76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_DEBUG_SERVER_H_
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#define XENIA_DEBUG_DEBUG_SERVER_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <vector>
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XEDECLARECLASS1(xe, Emulator);
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XEDECLARECLASS2(xe, debug, DebugClient);
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XEDECLARECLASS2(xe, debug, DebugTarget);
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XEDECLARECLASS2(xe, debug, Protocol);
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struct json_t;
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namespace xe {
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namespace debug {
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class DebugServer {
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public:
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DebugServer(Emulator* emulator);
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virtual ~DebugServer();
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Emulator* emulator() const { return emulator_; }
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bool has_clients();
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int Startup();
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int BeforeEntry();
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void Shutdown();
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void AddTarget(const char* name, DebugTarget* target);
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void RemoveTarget(const char* name);
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DebugTarget* GetTarget(const char* name);
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void BroadcastEvent(json_t* event_json);
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int WaitForClient();
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private:
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void AddClient(DebugClient* debug_client);
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void ReadyClient(DebugClient* debug_client);
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void RemoveClient(DebugClient* debug_client);
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friend class DebugClient;
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private:
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Emulator* emulator_;
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std::vector<Protocol*> protocols_;
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xe_mutex_t* lock_;
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typedef std::unordered_map<std::string, DebugTarget*> TargetMap;
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TargetMap targets_;
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std::vector<DebugClient*> clients_;
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HANDLE client_event_;
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};
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_DEBUG_SERVER_H_
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