_id_);
// NOTE: unless PlatformExit fails, expect it to never return!
current_xthread_tls_ = nullptr;
current_thread_ = nullptr;
xe::Profiler::ThreadExit();
running_ = false;
ReleaseHandle();
// NOTE: this does not return!
xe::threading::Thread::Exit(exit_code);
return X_STATUS_SUCCESS;
}
X_STATUS XThread::Terminate(int exit_code) {
// TODO(benvanik): inform the profiler that this thread is exiting.
// Set exit code.
X_KTHREAD* thread = guest_object<X_KTHREAD>();
thread->header.signal_state = 1;
thread->exit_status = exit_code;
// Notify processor of our exit.
emulator()->processor()->OnThreadExit(thread_id_);
running_ = false;
if (XThread::IsInThread(this)) {
ReleaseHandle();
xe::threading::Thread::Exit(exit_code);
} else {
thread_->Terminate(exit_code);
ReleaseHandle();
}
return X_STATUS_SUCCESS;
}
void XThread::Execute() {
XELOGKERNEL("XThread::Execute thid {} (handle={:08X}, '{}', native={:08X})",
thread_id_, handle(), thread_name_, thread_->system_id());
// Let the kernel know we are starting.
kernel_state()->OnThreadExecute(this);
// All threads get a mandatory sleep. This is to deal with some buggy
// games that are assuming the 360 is so slow to create threads that they
// have time to initialize shared structures AFTER CreateThread (RR).
xe::threading::Sleep(std::chrono::milliseconds(10));
int exit_code = 0;
// Dispatch any APCs that were queued before the thread was created first.
DeliverAPCs();
// If a XapiThreadStartup value is present, we use that as a trampoline.
// Otherwise, we are a raw thread.
if (creation_params_.xapi_thread_startup) {
uint64_t args[] = {creation_params_.start_address,
creation_params_.start_context};
kernel_state()->processor()->Execute(thread_state_,
creation_params_.xapi_thread_startup,
args, xe::countof(args));
} else {
// Run user code.
uint64_t args[] = {creation_params_.start_context};
exit_code = static_cast<int>(kernel_state()->processor()->Execute(
thread_state_, creation_params_.start_address, args,
xe::countof(args)));
// If we got here it means the execute completed without an exit being
// called.
// Treat the return code as an implicit exit code.
}
Exit(exit_code);
}
void XThread::EnterCriticalRegion() {
xe::global_critical_region::mutex().lock();
}
void XThread::LeaveCriticalRegion() {
xe::global_critical_region::mutex().unlock();
}
uint32_t XThread::RaiseIrql(uint32_t new_irql) {
return irql_.exchange(new_irql);
}
void XThread::LowerIrql(uint32_t new_irql) { irql_ = new_irql; }
void XThread::CheckApcs() { DeliverAPCs(); }
void XThread::LockApc() { EnterCriticalRegion(); }
void XThread::UnlockApc(bool queue_delivery) {
bool needs_apc = apc_list_.HasPending();
LeaveCriticalRegion();
if (needs_apc && queue_delivery) {
thread_->QueueUserCallback([this]() { DeliverAPCs(); });
}
}
void XThread::EnqueueApc(uint32_t normal_routine, uint32_t normal_context,
uint32_t arg1, uint32_t arg2) {
LockApc();
// Allocate APC.
// We'll tag it as special and free it when dispatched.
uint32_t apc_ptr = memory()->SystemHeapAlloc(XAPC::kSize);
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
apc->Initialize();
apc->kernel_routine = XAPC::kDummyKernelRoutine;
apc->rundown_routine = XAPC::kDummyRundownRoutine;
apc->normal_routine = normal_routine;
apc->normal_context = normal_context;
apc->arg1 = arg1;
apc->arg2 = arg2;
apc->enqueued = 1;
uint32_t list_entry_ptr = apc_ptr + 8;
apc_list_.Insert(list_entry_ptr);
UnlockApc(true);
}
void XThread::DeliverAPCs() {
// https://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=1
// https://www.drdobbs.com/inside-nts-asynchronous-procedure-call/184416590?pgno=7
auto processor = kernel_state()->processor();
LockApc();
while (apc_list_.HasPending()) {
// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
// Calling the routine may delete the memory/overwrite it.
uint32_t apc_ptr = apc_list_.Shift() - 8;
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
XELOGD("Delivering APC to {:08X}", uint32_t(apc->normal_routine));
// Mark as uninserted so that it can be reinserted again by the routine.
apc->enqueued = 0;
// Call kernel routine.
// The routine can modify all of its arguments before passing it on.
// Since we need to give guest accessible pointers over, we copy things
// into and out of scratch.
uint8_t* scratch_ptr = memory()->TranslateVirtual(scratch_address_);
xe::store_and_swap<uint32_t>(scratch_ptr + 0, apc->normal_routine);
xe::store_and_swap<uint32_t>(scratch_ptr + 4, apc->normal_context);
xe::store_and_swap<uint32_t>(scratch_ptr + 8, apc->arg1);
xe::store_and_swap<uint32_t>(scratch_ptr + 12, apc->arg2);
if (apc->kernel_routine != XAPC::kDummyKernelRoutine) {
// kernel_routine(apc_address, &normal_routine, &normal_context,
// &system_arg1, &system_arg2)
uint64_t kernel_args[] = {
apc_ptr,
scratch_address_ + 0,
scratch_address_ + 4,
scratch_address_ + 8,
scratch_address_ + 12,
};
processor->Execute(thread_state_, apc->kernel_routine, kernel_args,
xe::countof(kernel_args));
}
uint32_t normal_routine = xe::load_and_swap<uint32_t>(scratch_ptr + 0);
uint32_t normal_context = xe::load_and_swap<uint32_t>(scratch_ptr + 4);
uint32_t arg1 = xe::load_and_swap<uint32_t>(scratch_ptr + 8);
uint32_t arg2 = xe::load_and_swap<uint32_t>(scratch_ptr + 12);
// Call the normal routine. Note that it may have been killed by the kernel
// routine.
if (normal_routine) {
UnlockApc(false);
// normal_routine(normal_context, system_arg1, system_arg2)
uint64_t normal_args[] = {normal_context, arg1, arg2};
processor->Execute(thread_state_, normal_routine, normal_args,
xe::countof(normal_args));
LockApc();
}
XELOGD("Completed delivery of APC to {:08X} ({:08X}, {:08X}, {:08X})",
normal_routine, normal_context, arg1, arg2);
// If special, free it.
if (needs_freeing) {
memory()->SystemHeapFree(apc_ptr);
}
}
UnlockApc(true);
}
void XThread::RundownAPCs() {
assert_true(XThread::GetCurrentThread() == this);
LockApc();
while (apc_list_.HasPending()) {
// Get APC entry (offset for LIST_ENTRY offset) and cache what we need.
// Calling the routine may delete the memory/overwrite it.
uint32_t apc_ptr = apc_list_.Shift() - 8;
auto apc = reinterpret_cast<XAPC*>(memory()->TranslateVirtual(apc_ptr));
bool needs_freeing = apc->kernel_routine == XAPC::kDummyKernelRoutine;
// Mark as uninserted so that it can be reinserted again by the routine.
apc->enqueued = 0;
// Call the rundown routine.
if (apc->rundown_routine == XAPC::kDummyRundownRoutine) {
// No-op.
} else if (apc->rundown_routine) {
// rundown_routine(apc)
uint64_t args[] = {apc_ptr};
kernel_state()->processor()->Execute(thread_state(), apc->rundown_routine,
args, xe::countof(args));
}
// If special, free it.
if (needs_freeing) {
memory()->SystemHeapFree(apc_ptr);
}
}
UnlockApc(true);
}
int32_t XThread::QueryPriority() { return thread_->priority(); }
void XThread::SetPriority(int32_t increment) {
priority_ = increment;
int32_t target_priority = 0;
if (increment > 0x22) {
target_priority = xe::threading::ThreadPriority::kHighest;
} else if (increment > 0x11) {
target_priority = xe::threading::ThreadPriority::kAboveNormal;
} else if (increment < -0x22) {
target_priority = xe::threading::ThreadPriority::kLowest;
} else if (increment < -0x11) {
target_priority = xe::threading::ThreadPriority::kBelowNormal;
} else {
target_priority = xe::threading::ThreadPriority::kNormal;
}
if (!cvars::ignore_thread_priorities) {
thread_->set_priority(target_priority);
}
}
void XThread::SetAffinity(uint32_t affinity) {
SetActiveCpu(GetFakeCpuNumber(affinity));
}
uint8_t XThread::active_cpu() const {
const X_KPCR& pcr = *memory()->TranslateVirtual<const X_KPCR*>(pcr_address_);
return pcr.current_cpu;
}
void XThread::SetActiveCpu(uint8_t cpu_index) {
// May be called during thread creation - don't skip if current == new.
assert_true(cpu_index < 6);
X_KPCR& pcr = *memory()->TranslateVirtual<X_KPCR*>(pcr_address_);
pcr.current_cpu = cpu_index;
if (is_guest_thread()) {
X_KTHREAD& thread_object =
*memory()->TranslateVirtual<X_KTHREAD*>(guest_object());
thread_object.current_cpu = cpu_index;
}
if (xe::threading::logical_processor_count() >= 6) {
if (!cvars::ignore_thread_affinities) {
thread_->set_affinity_mask(uint64_t(1) << cpu_index);
}
} else {
XELOGW("Too few processor cores - scheduling will be wonky");
}
}
bool XThread::GetTLSValue(uint32_t slot, uint32_t* value_out) {
if (slot * 4 > tls_total_size_) {
return false;
}
auto mem = memory()->TranslateVirtual(tls_dynamic_address_ + slot * 4);
*value_out = xe::load_and_swap<uint32_t>(mem);
return true;
}
bool XThread::SetTLSValue(uint32_t slot, uint32_t value) {
if (slot * 4 >= tls_total_size_) {
return false;
}
auto mem = memory()->TranslateVirtual(tls_dynamic_address_ + slot * 4);
xe::store_and_swap<uint32_t>(mem, value);
return true;
}
uint32_t XThread::suspend_count() {
return guest_object<X_KTHREAD>()->suspend_count;
}
X_STATUS XThread::Resume(uint32_t* out_suspend_count) {
--guest_object<X_KTHREAD>()->suspend_count;
if (thread_->Resume(out_suspend_count)) {
return X_STATUS_SUCCESS;
} else {
return X_STATUS_UNSUCCESSFUL;
}
}
X_STATUS XThread::Suspend(uint32_t* out_suspend_count) {
auto global_lock = global_critical_region_.Acquire();
++guest_object<X_KTHREAD>()->suspend_count;
// If we are suspending ourselves, we can't hold the lock.
if (XThread::IsInThread() && XThread::GetCurrentThread() == this) {
global_lock.unlock();
}
if (thread_->Suspend(out_suspend_count)) {
return X_STATUS_SUCCESS;
} else {
return X_STATUS_UNSUCCESSFUL;
}
}
X_STATUS XThread::Delay(uint32_t processor_mode, uint32_t alertable,
uint64_t interval) {
int64_t timeout_ticks = interval;
uint32_t timeout_ms;
if (timeout_ticks > 0) {
// Absolute time, based on January 1, 1601.
// TODO(benvanik): convert time to relative time.
assert_always();
timeout_ms = 0;
} else if (timeout_ticks < 0) {
// Relative time.
timeout_ms = uint32_t(-timeout_ticks / 10000); // Ticks -> MS
} else {
timeout_ms = 0;
}
timeout_ms = Clock::ScaleGuestDurationMillis(timeout_ms);
if (alertable) {
auto result =
xe::threading::AlertableSleep(std::chrono::milliseconds(timeout_ms));
switch (result) {
default:
case xe::threading::SleepResult::kSuccess:
return X_STATUS_SUCCESS;
case xe::threading::SleepResult::kAlerted:
return X_STATUS_USER_APC;
}
} else {
xe::threading::Sleep(std::chrono::milliseconds(timeout_ms));
return X_STATUS_SUCCESS;
}
}
struct ThreadSavedState {
uint32_t thread_id;
bool is_main_thread; // Is this the main thread?
bool is_running;
uint32_t apc_head;
uint32_t tls_static_address;
uint32_t tls_dynamic_address;
uint32_t tls_total_size;
uint32_t pcr_address;
uint32_t stack_base; // High address
uint32_t stack_limit; // Low address
uint32_t stack_alloc_base; // Allocation address
uint32_t stack_alloc_size; // Allocation size
// Context (invalid if not running)
struct {
uint64_t lr;
uint64_t ctr;
uint64_t r[32];
double f[32];
vec128_t v[128];
uint32_t cr[8];
uint32_t fpscr;
uint8_t xer_ca;
uint8_t xer_ov;
uint8_t xer_so;
uint8_t vscr_sat;
uint32_t pc;
} context;
};
bool XThread::Save(ByteStream* stream) {
if (!guest_thread_) {
// Host XThreads are expected to be recreated on their own.
return false;
}
XELOGD("XThread {:08X} serializing...", handle());
uint32_t pc = 0;
if (running_) {
pc = emulator()->processor()->StepToGuestSafePoint(thread_id_);
if (!pc) {
XELOGE("XThread {:08X} failed to save: could not step to a safe point!",
handle());
assert_always();
return false;
}
}
if (!SaveObject(stream)) {
return false;
}
stream->Write('THRD');
stream->Write(thread_name_);
ThreadSavedState state;
state.thread_id = thread_id_;
state.is_main_thread = main_thread_;
state.is_running = running_;
state.apc_head = apc_list_.head();
state.tls_static_address = tls_static_address_;
state.tls_dynamic_address = tls_dynamic_address_;
state.tls_total_size = tls_total_size_;
state.pcr_address = pcr_address_;
state.stack_base = stack_base_;
state.stack_limit = stack_limit_;
state.stack_alloc_base = stack_alloc_base_;
state.stack_alloc_size = stack_alloc_size_;
if (running_) {
// Context information
auto context = thread_state_->context();
state.context.lr = context->lr;
state.context.ctr = context->ctr;
std::memcpy(state.context.r, context->r, 32 * 8);
std::memcpy(state.context.f, context->f, 32 * 8);
std::memcpy(state.context.v, context->v, 128 * 16);
state.context.cr[0] = context->cr0.value;
state.context.cr[1] = context->cr1.value;
state.context.cr[2] = context->cr2.value;
state.context.cr[3] = context->cr3.value;
state.context.cr[4] = context->cr4.value;
state.context.cr[5] = context->cr5.value;
state.context.cr[6] = context->cr6.value;
state.context.cr[7] = context->cr7.value;
state.context.fpscr = context->fpscr.value;
state.context.xer_ca = context->xer_ca;
state.context.xer_ov = context->xer_ov;
state.context.xer_so = context->xer_so;
state.context.vscr_sat = context->vscr_sat;
state.context.pc = pc;
}
stream->Write(&state, sizeof(ThreadSavedState));
return true;
}
object_ref<XThread> XThread::Restore(KernelState* kernel_state,
ByteStream* stream) {
// Kind-of a hack, but we need to set the kernel state outside of the object
// constructor so it doesn't register a handle with the object table.
auto thread = new XThread(nullptr);
thread->kernel_state_ = kernel_state;
if (!thread->RestoreObject(stream)) {
return nullptr;
}
if (stream->Read<uint32_t>() != 'THRD') {
XELOGE("Could not restore XThread - invalid magic!");
return nullptr;
}
XELOGD("XThread {:08X}", thread->handle());
thread->thread_name_ = stream->Read<std::string>();
ThreadSavedState state;
stream->Read(&state, sizeof(ThreadSavedState));
thread->thread_id_ = state.thread_id;
thread->main_thread_ = state.is_main_thread;
thread->running_ = state.is_running;
thread->apc_list_.set_head(state.apc_head);
thread->tls_static_address_ = state.tls_static_address;
thread->tls_dynamic_address_ = state.tls_dynamic_address;
thread->tls_total_size_ = state.tls_total_size;
thread->pcr_address_ = state.pcr_address;
thread->stack_base_ = state.stack_base;
thread->stack_limit_ = state.stack_limit;
thread->stack_alloc_base_ = state.stack_alloc_base;
thread->stack_alloc_size_ = state.stack_alloc_size;
thread->apc_list_.set_memory(kernel_state->memory());
// Register now that we know our thread ID.
kernel_state->RegisterThread(thread);
thread->thread_state_ =
new cpu::ThreadState(kernel_state->processor(), thread->thread_id_,
thread->stack_base_, thread->pcr_address_);
if (state.is_running) {
auto context = thread->thread_state_->context();
context->kernel_state = kernel_state;
context->lr = state.context.lr;
context->ctr = state.context.ctr;
std::memcpy(context->r, state.context.r, 32 * 8);
std::memcpy(context->f, state.context.f, 32 * 8);
std::memcpy(context->v, state.context.v, 128 * 16);
context->cr0.value = state.context.cr[0];
context->cr1.value = state.context.cr[1];
context->cr2.value = state.context.cr[2];
context->cr3.value = state.context.cr[3];
context->cr4.value = state.context.cr[4];
context->cr5.value = state.context.cr[5];
context->cr6.value = state.context.cr[6];
context->cr7.value = state.context.cr[7];
context->fpscr.value = state.context.fpscr;
context->xer_ca = state.context.xer_ca;
context->xer_ov = state.context.xer_ov;
context->xer_so = state.context.xer_so;
context->vscr_sat = state.context.vscr_sat;
// Always retain when starting - the thread owns itself until exited.
thread->RetainHandle();
xe::threading::Thread::CreationParameters params;
params.create_suspended = true; // Not done restoring yet.
params.stack_size = 16 * 1024 * 1024;
thread->thread_ = xe::threading::Thread::Create(params, [thread, state]() {
// Set thread ID override. This is used by logging.
xe::threading::set_current_thread_id(thread->handle());
// Set name immediately, if we have one.
thread->thread_->set_name(thread->name());
// Profiler needs to know about the thread.
xe::Profiler::ThreadEnter(thread->name().c_str());
current_xthread_tls_ = thread;
current_thread_ = thread;
// Acquire any mutants
for (auto mutant : thread->pending_mutant_acquires_) {
uint64_t timeout = 0;
auto status = mutant->Wait(0, 0, 0, &timeout);
assert_true(status == X_STATUS_SUCCESS);
}
thread->pending_mutant_acquires_.clear();
// Execute user code.
thread->running_ = true;
uint32_t pc = state.context.pc;
thread->kernel_state_->processor()->ExecuteRaw(thread->thread_state_, pc);
current_thread_ = nullptr;
current_xthread_tls_ = nullptr;
xe::Profiler::ThreadExit();
// Release the self-reference to the thread.
thread->ReleaseHandle();
});
// Notify processor we were recreated.
thread->emulator()->processor()->OnThreadCreated(
thread->handle(), thread->thread_state(), thread);
}
return object_ref<XThread>(thread);
}
XHostThread::XHostThread(KernelState* kernel_state, uint32_t stack_size,
uint32_t creation_flags, std::function<int()> host_fn)
: XThread(kernel_state, stack_size, 0, 0, 0, creation_flags, false),
host_fn_(host_fn) {
// By default host threads are not debugger suspendable. If the thread runs
// any guest code this must be overridden.
can_debugger_suspend_ = false;
}
void XHostThread::Execute() {
XELOGKERNEL(
"XThread::Execute thid {} (handle={:08X}, '{}', native={:08X}, <host>)",
thread_id_, handle(), thread_name_, thread_->system_id());
// Let the kernel know we are starting.
kernel_state()->OnThreadExecute(this);
int ret = host_fn_();
// Exit.
Exit(ret);
}
} // namespace kernel
} // namespace xe