50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/backend/x64/x64_function.h>
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#include <alloy/backend/x64/tracing.h>
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#include <alloy/runtime/runtime.h>
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#include <alloy/runtime/thread_state.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::backend::x64;
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using namespace alloy::runtime;
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X64Function::X64Function(FunctionInfo* symbol_info) :
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machine_code_(0), code_size_(0),
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GuestFunction(symbol_info) {
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}
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X64Function::~X64Function() {
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}
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void X64Function::Setup(void* machine_code, size_t code_size) {
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machine_code_ = machine_code;
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code_size_ = code_size;
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}
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int X64Function::AddBreakpointImpl(Breakpoint* breakpoint) {
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return 0;
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}
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int X64Function::RemoveBreakpointImpl(Breakpoint* breakpoint) {
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return 0;
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}
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int X64Function::CallImpl(ThreadState* thread_state, uint64_t return_address) {
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//typedef void(*call_t)(ThreadState* thread_state, uint64_t return_address);
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//((call_t)machine_code_)(thread_state, return_address);
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typedef void(*call_t)(ThreadState* thread_state, uint8_t* membase);
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((call_t)machine_code_)(thread_state, thread_state->memory()->membase());
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return 0;
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}
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