Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp) Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug Changed some LOGI to LOGD in places to reduce log spam Mark VdSwap as kHighFrequency, it was spamming up logs Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads. Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load Add xe_unlikely_mutex for locks we know have very little contention add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default change uses of GUEST_SCRATCH64 to GUEST_SCRATCH Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point) Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily Remove cvar for toggling old float16 behavior Add VRSAVE register, support mfspr/mtspr vrsave Add cvar for toggling off codegen for trap instructions and set it to true by default. Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work) Rename fixed_vmem_vector to better fit xenia's naming convention Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff Mark xe::FatalError as noreturn If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up an enormous amount of time in profiles. this may have caused a bit of input lag Protect accesses to input_system with a lock Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState Add missing argument to NtQueryVirtualMemory_entry Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
978 lines
31 KiB
C++
978 lines
31 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/kernel_state.h"
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#include <string>
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#include "third_party/fmt/include/fmt/format.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/byte_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/string.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/emulator.h"
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#include "xenia/hid/input_system.h"
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#include "xenia/kernel/user_module.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam/xam_module.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
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#include "xenia/kernel/xevent.h"
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#include "xenia/kernel/xmodule.h"
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#include "xenia/kernel/xnotifylistener.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/kernel/xthread.h"
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DEFINE_bool(apply_title_update, true, "Apply title updates.", "Kernel");
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namespace xe {
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namespace kernel {
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constexpr uint32_t kDeferredOverlappedDelayMillis = 100;
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// This is a global object initialized with the XboxkrnlModule.
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// It references the current kernel state object that all kernel methods should
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// be using to stash their variables.
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KernelState* shared_kernel_state_ = nullptr;
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KernelState* kernel_state() { return shared_kernel_state_; }
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KernelState::KernelState(Emulator* emulator)
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: emulator_(emulator),
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memory_(emulator->memory()),
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dispatch_thread_running_(false),
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dpc_list_(emulator->memory()) {
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processor_ = emulator->processor();
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file_system_ = emulator->file_system();
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app_manager_ = std::make_unique<xam::AppManager>();
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user_profiles_.emplace(0, std::make_unique<xam::UserProfile>(0));
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auto content_root = emulator_->content_root();
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if (!content_root.empty()) {
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content_root = std::filesystem::absolute(content_root);
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}
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content_manager_ = std::make_unique<xam::ContentManager>(this, content_root);
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assert_null(shared_kernel_state_);
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shared_kernel_state_ = this;
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// Hardcoded maximum of 2048 TLS slots.
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tls_bitmap_.Resize(2048);
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xam::AppManager::RegisterApps(this, app_manager_.get());
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}
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KernelState::~KernelState() {
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SetExecutableModule(nullptr);
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if (dispatch_thread_running_) {
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dispatch_thread_running_ = false;
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dispatch_cond_.notify_all();
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dispatch_thread_->Wait(0, 0, 0, nullptr);
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}
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executable_module_.reset();
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user_modules_.clear();
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kernel_modules_.clear();
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// Delete all objects.
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object_table_.Reset();
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// Shutdown apps.
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app_manager_.reset();
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assert_true(shared_kernel_state_ == this);
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shared_kernel_state_ = nullptr;
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}
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KernelState* KernelState::shared() { return shared_kernel_state_; }
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uint32_t KernelState::title_id() const {
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assert_not_null(executable_module_);
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xex2_opt_execution_info* exec_info = 0;
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executable_module_->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &exec_info);
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if (exec_info) {
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return exec_info->title_id;
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}
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return 0;
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}
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uint32_t KernelState::process_type() const {
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auto pib =
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memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
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return pib->process_type;
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}
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void KernelState::set_process_type(uint32_t value) {
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auto pib =
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memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
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pib->process_type = uint8_t(value);
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}
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uint32_t KernelState::AllocateTLS() { return uint32_t(tls_bitmap_.Acquire()); }
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void KernelState::FreeTLS(uint32_t slot) { tls_bitmap_.Release(slot); }
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void KernelState::RegisterTitleTerminateNotification(uint32_t routine,
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uint32_t priority) {
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TerminateNotification notify;
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notify.guest_routine = routine;
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notify.priority = priority;
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terminate_notifications_.push_back(notify);
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}
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void KernelState::RemoveTitleTerminateNotification(uint32_t routine) {
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for (auto it = terminate_notifications_.begin();
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it != terminate_notifications_.end(); it++) {
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if (it->guest_routine == routine) {
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terminate_notifications_.erase(it);
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break;
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}
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}
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}
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void KernelState::RegisterModule(XModule* module) {}
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void KernelState::UnregisterModule(XModule* module) {}
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bool KernelState::RegisterUserModule(object_ref<UserModule> module) {
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auto lock = global_critical_region_.Acquire();
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for (auto user_module : user_modules_) {
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if (user_module->path() == module->path()) {
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// Already loaded.
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return false;
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}
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}
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user_modules_.push_back(module);
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return true;
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}
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void KernelState::UnregisterUserModule(UserModule* module) {
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auto lock = global_critical_region_.Acquire();
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for (auto it = user_modules_.begin(); it != user_modules_.end(); it++) {
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if ((*it)->path() == module->path()) {
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user_modules_.erase(it);
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return;
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}
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}
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}
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bool KernelState::IsKernelModule(const std::string_view name) {
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if (name.empty()) {
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// Executing module isn't a kernel module.
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return false;
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}
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// NOTE: no global lock required as the kernel module list is static.
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for (auto kernel_module : kernel_modules_) {
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if (kernel_module->Matches(name)) {
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return true;
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}
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}
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return false;
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}
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object_ref<KernelModule> KernelState::GetKernelModule(
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const std::string_view name) {
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assert_true(IsKernelModule(name));
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for (auto kernel_module : kernel_modules_) {
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if (kernel_module->Matches(name)) {
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return retain_object(kernel_module.get());
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}
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}
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return nullptr;
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}
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object_ref<XModule> KernelState::GetModule(const std::string_view name,
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bool user_only) {
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if (name.empty()) {
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// NULL name = self.
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// TODO(benvanik): lookup module from caller address.
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return GetExecutableModule();
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} else if (xe::utf8::equal_case(name, "kernel32.dll")) {
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// Some games request this, for some reason. wtf.
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return nullptr;
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}
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auto global_lock = global_critical_region_.Acquire();
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if (!user_only) {
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for (auto kernel_module : kernel_modules_) {
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if (kernel_module->Matches(name)) {
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return retain_object(kernel_module.get());
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}
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}
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}
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auto path(name);
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// Resolve the path to an absolute path.
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auto entry = file_system_->ResolvePath(name);
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if (entry) {
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path = entry->absolute_path();
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}
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for (auto user_module : user_modules_) {
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if (user_module->Matches(path)) {
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return retain_object(user_module.get());
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}
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}
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return nullptr;
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}
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object_ref<XThread> KernelState::LaunchModule(object_ref<UserModule> module) {
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if (!module->is_executable()) {
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return nullptr;
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}
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SetExecutableModule(module);
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XELOGI("KernelState: Launching module...");
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// Create a thread to run in.
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// We start suspended so we can run the debugger prep.
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auto thread = object_ref<XThread>(
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new XThread(kernel_state(), module->stack_size(), 0,
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module->entry_point(), 0, X_CREATE_SUSPENDED, true, true));
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// We know this is the 'main thread'.
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thread->set_name("Main XThread");
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X_STATUS result = thread->Create();
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if (XFAILED(result)) {
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XELOGE("Could not create launch thread: {:08X}", result);
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return nullptr;
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}
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// Waits for a debugger client, if desired.
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emulator()->processor()->PreLaunch();
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// Resume the thread now.
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// If the debugger has requested a suspend this will just decrement the
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// suspend count without resuming it until the debugger wants.
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thread->Resume();
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return thread;
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}
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object_ref<UserModule> KernelState::GetExecutableModule() {
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if (!executable_module_) {
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return nullptr;
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}
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return executable_module_;
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}
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void KernelState::SetExecutableModule(object_ref<UserModule> module) {
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if (module.get() == executable_module_.get()) {
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return;
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}
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executable_module_ = std::move(module);
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if (!executable_module_) {
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return;
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}
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assert_zero(process_info_block_address_);
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process_info_block_address_ = memory_->SystemHeapAlloc(0x60);
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auto pib =
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memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
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// TODO(benvanik): figure out what this list is.
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pib->unk_04 = pib->unk_08 = 0;
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pib->unk_0C = 0x0000007F;
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pib->unk_10 = 0x001F0000;
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pib->thread_count = 0;
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pib->unk_1B = 0x06;
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pib->kernel_stack_size = 16 * 1024;
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pib->process_type = process_type_;
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// TODO(benvanik): figure out what this list is.
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pib->unk_54 = pib->unk_58 = 0;
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xex2_opt_tls_info* tls_header = nullptr;
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executable_module_->GetOptHeader(XEX_HEADER_TLS_INFO, &tls_header);
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if (tls_header) {
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auto pib = memory_->TranslateVirtual<ProcessInfoBlock*>(
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process_info_block_address_);
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pib->tls_data_size = tls_header->data_size;
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pib->tls_raw_data_size = tls_header->raw_data_size;
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pib->tls_slot_size = tls_header->slot_count * 4;
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}
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// Setup the kernel's XexExecutableModuleHandle field.
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auto export_entry = processor()->export_resolver()->GetExportByOrdinal(
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"xboxkrnl.exe", ordinals::XexExecutableModuleHandle);
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if (export_entry) {
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assert_not_zero(export_entry->variable_ptr);
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auto variable_ptr = memory()->TranslateVirtual<xe::be<uint32_t>*>(
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export_entry->variable_ptr);
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*variable_ptr = executable_module_->hmodule_ptr();
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}
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// Setup the kernel's ExLoadedImageName field
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export_entry = processor()->export_resolver()->GetExportByOrdinal(
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"xboxkrnl.exe", ordinals::ExLoadedImageName);
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if (export_entry) {
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char* variable_ptr =
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memory()->TranslateVirtual<char*>(export_entry->variable_ptr);
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xe::string_util::copy_truncating(
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variable_ptr, executable_module_->path(),
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xboxkrnl::XboxkrnlModule::kExLoadedImageNameSize);
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}
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// Spin up deferred dispatch worker.
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// TODO(benvanik): move someplace more appropriate (out of ctor, but around
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// here).
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if (!dispatch_thread_running_) {
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dispatch_thread_running_ = true;
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dispatch_thread_ =
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object_ref<XHostThread>(new XHostThread(this, 128 * 1024, 0, [this]() {
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// As we run guest callbacks the debugger must be able to suspend us.
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dispatch_thread_->set_can_debugger_suspend(true);
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auto global_lock = global_critical_region_.AcquireDeferred();
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while (dispatch_thread_running_) {
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global_lock.lock();
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if (dispatch_queue_.empty()) {
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dispatch_cond_.wait(global_lock);
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if (!dispatch_thread_running_) {
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global_lock.unlock();
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break;
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}
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}
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auto fn = std::move(dispatch_queue_.front());
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dispatch_queue_.pop_front();
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global_lock.unlock();
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fn();
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}
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return 0;
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}));
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dispatch_thread_->set_name("Kernel Dispatch");
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dispatch_thread_->Create();
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}
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}
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void KernelState::LoadKernelModule(object_ref<KernelModule> kernel_module) {
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auto global_lock = global_critical_region_.Acquire();
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kernel_modules_.push_back(std::move(kernel_module));
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}
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object_ref<UserModule> KernelState::LoadUserModule(
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const std::string_view raw_name, bool call_entry) {
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// Some games try to load relative to launch module, others specify full path.
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auto name = xe::utf8::find_name_from_guest_path(raw_name);
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std::string path(raw_name);
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if (name == raw_name) {
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assert_not_null(executable_module_);
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path = xe::utf8::join_guest_paths(
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xe::utf8::find_base_guest_path(executable_module_->path()), name);
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}
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object_ref<UserModule> module;
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{
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auto global_lock = global_critical_region_.Acquire();
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// See if we've already loaded it
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for (auto& existing_module : user_modules_) {
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if (existing_module->path() == path) {
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return existing_module;
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}
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}
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global_lock.unlock();
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// Module wasn't loaded, so load it.
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module = object_ref<UserModule>(new UserModule(this));
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X_STATUS status = module->LoadFromFile(path);
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if (XFAILED(status)) {
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object_table()->ReleaseHandle(module->handle());
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return nullptr;
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}
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global_lock.lock();
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// Putting into the listing automatically retains.
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user_modules_.push_back(module);
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}
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return module;
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}
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X_RESULT KernelState::FinishLoadingUserModule(
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const object_ref<UserModule> module, bool call_entry) {
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// TODO(Gliniak): Apply custom patches here
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X_RESULT result = module->LoadContinue();
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if (XFAILED(result)) {
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return result;
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}
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module->Dump();
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emulator_->patcher()->ApplyPatchesForTitle(memory_, module->title_id(),
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module->hash());
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emulator_->on_patch_apply();
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if (module->is_dll_module() && module->entry_point() && call_entry) {
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// Call DllMain(DLL_PROCESS_ATTACH):
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
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uint64_t args[] = {
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module->handle(),
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1, // DLL_PROCESS_ATTACH
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0, // 0 because always dynamic
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};
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auto thread_state = XThread::GetCurrentThread()->thread_state();
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processor()->Execute(thread_state, module->entry_point(), args,
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xe::countof(args));
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}
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return result;
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}
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X_RESULT KernelState::ApplyTitleUpdate(const object_ref<UserModule> module) {
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X_RESULT result = X_STATUS_SUCCESS;
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if (!cvars::apply_title_update) {
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return result;
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}
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std::vector<xam::XCONTENT_AGGREGATE_DATA> tu_list =
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content_manager()->ListContent(1, xe::XContentType::kInstaller,
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module->title_id());
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if (tu_list.empty()) {
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return result;
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}
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uint32_t disc_number = -1;
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if (module->is_multi_disc_title()) {
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disc_number = module->disc_number();
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}
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// TODO(Gliniak): Support for selecting from multiple TUs
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const xam::XCONTENT_AGGREGATE_DATA& title_update = tu_list.front();
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X_RESULT open_status =
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content_manager()->OpenContent("UPDATE", title_update, disc_number);
|
|
|
|
std::string resolved_path = "";
|
|
file_system()->FindSymbolicLink("UPDATE:", resolved_path);
|
|
xe::vfs::Entry* patch_entry = kernel_state()->file_system()->ResolvePath(
|
|
resolved_path + "default.xexp");
|
|
|
|
if (patch_entry) {
|
|
const std::string patch_path = patch_entry->absolute_path();
|
|
XELOGI("Loading XEX patch from {}", patch_path);
|
|
auto patch_module = object_ref<UserModule>(new UserModule(this));
|
|
|
|
result = patch_module->LoadFromFile(patch_path);
|
|
if (result != X_STATUS_SUCCESS) {
|
|
XELOGE("Failed to load XEX patch, code: {}", result);
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
result = patch_module->xex_module()->ApplyPatch(module->xex_module());
|
|
if (result != X_STATUS_SUCCESS) {
|
|
XELOGE("Failed to apply XEX patch, code: {}", result);
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void KernelState::UnloadUserModule(const object_ref<UserModule>& module,
|
|
bool call_entry) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
|
|
if (module->is_dll_module() && module->entry_point() && call_entry) {
|
|
// Call DllMain(DLL_PROCESS_DETACH):
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
uint64_t args[] = {
|
|
module->handle(),
|
|
0, // DLL_PROCESS_DETACH
|
|
0, // 0 for now, assume XexUnloadImage is like FreeLibrary
|
|
};
|
|
auto thread_state = XThread::GetCurrentThread()->thread_state();
|
|
processor()->Execute(thread_state, module->entry_point(), args,
|
|
xe::countof(args));
|
|
}
|
|
|
|
auto iter = std::find_if(
|
|
user_modules_.begin(), user_modules_.end(),
|
|
[&module](const auto& e) { return e->path() == module->path(); });
|
|
assert_true(iter != user_modules_.end()); // Unloading an unregistered module
|
|
// is probably really bad
|
|
user_modules_.erase(iter);
|
|
|
|
// Ensure this module was not somehow registered twice
|
|
assert_true(std::find_if(user_modules_.begin(), user_modules_.end(),
|
|
[&module](const auto& e) {
|
|
return e->path() == module->path();
|
|
}) == user_modules_.end());
|
|
|
|
object_table()->ReleaseHandle(module->handle());
|
|
}
|
|
|
|
void KernelState::TerminateTitle() {
|
|
XELOGD("KernelState::TerminateTitle");
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
|
|
// Call terminate routines.
|
|
// TODO(benvanik): these might take arguments.
|
|
// FIXME: Calling these will send some threads into kernel code and they'll
|
|
// hold the lock when terminated! Do we need to wait for all threads to exit?
|
|
/*
|
|
if (from_guest_thread) {
|
|
for (auto routine : terminate_notifications_) {
|
|
auto thread_state = XThread::GetCurrentThread()->thread_state();
|
|
processor()->Execute(thread_state, routine.guest_routine);
|
|
}
|
|
}
|
|
terminate_notifications_.clear();
|
|
*/
|
|
|
|
// Kill all guest threads.
|
|
for (auto it = threads_by_id_.begin(); it != threads_by_id_.end();) {
|
|
if (!XThread::IsInThread(it->second) && it->second->is_guest_thread()) {
|
|
auto thread = it->second;
|
|
|
|
if (thread->is_running()) {
|
|
// Need to step the thread to a safe point (returns it to guest code
|
|
// so it's guaranteed to not be holding any locks / in host kernel
|
|
// code / etc). Can't do that properly if we have the lock.
|
|
if (!emulator_->is_paused()) {
|
|
thread->thread()->Suspend();
|
|
}
|
|
|
|
global_lock.unlock();
|
|
processor_->StepToGuestSafePoint(thread->thread_id());
|
|
thread->Terminate(0);
|
|
global_lock.lock();
|
|
}
|
|
|
|
// Erase it from the thread list.
|
|
it = threads_by_id_.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
// Third: Unload all user modules (including the executable).
|
|
for (size_t i = 0; i < user_modules_.size(); i++) {
|
|
X_STATUS status = user_modules_[i]->Unload();
|
|
assert_true(XSUCCEEDED(status));
|
|
|
|
object_table_.RemoveHandle(user_modules_[i]->handle());
|
|
}
|
|
user_modules_.clear();
|
|
|
|
// Release all objects in the object table.
|
|
object_table_.PurgeAllObjects();
|
|
|
|
// Unregister all notify listeners.
|
|
notify_listeners_.clear();
|
|
|
|
// Clear the TLS map.
|
|
tls_bitmap_.Reset();
|
|
|
|
// Unset the executable module.
|
|
executable_module_ = nullptr;
|
|
|
|
if (process_info_block_address_) {
|
|
memory_->SystemHeapFree(process_info_block_address_);
|
|
process_info_block_address_ = 0;
|
|
}
|
|
|
|
if (XThread::IsInThread()) {
|
|
threads_by_id_.erase(XThread::GetCurrentThread()->thread_id());
|
|
|
|
// Now commit suicide (using Terminate, because we can't call into guest
|
|
// code anymore).
|
|
global_lock.unlock();
|
|
XThread::GetCurrentThread()->Terminate(0);
|
|
}
|
|
}
|
|
|
|
void KernelState::RegisterThread(XThread* thread) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
threads_by_id_[thread->thread_id()] = thread;
|
|
|
|
/*
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
pib->thread_count = pib->thread_count + 1;
|
|
*/
|
|
}
|
|
|
|
void KernelState::UnregisterThread(XThread* thread) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
auto it = threads_by_id_.find(thread->thread_id());
|
|
if (it != threads_by_id_.end()) {
|
|
threads_by_id_.erase(it);
|
|
}
|
|
|
|
/*
|
|
auto pib =
|
|
memory_->TranslateVirtual<ProcessInfoBlock*>(process_info_block_address_);
|
|
pib->thread_count = pib->thread_count - 1;
|
|
*/
|
|
}
|
|
|
|
void KernelState::OnThreadExecute(XThread* thread) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
|
|
// Must be called on executing thread.
|
|
assert_true(XThread::GetCurrentThread() == thread);
|
|
|
|
// Call DllMain(DLL_THREAD_ATTACH) for each user module:
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
auto thread_state = thread->thread_state();
|
|
for (auto user_module : user_modules_) {
|
|
if (user_module->is_dll_module() && user_module->entry_point()) {
|
|
uint64_t args[] = {
|
|
user_module->handle(),
|
|
2, // DLL_THREAD_ATTACH
|
|
0, // 0 because always dynamic
|
|
};
|
|
processor()->Execute(thread_state, user_module->entry_point(), args,
|
|
xe::countof(args));
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::OnThreadExit(XThread* thread) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
|
|
// Must be called on executing thread.
|
|
assert_true(XThread::GetCurrentThread() == thread);
|
|
|
|
// Call DllMain(DLL_THREAD_DETACH) for each user module:
|
|
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
|
|
auto thread_state = thread->thread_state();
|
|
for (auto user_module : user_modules_) {
|
|
if (user_module->is_dll_module() && user_module->entry_point()) {
|
|
uint64_t args[] = {
|
|
user_module->handle(),
|
|
3, // DLL_THREAD_DETACH
|
|
0, // 0 because always dynamic
|
|
};
|
|
processor()->Execute(thread_state, user_module->entry_point(), args,
|
|
xe::countof(args));
|
|
}
|
|
}
|
|
|
|
emulator()->processor()->OnThreadExit(thread->thread_id());
|
|
}
|
|
|
|
object_ref<XThread> KernelState::GetThreadByID(uint32_t thread_id) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
XThread* thread = nullptr;
|
|
auto it = threads_by_id_.find(thread_id);
|
|
if (it != threads_by_id_.end()) {
|
|
thread = it->second;
|
|
}
|
|
return retain_object(thread);
|
|
}
|
|
|
|
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
notify_listeners_.push_back(retain_object(listener));
|
|
|
|
// Games seem to expect a few notifications on startup, only for the first
|
|
// listener.
|
|
// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=resident+evil+5&start=375
|
|
if (!has_notified_startup_ && listener->mask() & 0x00000001) {
|
|
has_notified_startup_ = true;
|
|
// XN_SYS_UI (on, off)
|
|
listener->EnqueueNotification(0x00000009, 1);
|
|
listener->EnqueueNotification(0x00000009, 0);
|
|
// XN_SYS_SIGNINCHANGED x2
|
|
listener->EnqueueNotification(0x0000000A, 1);
|
|
listener->EnqueueNotification(0x0000000A, 1);
|
|
}
|
|
}
|
|
|
|
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
|
|
++it) {
|
|
if ((*it).get() == listener) {
|
|
notify_listeners_.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
for (const auto& notify_listener : notify_listeners_) {
|
|
notify_listener->EnqueueNotification(id, data);
|
|
}
|
|
}
|
|
|
|
void KernelState::CompleteOverlapped(uint32_t overlapped_ptr, X_RESULT result) {
|
|
CompleteOverlappedEx(overlapped_ptr, result, result, 0);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedEx(uint32_t overlapped_ptr, X_RESULT result,
|
|
uint32_t extended_error,
|
|
uint32_t length) {
|
|
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
|
|
XOverlappedSetResult(ptr, result);
|
|
XOverlappedSetExtendedError(ptr, extended_error);
|
|
XOverlappedSetLength(ptr, length);
|
|
X_HANDLE event_handle = XOverlappedGetEvent(ptr);
|
|
if (event_handle) {
|
|
auto ev = object_table()->LookupObject<XEvent>(event_handle);
|
|
assert_not_null(ev);
|
|
if (ev) {
|
|
ev->Set(0, false);
|
|
}
|
|
}
|
|
if (XOverlappedGetCompletionRoutine(ptr)) {
|
|
X_HANDLE thread_handle = XOverlappedGetContext(ptr);
|
|
auto thread = object_table()->LookupObject<XThread>(thread_handle);
|
|
if (thread) {
|
|
// Queue APC on the thread that requested the overlapped operation.
|
|
uint32_t routine = XOverlappedGetCompletionRoutine(ptr);
|
|
thread->EnqueueApc(routine, result, length, overlapped_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedImmediate(uint32_t overlapped_ptr,
|
|
X_RESULT result) {
|
|
// TODO(gibbed): there are games that check 'length' of overlapped as
|
|
// an indication of success. WTF?
|
|
// Setting length to -1 when not success seems to be helping.
|
|
uint32_t length = !result ? 0 : 0xFFFFFFFF;
|
|
CompleteOverlappedImmediateEx(overlapped_ptr, result, result, length);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedImmediateEx(uint32_t overlapped_ptr,
|
|
X_RESULT result,
|
|
uint32_t extended_error,
|
|
uint32_t length) {
|
|
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
|
|
XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle());
|
|
CompleteOverlappedEx(overlapped_ptr, result, extended_error, length);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedDeferred(
|
|
std::function<void()> completion_callback, uint32_t overlapped_ptr,
|
|
X_RESULT result, std::function<void()> pre_callback,
|
|
std::function<void()> post_callback) {
|
|
CompleteOverlappedDeferredEx(std::move(completion_callback), overlapped_ptr,
|
|
result, result, 0, pre_callback, post_callback);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedDeferredEx(
|
|
std::function<void()> completion_callback, uint32_t overlapped_ptr,
|
|
X_RESULT result, uint32_t extended_error, uint32_t length,
|
|
std::function<void()> pre_callback, std::function<void()> post_callback) {
|
|
CompleteOverlappedDeferredEx(
|
|
[completion_callback, result, extended_error, length](
|
|
uint32_t& cb_extended_error, uint32_t& cb_length) -> X_RESULT {
|
|
completion_callback();
|
|
cb_extended_error = extended_error;
|
|
cb_length = length;
|
|
return result;
|
|
},
|
|
overlapped_ptr, pre_callback, post_callback);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedDeferred(
|
|
std::function<X_RESULT()> completion_callback, uint32_t overlapped_ptr,
|
|
std::function<void()> pre_callback, std::function<void()> post_callback) {
|
|
CompleteOverlappedDeferredEx(
|
|
[completion_callback](uint32_t& extended_error,
|
|
uint32_t& length) -> X_RESULT {
|
|
auto result = completion_callback();
|
|
extended_error = static_cast<uint32_t>(result);
|
|
length = 0;
|
|
return result;
|
|
},
|
|
overlapped_ptr, pre_callback, post_callback);
|
|
}
|
|
|
|
void KernelState::CompleteOverlappedDeferredEx(
|
|
std::function<X_RESULT(uint32_t&, uint32_t&)> completion_callback,
|
|
uint32_t overlapped_ptr, std::function<void()> pre_callback,
|
|
std::function<void()> post_callback) {
|
|
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
|
|
XOverlappedSetResult(ptr, X_ERROR_IO_PENDING);
|
|
XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle());
|
|
X_HANDLE event_handle = XOverlappedGetEvent(ptr);
|
|
if (event_handle) {
|
|
auto ev = object_table()->LookupObject<XEvent>(event_handle);
|
|
assert_not_null(ev);
|
|
if (ev) {
|
|
ev->Reset();
|
|
}
|
|
}
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
dispatch_queue_.push_back([this, completion_callback, overlapped_ptr,
|
|
pre_callback, post_callback]() {
|
|
if (pre_callback) {
|
|
pre_callback();
|
|
}
|
|
xe::threading::Sleep(
|
|
std::chrono::milliseconds(kDeferredOverlappedDelayMillis));
|
|
uint32_t extended_error, length;
|
|
auto result = completion_callback(extended_error, length);
|
|
CompleteOverlappedEx(overlapped_ptr, result, extended_error, length);
|
|
if (post_callback) {
|
|
post_callback();
|
|
}
|
|
});
|
|
dispatch_cond_.notify_all();
|
|
}
|
|
|
|
bool KernelState::Save(ByteStream* stream) {
|
|
XELOGD("Serializing the kernel...");
|
|
stream->Write(kKernelSaveSignature);
|
|
|
|
// Save the object table
|
|
object_table_.Save(stream);
|
|
|
|
// Write the TLS allocation bitmap
|
|
auto tls_bitmap = tls_bitmap_.data();
|
|
stream->Write(uint32_t(tls_bitmap.size()));
|
|
for (size_t i = 0; i < tls_bitmap.size(); i++) {
|
|
stream->Write<uint64_t>(tls_bitmap[i]);
|
|
}
|
|
|
|
// We save XThreads absolutely first, as they will execute code upon save
|
|
// (which could modify the kernel state)
|
|
auto threads = object_table_.GetObjectsByType<XThread>();
|
|
uint32_t* num_threads_ptr =
|
|
reinterpret_cast<uint32_t*>(stream->data() + stream->offset());
|
|
stream->Write(static_cast<uint32_t>(threads.size()));
|
|
|
|
size_t num_threads = threads.size();
|
|
XELOGD("Serializing {} threads...", threads.size());
|
|
for (auto thread : threads) {
|
|
if (!thread->is_guest_thread()) {
|
|
// Don't save host threads. They can be reconstructed on startup.
|
|
num_threads--;
|
|
continue;
|
|
}
|
|
|
|
if (!thread->Save(stream)) {
|
|
XELOGD("Failed to save thread \"{}\"", thread->name());
|
|
num_threads--;
|
|
}
|
|
}
|
|
|
|
*num_threads_ptr = static_cast<uint32_t>(num_threads);
|
|
|
|
// Save all other objects
|
|
auto objects = object_table_.GetAllObjects();
|
|
uint32_t* num_objects_ptr =
|
|
reinterpret_cast<uint32_t*>(stream->data() + stream->offset());
|
|
stream->Write(static_cast<uint32_t>(objects.size()));
|
|
|
|
size_t num_objects = objects.size();
|
|
XELOGD("Serializing {} objects...", num_objects);
|
|
for (auto object : objects) {
|
|
auto prev_offset = stream->offset();
|
|
|
|
if (object->is_host_object() || object->type() == XObject::Type::Thread) {
|
|
// Don't save host objects or save XThreads again
|
|
num_objects--;
|
|
continue;
|
|
}
|
|
|
|
stream->Write<uint32_t>(static_cast<uint32_t>(object->type()));
|
|
if (!object->Save(stream)) {
|
|
XELOGD("Did not save object of type {}", object->type());
|
|
assert_always();
|
|
|
|
// Revert backwards and overwrite if a save failed.
|
|
stream->set_offset(prev_offset);
|
|
num_objects--;
|
|
}
|
|
}
|
|
|
|
*num_objects_ptr = static_cast<uint32_t>(num_objects);
|
|
return true;
|
|
}
|
|
|
|
bool KernelState::Restore(ByteStream* stream) {
|
|
// Check the magic value.
|
|
if (stream->Read<uint32_t>() != kKernelSaveSignature) {
|
|
return false;
|
|
}
|
|
|
|
// Restore the object table
|
|
object_table_.Restore(stream);
|
|
|
|
// Read the TLS allocation bitmap
|
|
auto num_bitmap_entries = stream->Read<uint32_t>();
|
|
auto& tls_bitmap = tls_bitmap_.data();
|
|
tls_bitmap.resize(num_bitmap_entries);
|
|
for (uint32_t i = 0; i < num_bitmap_entries; i++) {
|
|
tls_bitmap[i] = stream->Read<uint64_t>();
|
|
}
|
|
|
|
uint32_t num_threads = stream->Read<uint32_t>();
|
|
XELOGD("Loading {} threads...", num_threads);
|
|
for (uint32_t i = 0; i < num_threads; i++) {
|
|
auto thread = XObject::Restore(this, XObject::Type::Thread, stream);
|
|
if (!thread) {
|
|
// Can't continue the restore or we risk misalignment.
|
|
assert_always();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32_t num_objects = stream->Read<uint32_t>();
|
|
XELOGD("Loading {} objects...", num_objects);
|
|
for (uint32_t i = 0; i < num_objects; i++) {
|
|
uint32_t type = stream->Read<uint32_t>();
|
|
|
|
auto obj = XObject::Restore(this, XObject::Type(type), stream);
|
|
if (!obj) {
|
|
// Can't continue the restore or we risk misalignment.
|
|
assert_always();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
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uint8_t KernelState::GetConnectedUsers() const {
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auto input_sys = emulator_->input_system();
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auto lock = input_sys->lock();
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return input_sys->GetConnectedSlots();
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}
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void KernelState::UpdateUsedUserProfiles() {
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const uint8_t used_slots_bitmask = GetConnectedUsers();
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for (uint32_t i = 1; i < 4; i++) {
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bool is_used = used_slots_bitmask & (1 << i);
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if (IsUserSignedIn(i) && !is_used) {
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user_profiles_.erase(i);
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BroadcastNotification(0x12, 0);
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}
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if (!IsUserSignedIn(i) && is_used) {
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user_profiles_.emplace(i, std::make_unique<xam::UserProfile>(i));
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BroadcastNotification(0x12, 0);
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}
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}
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}
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} // namespace kernel
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} // namespace xe
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